Search found 35 matches

by duck-and-wolf
Sun Oct 13, 2019 2:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Why are my renpy pause timings messed up?
Replies: 4
Views: 314

Re: Why are my renpy pause timings messed up?

So you're saying when you upgraded your engine, it actually changed all your code in your script files?
by duck-and-wolf
Sun Oct 13, 2019 2:15 pm
Forum: Completed Games
Topic: Head of the Class [18+ BxG College Romance][Partial VO][Windows, Mac & Linux][Free]
Replies: 4
Views: 988

Re: Head of the Class [18+ BxG College Romance][Partial VO][Windows, Mac & Linux][Free]

At one point in my life, I owned a couple dozen CYOA books, and a few other gamebooks. :P They were probably donated years ago... Also, I'm old enough to remember the television series Head of the Class . :P Well then you're the target audience! (Provided you like adult games :P ) Have you played i...
by duck-and-wolf
Wed Oct 09, 2019 5:29 pm
Forum: Completed Games
Topic: Head of the Class [18+ BxG College Romance][Partial VO][Windows, Mac & Linux][Free]
Replies: 4
Views: 988

Head of the Class [18+ BxG College Romance][Partial VO][Windows, Mac & Linux][Free]

https://www.quackwoof.com/images/promo/hotc/thumb.png Hey everyone! We’re a husband and wife team who just finished our first adult-themed visual novel: Head of the Class . This is the first game in a series of games we plan to do called ‘Pick Your Own Destiny’, basically a tongue-in-cheek spoof of...
by duck-and-wolf
Fri Sep 27, 2019 2:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Text Input: problem with 'with_none' and 'changed' keywords
Replies: 14
Views: 517

Re: Text Input: problem with 'with_none' and 'changed' keywords

I got it working!!!! #################################################################################################################################### # FUNCTIONS init python: def getInput(input_val): renpy.play("sounds/typewriter.ogg", channel="audio") store.nameHero = input_val.strip() ########...
by duck-and-wolf
Fri Sep 27, 2019 12:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Text Input: problem with 'with_none' and 'changed' keywords
Replies: 14
Views: 517

Re: Text Input: problem with 'with_none' and 'changed' keywords

Oh, and how would I limit the input to only 24 characters with what you've shown me above?

EDIT: Nevermind, lol, I was able to figure out the 'length' keyword also works with this input: method you've shown me :roll:
by duck-and-wolf
Fri Sep 27, 2019 12:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Text Input: problem with 'with_none' and 'changed' keywords
Replies: 14
Views: 517

Re: Text Input: problem with 'with_none' and 'changed' keywords

Holy crap, man, that's really awesome!!! Thank you so much for showing me all of that, it's gonna take me a second to process all the above. I'm a little confused because this part: "The next step is to add name to your Player" show screen get_player_name "Great now your player's name is [player_nam...
by duck-and-wolf
Thu Sep 26, 2019 6:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Text Input: problem with 'with_none' and 'changed' keywords
Replies: 14
Views: 517

Re: Text Input: problem with 'with_none' and 'changed' keywords

I didn't make that screen. That is the default Input screen that comes in screens.rpy : ## Input screen ################################################################ ## ## This screen is used to display renpy.input. The prompt parameter is used to ## pass a text prompt in. ## ## This screen must ...
by duck-and-wolf
Thu Sep 26, 2019 3:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Text Input: problem with 'with_none' and 'changed' keywords
Replies: 14
Views: 517

Re: Text Input: problem with 'with_none' and 'changed' keywords

I just found this on the Screens documentation at https://www.renpy.org/doc/html/screens.html: Input Creates a text input area, which allows the user to enter text. When the user presses return, the text will be returned by the interaction. (When the screen is invoked through call screen, the result...
by duck-and-wolf
Thu Sep 26, 2019 3:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Text Input: problem with 'with_none' and 'changed' keywords
Replies: 14
Views: 517

Re: Text Input: problem with 'with_none' and 'changed' keywords

Yup, but you're using a screen now for input and not the renpy.input() function directly. But I am using the renpy.input() function directly, right? I haven't taken that line out of my main game script, this is the line that calls up the input prompt: python: nameHero = renpy.input(_("What {i}is{/i...
by duck-and-wolf
Thu Sep 26, 2019 2:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Text Input: problem with 'with_none' and 'changed' keywords
Replies: 14
Views: 517

Re: Text Input: problem with 'with_none' and 'changed' keywords

If you're trying to name a character, I bet you have a default variable name for that, include that name variable inside the function. Isn't that getting taken care of when I call the renpy.input function in my main game script? Like so: label name_loop: python: nameHero = renpy.input(_("What {i}is...
by duck-and-wolf
Thu Sep 26, 2019 11:53 am
Forum: Ren'Py Questions and Announcements
Topic: Text Input: problem with 'with_none' and 'changed' keywords
Replies: 14
Views: 517

Re: Text Input: problem with 'with_none' and 'changed' keywords

Man, as always I really appreciate your help! I swear I try to search the docs for this stuff but I can never find these pages y'all link to. So, let's give it a shot. Your link only shows the changed argument as a property of ui.adjustment , but I decided to just try it and see what happens. I modi...
by duck-and-wolf
Wed Sep 25, 2019 1:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Text Input: problem with 'with_none' and 'changed' keywords
Replies: 14
Views: 517

Text Input: problem with 'with_none' and 'changed' keywords

I have two questions about the text input function: The first one is, in the example renpy.input function in the Text Input doc (https://www.renpy.org/doc/html/input.html), an argument 'with_none' is shown, but nowhere on that page does it describe what it is or does. Does anyone know? Secondly, my ...
by duck-and-wolf
Mon Sep 23, 2019 10:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Can you have two different transition effects in one scene change? (I.E. pixellate to black, then fade back in) [SOLVED]
Replies: 1
Views: 380

Re: Can you have two different transition effects in one scene change? (I.E. pixellate to black, then fade back in)

I *think* I've figured this out, I'm still curious if there's a more elegant way but here's what I've been able to come up with: define splashToMenuFade = Fade(0.0, 0.0, 1.2, color='#000') define splashToMenuMultiTransition = MultipleTransition([ False, pixellate, "gui/black.png", splashToMenuFade, ...
by duck-and-wolf
Mon Sep 23, 2019 6:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Can you have two different transition effects in one scene change? (I.E. pixellate to black, then fade back in) [SOLVED]
Replies: 1
Views: 380

Can you have two different transition effects in one scene change? (I.E. pixellate to black, then fade back in) [SOLVED]

What I'd like to do is have, for example, something like this: scene bg library with pixelOutFadeIn Where the pixelOutFadeIn transition is defined as a pixellate to black transition, but then a fade back in transition. Is that possible, without having to do something like: scene black with pixellate...