Search found 18 matches
- Fri Nov 18, 2022 6:39 pm
- Forum: We are offering Paid Work
- Topic: [CLOSED][PAID]Looking for Combat/Spell FX Artist for Made Marion
- Replies: 1
- Views: 390
Re: [OPEN][PAID]Looking for Combat/Spell FX Artist for Made Marion
Thanks everyone, our search is now closed.
- Mon Nov 14, 2022 4:19 pm
- Forum: We are offering Paid Work
- Topic: [CLOSED][PAID]Looking for Combat/Spell FX Artist for Made Marion
- Replies: 1
- Views: 390
[CLOSED][PAID]Looking for Combat/Spell FX Artist for Made Marion
Hello! We are an in-development, successfully Kickstarted otome/amare visual novel with a fantasy setting. I'm looking to work with a freelance artist who can create simple animations for our combat scenes as well as spell effects. This will be a series of commissions over a period of months. You'll...
- Tue Jun 01, 2021 6:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Setting Default Volume for Custom Music Channel
- Replies: 6
- Views: 535
Re: Setting Default Volume for Custom Music Channel
Thank you, that's what I was looking for!
- Tue Jun 01, 2021 5:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Setting Default Volume for Custom Music Channel
- Replies: 6
- Views: 535
Re: Setting Default Volume for Custom Music Channel
Let me see if I can better articulate what I'm looking for. I am new at programming and don't speak the "language" very well even if I understand what's going on. I have the default volume for Ren'py's native audio channels set in my options.rpy file. Music and sound are groovy and good to...
- Tue Jun 01, 2021 1:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Setting Default Volume for Custom Music Channel
- Replies: 6
- Views: 535
Re: Setting Default Volume for Custom Music Channel
Your amb mixer is not something inherent to RenPy, and it knows nothing about it. There are no configuration variable tied to your mixer. You need to set volume yourself after you define your channel. Yes. I'm asking how to do the equivalent of setting a normal variable default, but for mixer volum...
- Tue Jun 01, 2021 1:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Setting Default Volume for Custom Music Channel
- Replies: 6
- Views: 535
Setting Default Volume for Custom Music Channel
I'm trying to set a nice, comfy music/sound mix for players starting up my game. I have music, sound effects, and a custom "ambience" channel set up. The channel name is ambience and the mixer name is amb. For music and sfx I can set default values just fine with: define config.default_mus...
- Thu Oct 29, 2020 8:06 pm
- Forum: I am a Musician, Sound Editor, or Video Editor
- Topic: (OPEN)Video Editor/Animator (Over 150+ video made !)
- Replies: 84
- Views: 33676
Re: [Video]VETERAN Video Editor/Animator(Trailer,Opening,ending)
I enjoyed working with WhiteCharisma on the trailer for our otome, Made Marion. They were very collaborative while also being willing to (kindly) disagree if I was suggesting something they didn't think would work well - something I appreciate because I'm definitely not the video editing expert here...
- Tue Jul 28, 2020 5:58 pm
- Forum: We are offering Paid Work
- Topic: [CLOSED][Paid][Video Editor] Looking for video editor for 1-2 minute trailer
- Replies: 1
- Views: 259
Re: [CLOSED][Paid][Video Editor] Looking for video editor for 1-2 minute trailer
Thanks so much to all who applied, our application is now closed and all applicants have been contacted.
- Thu Jul 23, 2020 4:10 pm
- Forum: We are offering Paid Work
- Topic: [CLOSED][Paid][Video Editor] Looking for video editor for 1-2 minute trailer
- Replies: 1
- Views: 259
[CLOSED][Paid][Video Editor] Looking for video editor for 1-2 minute trailer
Velvet Cupcake Games is looking for a video editor to create a 1-2 minute trailer for our action-adventure otome, Made Marion . Still assets, script, and music will be provided. We have a strict deadline of October 1, and the full still assets may not be available until September 1 (we have assets f...
- Tue Apr 14, 2020 1:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Scrolling Credits - Long Lag Time Before They Appear
- Replies: 5
- Views: 461
Re: Scrolling Credits - Long Lag Time Before They Appear
Assuming that the frame containing the credits is correctly sized (it should be, Ren'Py should expand it to include all your text), you can use this tweaked transform to start with the top of the frame aligned with the bottom of the screen, and slowly move up until the bottom of the frame is aligne...
- Sun Apr 12, 2020 1:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: Scrolling Credits - Long Lag Time Before They Appear
- Replies: 5
- Views: 461
Re: Scrolling Credits - Long Lag Time Before They Appear
My guess is that the scrolling starts way below the bottom of the game screen and the delay until it is shown is due to it first having to work it's way up to the screen. Test changing the start position. Thanks! Sorry, I'm a bit of a noob, but do you have a suggestion for how I could do that withi...
- Sat Apr 11, 2020 3:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Scrolling Credits - Long Lag Time Before They Appear
- Replies: 5
- Views: 461
Scrolling Credits - Long Lag Time Before They Appear
Hiya! I've cobbled together some scrolling credits by borrowing code from the all-in-one GUI (thanks Tofurocks and pals!). They're working great, but there's a long lag time before the first credit appears at the bottom of the screen... so for 10 seconds or so, the player just sees my background and...
- Wed Feb 19, 2020 2:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved) Trouble Setting Navigation Menu Font
- Replies: 5
- Views: 491
Re: Trouble Setting Navigation Menu Font
OK, after some experimentation I managed to solve this myself. I had a suspicion that my problem was that the navigation_button style wasn't being applied to my text buttons after I removed the buttons from their original vbox in order to place them manually (I could have kept the vbox and fudged ar...
- Tue Feb 18, 2020 9:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved) Trouble Setting Navigation Menu Font
- Replies: 5
- Views: 491
Re: Trouble Setting Navigation Menu Font
That'll change the font on a bunch of text I don't want changed, but thanks for replying!
- Tue Feb 18, 2020 9:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved) Trouble Setting Navigation Menu Font
- Replies: 5
- Views: 491
Re: Trouble Setting Navigation Menu Font
Yep, thanks, that was a mis-type in my original question. I have that line in the code. It's not working.