Ok, that was simple!
Thanks <3
Search found 26 matches
- Thu Oct 29, 2020 4:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Outlining renpy.input text
- Replies: 2
- Views: 821
- Wed Oct 28, 2020 5:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Outlining renpy.input text
- Replies: 2
- Views: 821
[SOLVED] Outlining renpy.input text
Hey! I'm trying to outline all my text in my game script but I can't understand how to outline the renpy.input text. Saw this post https://lemmasoft.renai.us/forums/viewtopic.php?t=17316 but the way I understand it, he created a whole style for the renpy.input. Is there a simple way to do it without...
- Thu Oct 22, 2020 8:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: My variable is resetting to 0 on load or game close.
- Replies: 9
- Views: 934
Re: My variable is resetting to 0 on load or game close.
Thank you all for the information. I understood how it works and why it wasn't saving. I tried incrementing the variable through labels with this code label mica_chat_1: call screen chat $ var_chat +=1 $ var_chat +=1 $ var_chat +=1 $ var_chat +=1 $ var_chat +=1 $ var_chat +=1 menu: "Send Pictur...
- Tue Oct 20, 2020 4:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: My variable is resetting to 0 on load or game close.
- Replies: 9
- Views: 934
Re: My variable is resetting to 0 on load or game close.
Hmm, it might be the problem with checkpoints then. Will try it.
And yes, I'm making it go up and saving and then closing but it's not saving the final value, but it might be the checkpoint thing. Any dialogue would do it?
And yes, I'm making it go up and saving and then closing but it's not saving the final value, but it might be the checkpoint thing. Any dialogue would do it?
- Tue Oct 20, 2020 3:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: My variable is resetting to 0 on load or game close.
- Replies: 9
- Views: 934
My variable is resetting to 0 on load or game close.
I'm using a variable to determine what will show in a phone chat. The way it works is that there's a Vbox and things show up based on the variable value, which is incremented by 1 everytime you click on the screen outside of the chat. I'm declaring my variable in the script file, before anything els...
- Tue Sep 29, 2020 6:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Hiding Layered Image attribute
- Replies: 1
- Views: 306
Hiding Layered Image attribute
How can I hide just one attribute of a layered image? I have an image that I want to hide one of it's attribute and currently I'm changing it to a transparent pixel in order to hide it.
Is there a command like "hide image attribute"?
Is there a command like "hide image attribute"?
- Mon Aug 31, 2020 4:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Clicking a button and showing a fullscreen image.
- Replies: 2
- Views: 390
Re: [SOLVED] Clicking a button and showing a fullscreen image.
Thank you so much!
I was trying to do something like that but couldn't figure it out!
Worked perfectly!
I was trying to do something like that but couldn't figure it out!
Worked perfectly!
- Thu Aug 27, 2020 11:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Clicking a button and showing a fullscreen image.
- Replies: 2
- Views: 390
[SOLVED] Clicking a button and showing a fullscreen image.
Hi, I'm currently working on a screen that works kinda like a gallery but I'm trying to do it my own way, without using the gallery model from the documentation. My main issue right now is a way to show the image in fullscreen after the players clicks the portrait. Right now the way I found to do it...
- Sat Aug 15, 2020 2:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Custom mouse cursor when hovering
- Replies: 4
- Views: 315
Re: Custom mouse cursor when hovering
Oooooh, I see now! It worked!
Thank you so much for taking the time to help me and explain why it was wrong.
Thank you so much for taking the time to help me and explain why it was wrong.
- Fri Aug 14, 2020 8:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Custom mouse cursor when hovering
- Replies: 4
- Views: 315
Re: Custom mouse cursor when hovering
When you say "have the mouse property in config" you mean this?
If so, I'm having the same error "Int object is not iterable".
Code: Select all
define config.mouse = { 'default' : [ ('pointer.png', 0, 0)], 'speech' : ['speech.png', 0, 0], "speech_hover" : ['speech.png', 0, 0]}
- Thu Aug 13, 2020 6:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Custom mouse cursor when hovering
- Replies: 4
- Views: 315
Custom mouse cursor when hovering
Hi! I'm trying to use custom cursors when hovering on something and after some search I found out that I had to set a mouse.config with the images I want to use and "name" them. define config.mouse = { 'default' : [ ('pointer.png', 0, 0)], 'speech' : ['speech.png', 0, 0] } With this I mana...
- Thu Mar 05, 2020 3:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make a custom frame
- Replies: 5
- Views: 592
Re: How to make a custom frame
Thank you for answering it. I think I asked it wrongly, it was quite simple actually it's just that I can't get around understanding styles but I managed to do it with style phone_message_frame: background Frame("gui/frame_chat.png",10,10) Thanks again for taking the time to answer, the ex...
- Wed Mar 04, 2020 5:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make a custom frame
- Replies: 5
- Views: 592
Re: How to make a custom frame
So there isn't a way to setup an image so I can do like
Code: Select all
Frame:
Stuff that I want to have the image automatically fit behind it?
- Wed Mar 04, 2020 2:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to make a custom frame
- Replies: 5
- Views: 592
How to make a custom frame
Hi,
I've been looking for frame/style customization for a while now and I couldn't find anything this basic that could help me.
I'm just trying to make a custom frame background without changing the default renpy frame. Any help would be appreciated <3
I've been looking for frame/style customization for a while now and I couldn't find anything this basic that could help me.
I'm just trying to make a custom frame background without changing the default renpy frame. Any help would be appreciated <3
- Tue Jan 28, 2020 5:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Imagemap using interpolation
- Replies: 2
- Views: 409
Re: Imagemap using interpolation
I do have the image.
If I don't use the interpolation, just use "overworld_day_%s.png" it works just fine.
Edit:
Checking my variables with the Variable Viewer, time_of_day is set as ( u'day ). Maybe this is causing the issue?
If I don't use the interpolation, just use "overworld_day_%s.png" it works just fine.
Edit:
Checking my variables with the Variable Viewer, time_of_day is set as ( u'day ). Maybe this is causing the issue?