Search found 13 matches

by DollhouseRose
Fri Dec 06, 2019 5:34 pm
Forum: Works in Progress
Topic: Tidal Blossoms [Romance] [BxG] [Island-Themed]
Replies: 0
Views: 81

Tidal Blossoms [Romance] [BxG] [Island-Themed]

Logo.png Tidal Blossoms is an island-themed romance game, which will have a demo available on itch.io by either late December 2019, or early January 2020. Twitter Link [/b] The Story [/b] DamonPromoSmall.png In the summer before his final year of undergrad, Damon moves away from campus with his roo...
by DollhouseRose
Fri Oct 25, 2019 1:35 pm
Forum: I am an Artist
Topic: ★★★★★ 2D ANIME BACKGROUND STYLE | FOR HIRE (OPEN) ★★★★★
Replies: 5
Views: 963

Re: ★★★★★ 2D ANIME BACKGROUND STYLE | FOR HIRE (OPEN) ★★★★★

Have commissioned 2 backgrounds from BackgroundTK so far. Very professional, beautiful work, responsive, and great prices! Highly recommended :)
by DollhouseRose
Sat Sep 28, 2019 7:21 pm
Forum: Works in Progress
Topic: Night and Day [BxB]
Replies: 3
Views: 537

Re: Night and Day [BxB]

First off, I love the premise of the story. The backgrounds are lovely, and I'm interested in playing already! I'm mostly curious about Bernard's story, so he would be my first pursuit :)
by DollhouseRose
Tue Sep 24, 2019 1:06 pm
Forum: I am an Artist
Topic: Background Artist/CG Artist (anime style) for hire!
Replies: 4
Views: 1606

Re: Background Artist/CG Artist (anime style) for hire!

I recently commissioned a tropical beach CG from shinatan and was incredibly impressed by their work! Highly recommended, they have a beautiful art style and were very communicative from start to finish. I will definitely work with them again.
by DollhouseRose
Thu Sep 19, 2019 9:29 am
Forum: We are offering Paid Work
Topic: [Closed] Seeking Programmer for Hangman Mini-Game
Replies: 2
Views: 214

Re: [PAID] Seeking Programmer for Hangman Mini-Game

I appreciate everyone who took the time to message me! The position has been filled.
by DollhouseRose
Wed Sep 18, 2019 1:31 pm
Forum: We are offering Paid Work
Topic: [Closed] Seeking Programmer for Hangman Mini-Game
Replies: 2
Views: 214

[Closed] Seeking Programmer for Hangman Mini-Game

Hello Everyone, I’m currently working on my first Ren’Py game which in it’s current stage is a hobby/passion project that I would like to make commercial in the future, but at this time it is not. At the moment I am looking for an experienced programmer to make a mini-game for my Ren’Py project, int...
by DollhouseRose
Fri Sep 13, 2019 1:10 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Making dissolve default window show/hide transition
Replies: 9
Views: 498

Re: Making dissolve default window show/hide transition

Woops, i didnt know that was already posted, how about.. window auto Because people used this alot. I feel like I should've explained myself better. When I use window auto (and don't manually call window show/hide), I would like it to default to the "dissolve" transition when hiding/showing a windo...
by DollhouseRose
Thu Sep 12, 2019 12:28 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Making dissolve default window show/hide transition
Replies: 9
Views: 498

Re: Making dissolve default window show/hide transition

Woops, i didnt know that was already posted, how about.. window auto Because people used this alot. I feel like I should've explained myself better. When I use window auto (and don't manually call window show/hide), I would like it to default to the "dissolve" transition when hiding/showing a windo...
by DollhouseRose
Wed Sep 11, 2019 4:50 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Making dissolve default window show/hide transition
Replies: 9
Views: 498

Re: Making dissolve default window show/hide transition

i am having the same problem as you are it is in option on mine it's on line 188 define config.window = "auto" ## Transitions used to show and hide the dialogue window define config.window_show_transition = Dissolve(.0) define config.window_hide_transition = Dissolve(.0) I tried adjusting this sett...
by DollhouseRose
Wed Sep 11, 2019 4:46 pm
Forum: I am an Artist
Topic: [OPEN] ✿✿✿ Anime Character Sprites ✿✿✿
Replies: 8
Views: 1215

Re: [OPEN] Anime Style Sprite Commissions

Recently hired Liah for a sprite commission and she has been extremely communicative and detail-oriented! Absolutely recommend and can't wait to commission again for future sprites.
by DollhouseRose
Mon Sep 09, 2019 4:52 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Making dissolve default window show/hide transition
Replies: 9
Views: 498

[SOLVED]Making dissolve default window show/hide transition

So far, I have always been using "window show dissolve" and "window hide dissolve" during conversations in my game. Is there an easier way to do this, and make dissolve the permanent transition whenever a window/textbox is shown? My code currently looks like this: window show dissolve cen "A beautif...
by DollhouseRose
Thu Aug 29, 2019 3:41 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Character expressions not changing
Replies: 4
Views: 354

Re: Character expressions not changing

Thanks for your help everyone! I wasn't defining images at the beginning of my game and just using the file name from the images directory. After defining the images for my main characters, the expressions changed perfectly. I've left minor character images undefined (because I've got 100s of lines ...
by DollhouseRose
Wed Aug 28, 2019 5:37 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Character expressions not changing
Replies: 4
Views: 354

[SOLVED] Character expressions not changing

So in my scene, the character arrives and things seem fine/sprites are displaying properly at first. But once I reuse an expression, it doesn't appear when I use "show" in the second instances. I've tried using the "hide" feature, but when I use it after every change of expressions to hide the previ...