Search found 22 matches

by StValentines
Tue Sep 22, 2020 5:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Drag/Drop, Appending Lists, & Multiple Character Assignments
Replies: 2
Views: 319

Re: Drag/Drop, Appending Lists, & Multiple Character Assignments

Thanks so much! I tried implementing it, and I think it works, but I'll have to test it more thoroughly after I charge my laptop. One more question; does this provide a way for me to make their default positions on the drag/drip vary, too? I don't want empty spots for characters that aren't in the p...
by StValentines
Mon Sep 21, 2020 3:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Drag/Drop, Appending Lists, & Multiple Character Assignments
Replies: 2
Views: 319

Drag/Drop, Appending Lists, & Multiple Character Assignments

This is gonna take some explaining, so thanks/sorry in advance. I'm working on a story-based travel sim. Each week of travel, the player chooses how they'll go about it, such as travel speed and what activities to focus, and the week plays out with a series of randomized events based on those choice...
by StValentines
Tue Sep 15, 2020 1:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Returning Drags to their starting positions
Replies: 5
Views: 559

Re: Returning Drags to their starting positions

I know I'm a few years late to this, but I just wanted to say thank you so much for this. I'm working on a drag/drop interface for assigning characters to roles in a travel sim visual novel, and I'd had such a hard time finding a system that did what I need it to do. But this was PERFECT, and I got ...
by StValentines
Wed Apr 29, 2020 5:37 pm
Forum: Ren'Py Questions and Announcements
Topic: If Statements and Layered Images Help
Replies: 2
Views: 224

Re: If Statements and Layered Images Help

Do the expressions appear in the same place on the sprite if you build the layers in photoshop? Well that was part of the problem, turns out. Talking to my artist about your question unraveled a number of issues regarding how the bases and expressions interacted with each other, and we re-exported ...
by StValentines
Tue Apr 28, 2020 3:34 pm
Forum: Ren'Py Questions and Announcements
Topic: If Statements and Layered Images Help
Replies: 2
Views: 224

If Statements and Layered Images Help

There's a segment in my game where the protagonist can be dressed in one of a number of Halloween costumes. Since there's a side image whenever she speaks, we have a number of different base images in the layered sprite. So I've been trying to make a single layered image that changes the base sprite...
by StValentines
Fri Apr 24, 2020 1:54 am
Forum: Ren'Py Questions and Announcements
Topic: Layered Image Attribute Replaying "Always" Image
Replies: 0
Views: 148

Layered Image Attribute Replaying "Always" Image

I'm using layered images for my characters. I already have all the main characters (the ones the player can romance) set with layered images for a variety of facial expressions, and it works perfectly. Then I make a layered image for a sketch of a side character, and make a group for a crackle effec...
by StValentines
Sat Apr 18, 2020 5:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Affect ypos in image definition?
Replies: 1
Views: 192

Affect ypos in image definition?

I'm still a beginner, and the positioning in this game has been giving me hell lately. I use a series of defined placement transforms to place my characters, which includes a zoom transform so I can get them the right size while allowing them to be bigger so they can look good up close as well. I re...
by StValentines
Fri Apr 17, 2020 6:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Smooth, Simultaneous Move/Zoom?
Replies: 4
Views: 475

Re: Smooth, Simultaneous Move/Zoom?

show Sprite: zoom 0.8 xpos 400 ypos 400 linear 2.0 xpos 200 ypos 150 zoom 0.4 Okay, so I enjoy that these kinds of coding excerpts are all over the place but never actually explain how they work so I can plug the numbers in correctly, haha. But I guessed the first numbers were the image's current p...
by StValentines
Thu Apr 16, 2020 10:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Smooth, Simultaneous Move/Zoom?
Replies: 4
Views: 475

Smooth, Simultaneous Move/Zoom?

Short version: I want to be able to transition a sprite to a different position and a different size simultaneously, can't figure out how. Long version: I have two zoom sizes and position settings for my sprites, so I can easily have two visual layers of closeness to the camera. I want to move a cha...
by StValentines
Wed Apr 15, 2020 12:45 am
Forum: Ren'Py Questions and Announcements
Topic: Custom Positioning System - Position Help?
Replies: 4
Views: 348

Re: Custom Positioning System - Position Help?

From what I can tell, you should remove the "contains" from the image definition. Contains blocks are wrapped inside a Fixed so that's probably what's messing with the positioning and you shouldn't need it here. Unfortunately, that doesn't seem to change anything. I'm having the same problems. I've...
by StValentines
Tue Apr 14, 2020 12:31 am
Forum: Ren'Py Questions and Announcements
Topic: Custom Positioning System - Position Help?
Replies: 4
Views: 348

Re: Custom Positioning System - Position Help?

From what I can tell, you should remove the "contains" from the image definition. Contains blocks are wrapped inside a Fixed so that's probably what's messing with the positioning and you shouldn't need it here. Right, forgot to explain that those image definitions were designed to potentially incl...
by StValentines
Mon Apr 13, 2020 11:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Custom Positioning System - Position Help?
Replies: 4
Views: 348

Custom Positioning System - Position Help?

This is probably something stupid simple I did wrong, but here goes. The visual novel I'm working on often has a good few characters onscreen at a time, and the sprites are full-body images that are zoomed and focused for normal use. So early in the process, I created my own set of transforms to sim...
by StValentines
Mon Apr 13, 2020 1:53 am
Forum: Ren'Py Questions and Announcements
Topic: Creating Layered Side Images? (SOLVED)
Replies: 2
Views: 192

Re: Creating Layered Side Images?

MaydohMaydoh wrote:
Mon Apr 13, 2020 1:20 am
You need to proxy the layered image
https://www.renpy.org/doc/html/layeredi ... red-images

Code: Select all

image side DA = LayeredImageProxy("dani")
Oh hey that did it! Thanks so much!!!!!
by StValentines
Mon Apr 13, 2020 12:37 am
Forum: Ren'Py Questions and Announcements
Topic: Creating Layered Side Images? (SOLVED)
Replies: 2
Views: 192

Creating Layered Side Images? (SOLVED)

Hey, I'm coding my first game with little original experience with Renpy. I've been learning a lot as I go, and recently I learned how to create layered images for the sprites and their various facial expressions. It's worked perfectly! More work than just using individual sprites, but waaaay less f...
by StValentines
Mon Dec 23, 2019 2:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Sudden Error: "Arguments supplied, but parameter list not present"
Replies: 5
Views: 433

Re: Sudden Error: "Arguments supplied, but parameter list not present"

As in, show the code near: line 880, in "game/script (Singh Romance).rpy" which should be label danisinghknow_done: The error implies though that you are calling that label and passing arguments to it without coding the label to accept those arguments... I'd look through your script for danisinghkn...