Search found 13 matches

by WispoWill
Sat Mar 28, 2015 1:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Renpy 6.99 update- Unknown Pixel Format [Solved]
Replies: 3
Views: 911

Re: Renpy 6.99 update- Directory error, Unknown Pixel Format

Both the laptop and Remote Desktop are set to 32-bit, but when I checked it during an RDP session it appears that something is forcing it to 16-bit, and won't give me any options for changing this. I guess this means I can't run Renpy under RDP for this system. It probably isn't much of a loss. I ty...
by WispoWill
Sat Mar 28, 2015 8:21 am
Forum: Ren'Py Questions and Announcements
Topic: Renpy 6.99 update- Unknown Pixel Format [Solved]
Replies: 3
Views: 911

Renpy 6.99 update- Unknown Pixel Format [Solved]

I have three computers: Win XP x86, Win Vista x64, Win 7 x64. All three machines kicked up: WindowsError: [Error 267] The directory name is invalid: u'E:\\Develop\\Renpy\\renpy.py\\*.*' after attempting to restart with the updater. The Vista and Win7 machines restarted fine when launched manually, b...
by WispoWill
Mon Sep 15, 2014 9:30 pm
Forum: Completed Games
Topic: Autumn's Journey [Fantasy][Friendship][Otome] +artbook
Replies: 118
Views: 76600

Re: Autumn's Journey [Fantasy][Friendship][Otome] +artbook

I've never publically commented on an English Visual Novel before. I find them fascinating and have seen some interesting things tried, but over all they tend to give a different feel and flavor than the few Japanese ones I've gone through. (I realize there are various reasons for this, but just say...
by WispoWill
Mon Mar 31, 2014 6:55 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Renpy crashes during save
Replies: 1
Views: 1511

[Solved] Renpy crashes during save

I spent most of yesterday programming a simulation of a town, including custom people classes and a function that traces who is a relative of who. Admittedly a bit complex. The simulation itself runs fine, but after loading a 120 or so of these people objects Renpy will crash immediately after choos...
by WispoWill
Wed Aug 29, 2012 12:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.14 Released
Replies: 107
Views: 14971

Re: Ren'Py 6.14 Released

I'm having the exact same problem as Blane Doyle. I cannot get Editra to launch from within RenPy. A crash box comes up for about 3 seconds (barely enough time to mentally register that it's there and to read the message) then disappears again. From this point on Editra remains locked in memory and ...
by WispoWill
Sat Dec 03, 2011 11:07 am
Forum: Ren'Py Questions and Announcements
Topic: What is the GUI interpreter for Renpy? (Gif89a)
Replies: 1
Views: 1267

What is the GUI interpreter for Renpy? (Gif89a)

I was wondering what the underlying GUI interpreter was for Renpy? Is it Tkinter, wxPython, or did PyTom write it all from scratch? Or is the SDL library handling all the necessary functions for the GUI? I am asking this in relation to playing back GIF89a animation files. Unless something has change...
by WispoWill
Wed Jun 02, 2010 7:55 pm
Forum: Ren'Py Questions and Announcements
Topic: Auto reading in images
Replies: 1
Views: 616

Auto reading in images

I noticed in the documentation that there is a config.automatic_images command. I don't think in Python really and I'm unclear as to how this is used. Is is part of the init block? Do I call it through a variable like file.readlines()? Is it turning an option on or a command itself? Any help with th...
by WispoWill
Mon May 03, 2010 2:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Dynamic menu assignments
Replies: 2
Views: 517

Re: Dynamic menu assignments

Thank you for your reply. Comparing your example with mine, I came to realize that the problem here was with indentations. This embarasses me a bit that I bothered the list about this. Some of the errors about expecting non-blocks I've started thinking as "Can't do this" type errors. Obvio...
by WispoWill
Fri Apr 30, 2010 10:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Dynamic menu assignments
Replies: 2
Views: 517

Dynamic menu assignments

Is there a way to assign menus dynamically so that the labels change each time they are accessed without resorting to tuples and jump branching? I have a number of strings (people names) I would like displayed and have certain information passed to indexed array. menu: "%(menuchoice1)s" if...
by WispoWill
Thu Apr 15, 2010 10:39 am
Forum: Ren'Py Questions and Announcements
Topic: Floating point to integer through nested list
Replies: 4
Views: 2262

Re: Floating point to integer through nested list

Thank you VERY much for your reply. It helped me in several ways, not the least of which was to help me see how cranky I sounded in the main message. I apologize for that. What do you think you're writing? That's a tuple consisting of five elements, each of which is a single-element list containing ...
by WispoWill
Thu Apr 15, 2010 1:46 am
Forum: Ren'Py Questions and Announcements
Topic: Floating point to integer through nested list
Replies: 4
Views: 2262

Re: Floating point to integer through nested list

I finally got this to work by changing my list into a tuple before nesting. It is beyond my comprehension why it makes a difference to Python whether the data was nested as a list or a tuple when all I wanted to do was read the numerical value. I further discovered that issuing a statement such as $...
by WispoWill
Wed Apr 14, 2010 3:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Floating point to integer through nested list
Replies: 4
Views: 2262

Floating point to integer through nested list

Could someone please enlighten me as to how I am suppose to convert a floating point number from a nested list back into some format I can check the value with? I've spent quite a number of hours and have tried 10+ methods of doing this, some straight from standard Python documentation but everythin...
by WispoWill
Mon Mar 15, 2010 5:02 pm
Forum: Ren'Py Questions and Announcements
Topic: nvl_mode kicking errors
Replies: 0
Views: 247

nvl_mode kicking errors

I had started a simulation type of game and had the introduction and initial menus working ok. However, even at that time the last nvl_clear would regularly be ignored unless I output another line of text afterwards. I added 40ish some variable declarations to the init block and now I'm getting erro...