Search found 23 matches

by Desertopa
Wed Dec 02, 2020 10:48 am
Forum: Ren'Py Questions and Announcements
Topic: How to make a master volume slider? [SOLVED]
Replies: 4
Views: 397

Re: How to make a master volume slider?

Sorry for the slow reply, I was having trouble implementing this myself, but a friend of mine was able to successfully troubleshoot it and get it working, so I can confirm that this did work.
by Desertopa
Tue Dec 01, 2020 6:32 pm
Forum: Ren'Py Questions and Announcements
Topic: How to make a master volume slider? [SOLVED]
Replies: 4
Views: 397

Re: How to make a master volume slider?

If I'm understanding what you're suggesting, this would create a slider which would simultaneously adjust all the other sliders, but what I'm looking to implement is a slider which acts as a multiplier to all the other sliders, so it adjusts the volume of all the channels up and down in the same pro...
by Desertopa
Tue Dec 01, 2020 2:48 pm
Forum: Ren'Py Questions and Announcements
Topic: How to make a master volume slider? [SOLVED]
Replies: 4
Views: 397

How to make a master volume slider? [SOLVED]

I've looked around for info on this, but haven't found anything applicable in the documentation, but I feel like it must be doable. Does anyone know how to create a working master volume slider in Ren'Py? One separate from the music, SFX and voice sliders, which adjusts the baseline for all the volu...
by Desertopa
Sun Oct 11, 2020 12:34 pm
Forum: Ren'Py Questions and Announcements
Topic: How to hide custom UI quick menu during screen transitions? [Solved]
Replies: 5
Views: 312

Re: How to hide custom UI quick menu during screen transitions?

Okay, I was able to get in touch with a friend elsewhere who was able to help me resolve this. For future reference, the code works when it's formatted as- screen say(who, what): style_prefix "say" window: id "window" if who is not None: window: id "namebox" style "namebox" text who id "who" text wh...
by Desertopa
Sun Oct 11, 2020 12:08 pm
Forum: Ren'Py Questions and Announcements
Topic: How to hide custom UI quick menu during screen transitions? [Solved]
Replies: 5
Views: 312

Re: How to hide custom UI quick menu during screen transitions?

If I recall correctly from my own experience: Find this section in "screens.rpy": screen say(who, what): style_prefix "say" window: id "window" if who is not None: window: style "namebox" text who id "who" text what id "what" Add a line that says " use quick_menu " to the end of the " window: " blo...
by Desertopa
Sun Oct 11, 2020 11:19 am
Forum: Ren'Py Questions and Announcements
Topic: How to hide custom UI quick menu during screen transitions? [Solved]
Replies: 5
Views: 312

Re: How to hide custom UI quick menu during screen transitions?

And I *really* don't like the design of the custom Ren'Py quickmenu to begin with, but I lack the skills to make and code a new one. :) I don't even know how manually disable the quickmenu for transitions, like you mention. So my 'solution' was to disable the whole thing altogether with this simple...
by Desertopa
Sun Oct 11, 2020 10:40 am
Forum: Ren'Py Questions and Announcements
Topic: How to hide custom UI quick menu during screen transitions? [Solved]
Replies: 5
Views: 312

How to hide custom UI quick menu during screen transitions? [Solved]

So, the game I'm working on recently received a full UI overhaul, finally graduating from an extremely long period with completely uncustomized UI. I'm really happy with how everything looks, except , unlike before when the game was using Ren'Py's uncustomized UI, the quick menu doesn't automaticall...
by Desertopa
Wed May 06, 2020 1:45 pm
Forum: We are a Commercial Project looking for Partners
Topic: Seeking GUI designer for visual novel ([BxG], [GxB], 18+)
Replies: 3
Views: 621

Seeking GUI designer for visual novel ([BxG], [GxB], 18+)

We're seeking a designer who can put together a GUI package and logo for Complex Relations, a visual novel with three viewpoint protagonists with a wilderness-focused setting. The following are images from the game as an indication of its general visual style, including a screenshot with the current...
by Desertopa
Thu Dec 12, 2019 9:22 am
Forum: We are offering Paid Work
Topic: Seeking composer [Closed]
Replies: 3
Views: 473

Seeking composer [Closed]

We're seeking a composer for an [18+] romance visual novel set in the Adirondacks. We're looking for someone comfortable with music evocative of natural environments as well as mood-setting themes. Work lineup would involve about eight tracks for the demo currently in development, but we'd like cand...
by Desertopa
Sun Nov 24, 2019 2:06 pm
Forum: Asset Creation: Writing
Topic: How do you write "complex" characters?
Replies: 9
Views: 5136

Re: How do you write "complex" characters?

I think the idea that complexity is built on contradictions doesn't really lend itself to helpful, actionable writing advice. Actually, I think that if taken at face value, it makes for pretty bad advice. The first character that brings to mind for me is Ivy , of Soul Calibur, specifically because o...
by Desertopa
Sat Nov 09, 2019 9:48 am
Forum: Asset Creation: Art
Topic: How to decide your prices?
Replies: 6
Views: 4375

Re: How to decide your prices?

A huge part of the variation between artists' prices comes from circumstances rather than skills. One of the most skilled, and fastest artists I've known was also one of the cheapest I've encountered, because art was his full time job, but also his hobby, and he lived in a country with low costs of ...
by Desertopa
Sat Nov 09, 2019 9:23 am
Forum: Creator Discussion
Topic: Love Interest Mentioning Past Relationships
Replies: 8
Views: 3546

Re: Love Interest Mentioning Past Relationships

So, on the one hand, I think it's true that readers who make a fuss over this sort of thing are only a vocal minority within the overall population. On the other hand, they're a minority that Japanese romance games in particular have been catering to for decades, so the genre kind of filters for the...
by Desertopa
Sat Nov 02, 2019 11:11 pm
Forum: We are a Commercial Project looking for Partners
Topic: Nyan looking for Partners for Commercial Project
Replies: 19
Views: 3246

Re: Nyan looking for Partners for Commercial Project

AD NOTANDA wrote:
Sat Nov 02, 2019 4:43 pm
No answer. ok.
The ad in question is old, but it's for the better that you didn't hear back. The original poster was actually a scam artist and serial fraudster who was caught in the process of trying to embezzle tens of thousands of dollars from their most recent game project.
by Desertopa
Sun Oct 13, 2019 7:00 pm
Forum: Asset Creation: Writing
Topic: Normal or Fishy VN Company?
Replies: 9
Views: 4462

Re: Normal or Fishy VN Company?

To be honest, a lot of what goes on in Western VN development really blurs the lines of professionalism. I don't think there's even a single professional English language VN company right now with the resources and permanence to release successive games without resorting to crowdfunding. A lot of pl...
by Desertopa
Tue Oct 08, 2019 12:59 am
Forum: We are offering Paid Work
Topic: [Closed] Seeking background artist for [18+] VN.
Replies: 6
Views: 824

Re: [Closed] Seeking background artist for [18+] VN.

The position has now been filled, thank you to everyone who applied, and apologies to everyone we were not able to follow up with.