Search found 10 matches

by bloobeary
Fri Oct 11, 2019 12:41 pm
Forum: Ren'Py Questions and Announcements
Topic: dialogue text blinks during transition
Replies: 8
Views: 498

Re: dialogue text blinks during transition

Yep, that worked! Put the transform dissolvein code into screens.py, added the "at dissolvein" code to my screen, and now the text doesn't disappear. This still seems like something that could benefit from being a program feature, though. Something you could call with a simple code tag, like {IT} fo...
by bloobeary
Fri Oct 11, 2019 1:51 am
Forum: Ren'Py Questions and Announcements
Topic: dialogue text blinks during transition
Replies: 8
Views: 498

Re: dialogue text blinks during transition

philat wrote:
Thu Oct 10, 2019 7:38 pm
That's just how transitions work. Use ATL if you want the textbox to stay.
Could you be a little more specific?

Also, please note that the textbox itself stays visible. It's the text inside the box that disappears during transition.
by bloobeary
Thu Oct 10, 2019 12:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Bug Replications
Replies: 16
Views: 19794

Re: Bug Replications

I don't know if this qualifies as a bug report, or a feature request, but after failing to receive a solution for my problem, and doing a search of the forums here only to discover that I was not alone in my quest, I thought it might be worth asking about. The basic problem is this: When using a {nw...
by bloobeary
Thu Oct 10, 2019 11:39 am
Forum: Ren'Py Questions and Announcements
Topic: dialogue text blinks during transition
Replies: 8
Views: 498

Re: dialogue text blinks during transition

Okay, it's been many days without a usable solution to this problem. A search through the forums here shows many people running into this, and trying and failing to find a workaround.

How do I go about filing this as a bug report, so it can be fixed?
by bloobeary
Mon Oct 07, 2019 11:42 pm
Forum: Ren'Py Questions and Announcements
Topic: dialogue text blinks during transition
Replies: 8
Views: 498

Re: dialogue text blinks during transition

Not sure what you're suggesting. Your example doesn't seem to have a transition in it. This is what I've got: c "{cps=10}Character talking text goes here. {/cps}{w=3}{nw}" show screen timer with Dissolve(.5) extend "{cps=10}Character continues talking here.{/cps}{w=5}{nw}" It looks like triggering t...
by bloobeary
Sun Oct 06, 2019 5:05 pm
Forum: Ren'Py Questions and Announcements
Topic: dialogue text blinks during transition
Replies: 8
Views: 498

dialogue text blinks during transition

When I use a transition between a {nw} and an extend statement, the dialog box stays onscreen, but all the text in it blinks out for a second before coming back.

Is there a way to make it not blink out and back like that?
by bloobeary
Sat Oct 05, 2019 12:56 pm
Forum: Ren'Py Questions and Announcements
Topic: animated graphic timer using screens?
Replies: 2
Views: 362

Re: animated graphic timer using screens?

Yep. That worked, thanks!
by bloobeary
Sat Oct 05, 2019 9:37 am
Forum: Ren'Py Questions and Announcements
Topic: animated graphic timer using screens?
Replies: 2
Views: 362

animated graphic timer using screens?

So, here's my situation - I'm trying to create a graphical countdown timer. I have a sequence of PNG images of an LED timer unit, with each image representing one second of the countdown. I've found that I can turn these into an animated graphic by defining them in script.rpy as an image, thusly: im...
by bloobeary
Sat Oct 05, 2019 9:22 am
Forum: Ren'Py Questions and Announcements
Topic: imagebutton without using screens?
Replies: 5
Views: 529

Re: imagebutton without using screens?

I figured out my problem. I was trying to create an imagebutton, but when it would be called onscreen the whole game would freeze until that button was clicked.

I needed to use show instead of call. So, the problem wasn't the screen, it was the way it was being displayed.
by bloobeary
Fri Oct 04, 2019 3:06 pm
Forum: Ren'Py Questions and Announcements
Topic: imagebutton without using screens?
Replies: 5
Views: 529

imagebutton without using screens?

Is there a way to use an imagebutton without making a screen out of it?