Search found 7 matches
- Thu Sep 05, 2019 5:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: implement status screen with user input
- Replies: 4
- Views: 577
Re: implement status screen with user input
LOL my main programming language is c# so yeah the for loop looks like java, thanks for reminding me the python syntax, anyway I later decided to ditch the user input clues and used a system generated string instead screen battlereport(): frame: maximum (400,100) xpadding 0 ypadding 0 xalign 0.5 ya...
- Thu Sep 05, 2019 1:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: implement status screen with user input
- Replies: 4
- Views: 577
Re: implement status screen with user input
搜狗截图20190904154022.png a more clear question, this is the status screen I want to implement, right now I have made a frame with the background picture, and I'm able to save and parse the datas such as character deaths and affinities. However the textbox is bothering me, right now I don't know how t...
- Wed Sep 04, 2019 6:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: implement status screen with user input
- Replies: 4
- Views: 577
implement status screen with user input
搜狗截图20190904154022.png a more clear question, this is the status screen I want to implement, right now I have made a frame with the background picture, and I'm able to save and parse the datas such as character deaths and affinities. However the textbox is bothering me, right now I don't know how t...
- Tue Sep 03, 2019 2:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: implement a status screen, and saved variables
- Replies: 4
- Views: 561
Re: implement a status screen, and saved variables
Here's the thing I want to implement, it takes a bunch of variables(for this instance just an array of integers) and the status screen's display is based on the value (i.e. if the first value is 1 display a red cross in coordinate 0, 0) Also, I want those integers to be saved when player save a gam...
- Mon Sep 02, 2019 10:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: implement a status screen, and saved variables
- Replies: 4
- Views: 561
implement a status screen, and saved variables
Here's the thing I want to implement, it takes a bunch of variables(for this instance just an array of integers) and the status screen's display is based on the value (i.e. if the first value is 1 display a red cross in coordinate 0, 0) Also, I want those integers to be saved when player save a game...
- Sat Aug 31, 2019 11:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Implement a user controlled jump mechanic
- Replies: 2
- Views: 499
Re: Implement a user controlled jump mechanic
Hi everyone, I want to implement a mechanic where player is sometimes prompt to input a number, and if it's correct it will take player to the number (kinda like a choose your path book puzzle), I tried to start with a python code but I have no idea how to combine python code with renpy statements,...
- Sat Aug 31, 2019 4:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Implement a user controlled jump mechanic
- Replies: 2
- Views: 499
Implement a user controlled jump mechanic
Hi everyone, I want to implement a mechanic where player is sometimes prompt to input a number, and if it's correct it will take player to the number (kinda like a choose your path book puzzle), I tried to start with a python code but I have no idea how to combine python code with renpy statements, ...