Search found 25 matches
- Tue Nov 23, 2021 10:04 am
- Forum: We are offering Paid Work
- Topic: [Closed][Paid] Looking for graphic designer to create visual resources for Kickstarter launch page.
- Replies: 1
- Views: 422
[Closed][Paid] Looking for graphic designer to create visual resources for Kickstarter launch page.
We're looking for a graphic designer who can assist in putting together visual materials for the upcoming Kickstarter launch of Complex Relations , an 18+ slice of life/romance VN. Ideally, we're looking for an artist comfortable emulating the style of the game's existing UI, since the original arti...
- Tue Mar 30, 2021 1:35 am
- Forum: We are offering Paid Work
- Topic: [Paid] Seeking video editor for Kickstarter promotional video
- Replies: 0
- Views: 778
[Paid] Seeking video editor for Kickstarter promotional video
We're looking for a video editor to put together the promotional video for Complex Relations' Kickstarter launch. Although the game is 18+, the video itself will not feature any NSFW content. Ideally, we're looking for a candidate who's a capable communicator prepared to discuss and offer feedback o...
- Wed Dec 02, 2020 10:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to make a master volume slider? [SOLVED]
- Replies: 7
- Views: 2308
Re: How to make a master volume slider?
Sorry for the slow reply, I was having trouble implementing this myself, but a friend of mine was able to successfully troubleshoot it and get it working, so I can confirm that this did work.
- Tue Dec 01, 2020 6:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make a master volume slider? [SOLVED]
- Replies: 7
- Views: 2308
Re: How to make a master volume slider?
If I'm understanding what you're suggesting, this would create a slider which would simultaneously adjust all the other sliders, but what I'm looking to implement is a slider which acts as a multiplier to all the other sliders, so it adjusts the volume of all the channels up and down in the same pro...
- Tue Dec 01, 2020 2:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make a master volume slider? [SOLVED]
- Replies: 7
- Views: 2308
How to make a master volume slider? [SOLVED]
I've looked around for info on this, but haven't found anything applicable in the documentation, but I feel like it must be doable. Does anyone know how to create a working master volume slider in Ren'Py? One separate from the music, SFX and voice sliders, which adjusts the baseline for all the volu...
- Sun Oct 11, 2020 12:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to hide custom UI quick menu during screen transitions? [Solved]
- Replies: 5
- Views: 1187
Re: How to hide custom UI quick menu during screen transitions?
Okay, I was able to get in touch with a friend elsewhere who was able to help me resolve this. For future reference, the code works when it's formatted as- screen say(who, what): style_prefix "say" window: id "window" if who is not None: window: id "namebox" style "...
- Sun Oct 11, 2020 12:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to hide custom UI quick menu during screen transitions? [Solved]
- Replies: 5
- Views: 1187
Re: How to hide custom UI quick menu during screen transitions?
If I recall correctly from my own experience: Find this section in "screens.rpy": screen say(who, what): style_prefix "say" window: id "window" if who is not None: window: style "namebox" text who id "who" text what id "what" Add a line th...
- Sun Oct 11, 2020 11:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to hide custom UI quick menu during screen transitions? [Solved]
- Replies: 5
- Views: 1187
Re: How to hide custom UI quick menu during screen transitions?
And I *really* don't like the design of the custom Ren'Py quickmenu to begin with, but I lack the skills to make and code a new one. :) I don't even know how manually disable the quickmenu for transitions, like you mention. So my 'solution' was to disable the whole thing altogether with this simple...
- Sun Oct 11, 2020 10:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to hide custom UI quick menu during screen transitions? [Solved]
- Replies: 5
- Views: 1187
How to hide custom UI quick menu during screen transitions? [Solved]
So, the game I'm working on recently received a full UI overhaul, finally graduating from an extremely long period with completely uncustomized UI. I'm really happy with how everything looks, except , unlike before when the game was using Ren'Py's uncustomized UI, the quick menu doesn't automaticall...
- Wed May 06, 2020 1:45 pm
- Forum: We are a Commercial Project looking for Partners
- Topic: Seeking GUI designer for visual novel ([BxG], [GxB], 18+)
- Replies: 3
- Views: 1184
Seeking GUI designer for visual novel ([BxG], [GxB], 18+)
We're seeking a designer who can put together a GUI package and logo for Complex Relations, a visual novel with three viewpoint protagonists with a wilderness-focused setting. The following are images from the game as an indication of its general visual style, including a screenshot with the current...
- Thu Dec 12, 2019 9:22 am
- Forum: We are offering Paid Work
- Topic: Seeking composer [Closed]
- Replies: 3
- Views: 744
Seeking composer [Closed]
We're seeking a composer for an [18+] romance visual novel set in the Adirondacks. We're looking for someone comfortable with music evocative of natural environments as well as mood-setting themes. Work lineup would involve about eight tracks for the demo currently in development, but we'd like cand...
- Sun Nov 24, 2019 2:06 pm
- Forum: Asset Creation: Writing
- Topic: How do you write "complex" characters?
- Replies: 9
- Views: 10137
Re: How do you write "complex" characters?
I think the idea that complexity is built on contradictions doesn't really lend itself to helpful, actionable writing advice. Actually, I think that if taken at face value, it makes for pretty bad advice. The first character that brings to mind for me is Ivy , of Soul Calibur, specifically because o...
- Sat Nov 09, 2019 9:48 am
- Forum: Asset Creation: Art
- Topic: How to decide your prices?
- Replies: 6
- Views: 8393
Re: How to decide your prices?
A huge part of the variation between artists' prices comes from circumstances rather than skills. One of the most skilled, and fastest artists I've known was also one of the cheapest I've encountered, because art was his full time job, but also his hobby, and he lived in a country with low costs of ...
- Sat Nov 09, 2019 9:23 am
- Forum: Creator Discussion
- Topic: Love Interest Mentioning Past Relationships
- Replies: 8
- Views: 4476
Re: Love Interest Mentioning Past Relationships
So, on the one hand, I think it's true that readers who make a fuss over this sort of thing are only a vocal minority within the overall population. On the other hand, they're a minority that Japanese romance games in particular have been catering to for decades, so the genre kind of filters for the...
- Sat Nov 02, 2019 11:11 pm
- Forum: We are a Commercial Project looking for Partners
- Topic: Nyan looking for Partners for Commercial Project
- Replies: 19
- Views: 4302
Re: Nyan looking for Partners for Commercial Project
The ad in question is old, but it's for the better that you didn't hear back. The original poster was actually a scam artist and serial fraudster who was caught in the process of trying to embezzle tens of thousands of dollars from their most recent game project.