Search found 25 matches
- Sat Mar 21, 2020 5:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screen does not stay in just one label [screen error]
- Replies: 2
- Views: 397
Re: Screen does not stay in just one label [screen error]
Ahh, I see. Thank you so much! Can't believe it was that simple haha.
- Fri Mar 20, 2020 4:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screen does not stay in just one label [screen error]
- Replies: 2
- Views: 397
Screen does not stay in just one label [screen error]
Hello. I think I have came here for help on this issue before, but I do not believe it was answered. This is not really a general question, but more specific to my problem. I tried to explain it in words one time, but I found it easier to get my point across via filming it instead. I will link the v...
- Mon Dec 02, 2019 5:59 pm
- Forum: We are a Free Project looking for Partners
- Topic: Looking for a Programmer [Voluntary]
- Replies: 3
- Views: 839
Re: Looking for a Programmer [Voluntary]
Hi!! Sorry I didn’t check this forum but yes I am!! Could you send me the friend request again if you don’t mind? Thanks!
- Mon Nov 11, 2019 7:38 pm
- Forum: We are a Free Project looking for Partners
- Topic: Looking for a Programmer [Voluntary]
- Replies: 3
- Views: 839
Looking for a Programmer [Voluntary]
Hiya everyone! I am quite the newbie when it comes to Ren'Py. While I have tried to do things on my own, some more complex things that I would like to be done can't be possible due to my limited knowledge of Ren'Py. I am a self taught artist, music maker, and writer and that's about all haha. That's...
- Mon Nov 11, 2019 5:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making a Quick Time Event Battle-Like System?
- Replies: 2
- Views: 718
Re: Making a Quick Time Event Battle-Like System?
Thanks for your example! I'm glad something like this is possible in Ren'py. I'll keep searching for more information.
- Sun Nov 03, 2019 8:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making a Quick Time Event Battle-Like System?
- Replies: 2
- Views: 718
Making a Quick Time Event Battle-Like System?
Hello guys. I wanted to ask a few questions about quick time events being possible in ren'py. Before I start, I have already looked at this topic https://lemmasoft.renai.us/forums/viewtopic.php?t=50766 which, since I'm still learning ren'py, was a bit confusing for me to look at. To be more specific...
- Wed Oct 30, 2019 12:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Making Imagebuttons disappear upon clicking them
- Replies: 16
- Views: 1820
Re: Making Imagebuttons disappear upon clicking them
Okay awesome, I think I fixed the problem now. Thank you so much for your help!!!
- Sun Oct 27, 2019 2:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making Imagebuttons disappear upon clicking them
- Replies: 16
- Views: 1820
Re: Making Imagebuttons disappear upon clicking them
Right, I've done that. Though, when I do label window_2: "it's just an old looking window." show screen scene3 $ renpy.pause() It keeps the dialogue window on screen. Can I hide the dialogue box window somehow after the label has finished whatever was in quotes? If I have, for instance: la...
- Sat Oct 26, 2019 12:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making Imagebuttons disappear upon clicking them
- Replies: 16
- Views: 1820
Re: Making Imagebuttons disappear upon clicking them
I think I'm still having trouble. With calling the screen, it does what I want it to. It hides the dialogue window, and it lets me click on hotspots (that jump to labels) without automatically jumping to another label after. I'll put my entire code for this scene here if it helps, as well as some no...
- Sun Oct 20, 2019 3:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making Imagebuttons disappear upon clicking them
- Replies: 16
- Views: 1820
Re: Making Imagebuttons disappear upon clicking them
so this is the code I have. Scene3 is the background scene and I tried to use the "use" code to insert the paper screen. screen scene3(): imagemap: ground "003.png" idle "003.png" hover "hovered_02.png" hotspot (576, 6, 122, 118) action Jump("window_2&quo...
- Sat Oct 19, 2019 6:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making Imagebuttons disappear upon clicking them
- Replies: 16
- Views: 1820
Re: Making Imagebuttons disappear upon clicking them
Oh okay I see. I believe I did it right, however when I jump to a label in a screen that has a hotspot, aka the interact-able background screen, the slip of paper screen disappears until I call the background interact-able screen again. Do you know how I can have the slip of paper stay on the screen...
- Thu Oct 17, 2019 9:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making Imagebuttons disappear upon clicking them
- Replies: 16
- Views: 1820
Re: Making Imagebuttons disappear upon clicking them
Yup that works :) Is it possible to have this screen be displayed over another screen/at the same time as a different screen? I have a screen for the surroundings and a screen just for that slip of paper in particular. I want to display it so that the background screen (where you can interact with t...
- Thu Oct 17, 2019 12:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Making Imagebuttons disappear upon clicking them
- Replies: 16
- Views: 1820
Re: Making Imagebuttons disappear upon clicking them
That works perfectly! Thanks so much!! Also, is there also a way to make them pictures? If it's possible, is there a way to replace the colored squares with an image (with both an idle version of the image and a hovered one)? It'll be like an item the player interacts with, in this case, a slip of p...
- Tue Oct 15, 2019 11:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making Imagebuttons disappear upon clicking them
- Replies: 16
- Views: 1820
Making Imagebuttons disappear upon clicking them
Hey guys. I was wondering how I could make an imagebutton disappear from off of a screen after it has been clicked? In this case, I'm using it to make an item that the player picks up. It will be a small png of a, in this case, slip of paper that the player picks up, reads, and then takes with. But ...
- Sat Oct 05, 2019 4:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make registered audio channel be controlled in game's preference menu?
- Replies: 3
- Views: 798
Re: How to make registered audio channel be controlled in game's preference menu?
In response to Chekhov, when you say that you can have multiple channels just for sound, do you know how I could do that? It would be really helpful if I could have my sound effects' volume be linked to the sound channel. It would be really handy to just have my sound effects be played when I type &...