Search found 26 matches

by BigBucket
Thu Oct 29, 2020 4:25 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Outlining renpy.input text
Replies: 2
Views: 821

Re: Outlining renpy.input text

Ok, that was simple!
Thanks <3
by BigBucket
Wed Oct 28, 2020 5:36 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Outlining renpy.input text
Replies: 2
Views: 821

[SOLVED] Outlining renpy.input text

Hey! I'm trying to outline all my text in my game script but I can't understand how to outline the renpy.input text. Saw this post https://lemmasoft.renai.us/forums/viewtopic.php?t=17316 but the way I understand it, he created a whole style for the renpy.input. Is there a simple way to do it without...
by BigBucket
Thu Oct 22, 2020 8:12 pm
Forum: Ren'Py Questions and Announcements
Topic: My variable is resetting to 0 on load or game close.
Replies: 9
Views: 934

Re: My variable is resetting to 0 on load or game close.

Thank you all for the information. I understood how it works and why it wasn't saving. I tried incrementing the variable through labels with this code label mica_chat_1: call screen chat $ var_chat +=1 $ var_chat +=1 $ var_chat +=1 $ var_chat +=1 $ var_chat +=1 $ var_chat +=1 menu: "Send Pictur...
by BigBucket
Tue Oct 20, 2020 4:25 pm
Forum: Ren'Py Questions and Announcements
Topic: My variable is resetting to 0 on load or game close.
Replies: 9
Views: 934

Re: My variable is resetting to 0 on load or game close.

Hmm, it might be the problem with checkpoints then. Will try it.
And yes, I'm making it go up and saving and then closing but it's not saving the final value, but it might be the checkpoint thing. Any dialogue would do it?
by BigBucket
Tue Oct 20, 2020 3:46 pm
Forum: Ren'Py Questions and Announcements
Topic: My variable is resetting to 0 on load or game close.
Replies: 9
Views: 934

My variable is resetting to 0 on load or game close.

I'm using a variable to determine what will show in a phone chat. The way it works is that there's a Vbox and things show up based on the variable value, which is incremented by 1 everytime you click on the screen outside of the chat. I'm declaring my variable in the script file, before anything els...
by BigBucket
Tue Sep 29, 2020 6:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Hiding Layered Image attribute
Replies: 1
Views: 306

Hiding Layered Image attribute

How can I hide just one attribute of a layered image? I have an image that I want to hide one of it's attribute and currently I'm changing it to a transparent pixel in order to hide it.

Is there a command like "hide image attribute"?
by BigBucket
Mon Aug 31, 2020 4:14 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Clicking a button and showing a fullscreen image.
Replies: 2
Views: 390

Re: [SOLVED] Clicking a button and showing a fullscreen image.

Thank you so much!
I was trying to do something like that but couldn't figure it out!

Worked perfectly!
by BigBucket
Thu Aug 27, 2020 11:35 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Clicking a button and showing a fullscreen image.
Replies: 2
Views: 390

[SOLVED] Clicking a button and showing a fullscreen image.

Hi, I'm currently working on a screen that works kinda like a gallery but I'm trying to do it my own way, without using the gallery model from the documentation. My main issue right now is a way to show the image in fullscreen after the players clicks the portrait. Right now the way I found to do it...
by BigBucket
Sat Aug 15, 2020 2:29 am
Forum: Ren'Py Questions and Announcements
Topic: Custom mouse cursor when hovering
Replies: 4
Views: 315

Re: Custom mouse cursor when hovering

Oooooh, I see now! It worked!

Thank you so much for taking the time to help me and explain why it was wrong.
by BigBucket
Fri Aug 14, 2020 8:56 am
Forum: Ren'Py Questions and Announcements
Topic: Custom mouse cursor when hovering
Replies: 4
Views: 315

Re: Custom mouse cursor when hovering

When you say "have the mouse property in config" you mean this?

Code: Select all

define config.mouse = { 'default' : [ ('pointer.png', 0, 0)], 'speech' : ['speech.png', 0, 0], "speech_hover" : ['speech.png', 0, 0]}
If so, I'm having the same error "Int object is not iterable".
by BigBucket
Thu Aug 13, 2020 6:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Custom mouse cursor when hovering
Replies: 4
Views: 315

Custom mouse cursor when hovering

Hi! I'm trying to use custom cursors when hovering on something and after some search I found out that I had to set a mouse.config with the images I want to use and "name" them. define config.mouse = { 'default' : [ ('pointer.png', 0, 0)], 'speech' : ['speech.png', 0, 0] } With this I mana...
by BigBucket
Thu Mar 05, 2020 3:23 pm
Forum: Ren'Py Questions and Announcements
Topic: How to make a custom frame
Replies: 5
Views: 592

Re: How to make a custom frame

Thank you for answering it. I think I asked it wrongly, it was quite simple actually it's just that I can't get around understanding styles but I managed to do it with style phone_message_frame: background Frame("gui/frame_chat.png",10,10) Thanks again for taking the time to answer, the ex...
by BigBucket
Wed Mar 04, 2020 5:20 pm
Forum: Ren'Py Questions and Announcements
Topic: How to make a custom frame
Replies: 5
Views: 592

Re: How to make a custom frame

So there isn't a way to setup an image so I can do like

Code: Select all

Frame:
	Stuff that I want to have  the image automatically fit behind it?
by BigBucket
Wed Mar 04, 2020 2:46 am
Forum: Ren'Py Questions and Announcements
Topic: How to make a custom frame
Replies: 5
Views: 592

How to make a custom frame

Hi,

I've been looking for frame/style customization for a while now and I couldn't find anything this basic that could help me.

I'm just trying to make a custom frame background without changing the default renpy frame. Any help would be appreciated <3
by BigBucket
Tue Jan 28, 2020 5:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Imagemap using interpolation
Replies: 2
Views: 409

Re: Imagemap using interpolation

I do have the image.
If I don't use the interpolation, just use "overworld_day_%s.png" it works just fine.

Edit:

Checking my variables with the Variable Viewer, time_of_day is set as ( u'day ). Maybe this is causing the issue?