Search found 136 matches

by alexei
Wed Oct 19, 2022 3:47 am
Forum: Completed Games
Topic: [FREE] Dusk & Dawn - Will you remain a superhero or become a villain?
Replies: 0
Views: 1508

[FREE] Dusk & Dawn - Will you remain a superhero or become a villain?

By day, Rene Garcia is a normal economics student. By night though, she is a member of a superhero team called Dusk, going by the alias “Bolt”. Along with her friends Bastion (“Stoneman”), Alicia (“Frostbite”), and Mia the hacker, she goes up against the notorious villains of team Dawn. However, she...
by alexei
Sat Oct 08, 2022 3:13 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Alternative dialogue when a CG appears.
Replies: 4
Views: 622

Re: Alternative dialogue when a CG appears.

Thanks everyone for the replies!
by alexei
Fri Sep 23, 2022 12:58 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Alternative dialogue when a CG appears.
Replies: 4
Views: 622

Re: Alternative dialogue when a CG appears.

Make an alterantive say screen (with quock menu moved, background and side images removed) for use with CG and use say with arguments to select it during CG: ano "of course. Make yourself comfortable." # . . . show cg of_some_kind higa Let me help you with the cooking!" (screen="...
by alexei
Thu Sep 22, 2022 4:59 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Alternative dialogue when a CG appears.
Replies: 4
Views: 622

[SOLVED] Alternative dialogue when a CG appears.

My game's default dialogue is like this.
Image

But when a cg appears, I want it to look like this.

Image

Any idea as to how I should approach it?
by alexei
Thu Sep 22, 2022 3:49 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How to create a scrollable save/load menu (2 cols X 3 rows)
Replies: 2
Views: 539

Re: How to create a scrollable save/load menu (2 cols X 3 rows)

So here's how I did it. I added a viewport with a child size. You need to have both and specify their width and height. fixed: ## This ensures the input will get the enter event before any of the ## buttons do. order_reverse True viewport: child_size (1850, 1200) scrollbars "vertical" mous...
by alexei
Tue Sep 20, 2022 8:16 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Android Build: issues with stability in play store (ANR - App not Responding)
Replies: 5
Views: 2293

Re: Android Build: issues with stability in play store (ANR - App not Responding)

None of those errors have anything to do with Ren'Py. I'd maybe talk to google and see if they had a problem with their testing service. com.google.android.* are all applications from Google. FYI, I just resubmitted it as another version (without changing anythign else), and it got accepted. It was...
by alexei
Sun Sep 18, 2022 9:49 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How to create a scrollable save/load menu (2 cols X 3 rows)
Replies: 2
Views: 539

[SOLVED] How to create a scrollable save/load menu (2 cols X 3 rows)

I'm trying to create a scrollable save/load menu. Any idea how to achieve this? https://i.imgur.com/Lmh0LSB.jpeg Here's the default renpy code. screen file_slots(title): default page_name_value = FilePageNameInputValue(pattern=_("Page {}"), auto=_("Automatic saves"), quick=_(&quo...
by alexei
Sat Sep 17, 2022 3:35 pm
Forum: Ren'Py Questions and Announcements
Topic: How to change text color in say screen after player read it.
Replies: 9
Views: 1469

Re: How to change text color in say screen after player read it.

Yes Here's what I'm getting.  I'm sorry, but an uncaught exception occurred. While running game code: File "game/gui.rpy", line 417, in script init python: File "game/gui.rpy", line 417, in script init python: File "game/gui.rpy", line 445, in <module> if persistent.r...
by alexei
Sat Sep 17, 2022 12:45 am
Forum: Ren'Py Questions and Announcements
Topic: How to change text color in say screen after player read it.
Replies: 9
Views: 1469

Re: How to change text color in say screen after player read it.

From the phone I write something like this, but I could be wrong init python: # Set the default value. if persistent.renpy.is_seen is None: persistent.renpy.is_seen = False label _("Read text") textbutton _("Enabled") action SetField(persistent, "renpy.is_seen", True) ...
by alexei
Fri Sep 16, 2022 3:25 pm
Forum: Ren'Py Questions and Announcements
Topic: How to change text color in say screen after player read it.
Replies: 9
Views: 1469

Re: [SOLVED] How to change text color in say screen after player read it.

How to register a button to enable or disable the mode in the settings, I know, but I don’t understand how to attach say to the screen https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=65301 You can redo my code to activate the YouTube mode, but there are no ideas how to do it so that the ...
by alexei
Fri Sep 16, 2022 3:24 pm
Forum: Ren'Py Questions and Announcements
Topic: How to change text color in say screen after player read it.
Replies: 9
Views: 1469

Re: [SOLVED] How to change text color in say screen after player read it.

As the title suggests, I want to change the textbox color after someone read the text and moved on. So, when they click back, I want the text to have a different color to suggest it's already seen/read. Any idea how to do this? Additionally, I want to add a button in the options to allow the player...
by alexei
Tue Sep 13, 2022 2:25 pm
Forum: Ren'Py Questions and Announcements
Topic: How to change text color in say screen after player read it.
Replies: 9
Views: 1469

Re: [SOLVED] How to change text color in say screen after player read it.

I found a solution. You just place:

Code: Select all

init python:

    style.say_dialogue['rollback'].color="#FC5580"
    style.say_thought['rollback'].color="#FC5580"


And it will get the job done.
by alexei
Tue Sep 13, 2022 1:42 pm
Forum: Ren'Py Questions and Announcements
Topic: How to change text color in say screen after player read it.
Replies: 9
Views: 1469

How to change text color in say screen after player read it.

As the title suggests, I want to change the textbox color after someone read the text and moved on. So, when they click back, I want the text to have a different color to suggest it's already seen/read. Any idea how to do this? Additionally, I want to add a button in the options to allow the player ...
by alexei
Tue Sep 13, 2022 2:55 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Android Build: issues with stability in play store (ANR - App not Responding)
Replies: 5
Views: 2293

Re: Android Build: issues with stability in play store (ANR - App not Responding)

Thanks for the heads up. Probably it's some kind of random error. Some devs I talked about told me just to create a new version and re-upload without changing anything and this will solve the issue.

Thanks for the heads up again!
by alexei
Mon Sep 12, 2022 2:02 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Android Build: issues with stability in play store (ANR - App not Responding)
Replies: 5
Views: 2293

[SOLVED] Android Build: issues with stability in play store (ANR - App not Responding)

Hey everyone. I'm using renpy 8.0.3 for an android game I'm making. I submitted the game on sept 9th, and here's what I've got so far. https://i.imgur.com/1qb5FHN.png https://i.imgur.com/hJ3osic.png ANR in com.google.android.apps.messaging;PID: 12753;Broadcast of Intent { act=com.google.android.gms....