Search found 10 matches
- Fri Oct 11, 2019 12:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: dialogue text blinks during transition
- Replies: 8
- Views: 659
Re: dialogue text blinks during transition
Yep, that worked! Put the transform dissolvein code into screens.py, added the "at dissolvein" code to my screen, and now the text doesn't disappear. This still seems like something that could benefit from being a program feature, though. Something you could call with a simple code tag, like {IT} fo...
- Fri Oct 11, 2019 1:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: dialogue text blinks during transition
- Replies: 8
- Views: 659
- Thu Oct 10, 2019 12:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Bug Replications
- Replies: 17
- Views: 29913
Re: Bug Replications
I don't know if this qualifies as a bug report, or a feature request, but after failing to receive a solution for my problem, and doing a search of the forums here only to discover that I was not alone in my quest, I thought it might be worth asking about. The basic problem is this: When using a {nw...
- Thu Oct 10, 2019 11:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: dialogue text blinks during transition
- Replies: 8
- Views: 659
Re: dialogue text blinks during transition
Okay, it's been many days without a usable solution to this problem. A search through the forums here shows many people running into this, and trying and failing to find a workaround.
How do I go about filing this as a bug report, so it can be fixed?
How do I go about filing this as a bug report, so it can be fixed?
- Mon Oct 07, 2019 11:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: dialogue text blinks during transition
- Replies: 8
- Views: 659
Re: dialogue text blinks during transition
Not sure what you're suggesting. Your example doesn't seem to have a transition in it. This is what I've got: c "{cps=10}Character talking text goes here. {/cps}{w=3}{nw}" show screen timer with Dissolve(.5) extend "{cps=10}Character continues talking here.{/cps}{w=5}{nw}" It looks like triggering t...
- Sun Oct 06, 2019 5:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: dialogue text blinks during transition
- Replies: 8
- Views: 659
dialogue text blinks during transition
When I use a transition between a {nw} and an extend statement, the dialog box stays onscreen, but all the text in it blinks out for a second before coming back.
Is there a way to make it not blink out and back like that?
Is there a way to make it not blink out and back like that?
- Sat Oct 05, 2019 12:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: animated graphic timer using screens?
- Replies: 2
- Views: 426
Re: animated graphic timer using screens?
Yep. That worked, thanks!
- Sat Oct 05, 2019 9:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: animated graphic timer using screens?
- Replies: 2
- Views: 426
animated graphic timer using screens?
So, here's my situation - I'm trying to create a graphical countdown timer. I have a sequence of PNG images of an LED timer unit, with each image representing one second of the countdown. I've found that I can turn these into an animated graphic by defining them in script.rpy as an image, thusly: im...
- Sat Oct 05, 2019 9:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: imagebutton without using screens?
- Replies: 5
- Views: 639
Re: imagebutton without using screens?
I figured out my problem. I was trying to create an imagebutton, but when it would be called onscreen the whole game would freeze until that button was clicked.
I needed to use show instead of call. So, the problem wasn't the screen, it was the way it was being displayed.
I needed to use show instead of call. So, the problem wasn't the screen, it was the way it was being displayed.
- Fri Oct 04, 2019 3:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: imagebutton without using screens?
- Replies: 5
- Views: 639
imagebutton without using screens?
Is there a way to use an imagebutton without making a screen out of it?