Search found 7 matches

by youquzhiji
Thu Sep 05, 2019 5:05 pm
Forum: Ren'Py Questions and Announcements
Topic: implement status screen with user input
Replies: 4
Views: 577

Re: implement status screen with user input

LOL my main programming language is c# so yeah the for loop looks like java, thanks for reminding me the python syntax, anyway I later decided to ditch the user input clues and used a system generated string instead screen battlereport(): frame: maximum (400,100) xpadding 0 ypadding 0 xalign 0.5 ya...
by youquzhiji
Thu Sep 05, 2019 1:25 am
Forum: Ren'Py Questions and Announcements
Topic: implement status screen with user input
Replies: 4
Views: 577

Re: implement status screen with user input

搜狗截图20190904154022.png a more clear question, this is the status screen I want to implement, right now I have made a frame with the background picture, and I'm able to save and parse the datas such as character deaths and affinities. However the textbox is bothering me, right now I don't know how t...
by youquzhiji
Wed Sep 04, 2019 6:02 pm
Forum: Ren'Py Questions and Announcements
Topic: implement status screen with user input
Replies: 4
Views: 577

implement status screen with user input

搜狗截图20190904154022.png a more clear question, this is the status screen I want to implement, right now I have made a frame with the background picture, and I'm able to save and parse the datas such as character deaths and affinities. However the textbox is bothering me, right now I don't know how t...
by youquzhiji
Tue Sep 03, 2019 2:01 pm
Forum: Ren'Py Questions and Announcements
Topic: implement a status screen, and saved variables
Replies: 4
Views: 561

Re: implement a status screen, and saved variables

Here's the thing I want to implement, it takes a bunch of variables(for this instance just an array of integers) and the status screen's display is based on the value (i.e. if the first value is 1 display a red cross in coordinate 0, 0) Also, I want those integers to be saved when player save a gam...
by youquzhiji
Mon Sep 02, 2019 10:08 pm
Forum: Ren'Py Questions and Announcements
Topic: implement a status screen, and saved variables
Replies: 4
Views: 561

implement a status screen, and saved variables

Here's the thing I want to implement, it takes a bunch of variables(for this instance just an array of integers) and the status screen's display is based on the value (i.e. if the first value is 1 display a red cross in coordinate 0, 0) Also, I want those integers to be saved when player save a game...
by youquzhiji
Sat Aug 31, 2019 11:18 pm
Forum: Ren'Py Questions and Announcements
Topic: Implement a user controlled jump mechanic
Replies: 2
Views: 499

Re: Implement a user controlled jump mechanic

Hi everyone, I want to implement a mechanic where player is sometimes prompt to input a number, and if it's correct it will take player to the number (kinda like a choose your path book puzzle), I tried to start with a python code but I have no idea how to combine python code with renpy statements,...
by youquzhiji
Sat Aug 31, 2019 4:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Implement a user controlled jump mechanic
Replies: 2
Views: 499

Implement a user controlled jump mechanic

Hi everyone, I want to implement a mechanic where player is sometimes prompt to input a number, and if it's correct it will take player to the number (kinda like a choose your path book puzzle), I tried to start with a python code but I have no idea how to combine python code with renpy statements, ...