Addendum:
I changed everything that was set to "slightleft" just to "left" and the pixelshift stopped happening. so it appears that the problem is that the position for "slightleft" was not an absolute.
Search found 36 matches
- Fri Nov 05, 2021 6:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: problem: character moves sideways by several pixels for no reason
- Replies: 1
- Views: 358
- Fri Nov 05, 2021 6:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: problem: character moves sideways by several pixels for no reason
- Replies: 1
- Views: 358
problem: character moves sideways by several pixels for no reason
I've run into a situation where one of my character sprites moves sideways by several pixels for no obvious reason. I've checked the artwork, and apart from the mouth, the two images are identical. So the problem isn't the images being different. Here's what I have: I created a transform called slig...
- Tue Oct 26, 2021 6:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Moving an object offscreen at a diagonal?
- Replies: 1
- Views: 456
Moving an object offscreen at a diagonal?
Is it possible to move an object off the edge of the screen, by having it travel at a diagonal angle? I'm thinking of doing a sort of "flyby" where a craft starts (at tiny size) near the left side of the screen, and then moves up and offscreen towards the top right while increasing in size...
- Sat Oct 23, 2021 2:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to display certain images on a conditional?
- Replies: 5
- Views: 497
Re: How to display certain images on a conditional?
I was about to ask a similar question, but my question is about alternate character images depending on choices made by the player. Basically, I have a character who is supposed to be wearing one of three outfits, depending on earlier player choices. Rather than doing something like this: transform ...
- Wed Oct 20, 2021 6:28 pm
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 556
- Views: 556300
Re: Ren'Py Gripes
Ok, my current gripe and again, if there's just something I'm not seeing here, please tell me how to fix this one too:
I can do:
Dissolve(2.0)
to slow down a dissolve.
Why can I not also do:
ease(2.0)
...to slow down an ease?
I've tried it. It throws an error.
I can do:
Dissolve(2.0)
to slow down a dissolve.
Why can I not also do:
ease(2.0)
...to slow down an ease?
I've tried it. It throws an error.
- Sun Oct 17, 2021 7:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Sound effect while typing
- Replies: 1
- Views: 558
Re: [SOLVED] Sound effect while typing
update: ShiroVN polished up the code a bit, to make it easier to use: * In your script, before Label Start: First create a variable: default input_value = "" Add a Typing function to play the sounds (use short, individual keypress sounds): init python: def Typing(what): global input_value ...
- Sat Oct 16, 2021 4:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Sound effect while typing?
- Replies: 19
- Views: 2573
Re: Sound effect while typing?
I have found a solution, and it is detailed here:
viewtopic.php?f=8&t=63344
...because i didn't create this thread so I can't mark it solved.
viewtopic.php?f=8&t=63344
...because i didn't create this thread so I can't mark it solved.
- Sat Oct 16, 2021 4:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Sound effect while typing
- Replies: 1
- Views: 558
[SOLVED] Sound effect while typing
Since I didn't create the original thread: https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=40217 ... I'm going to create a new one here so that I can mark this problem as solved. Here's the solution: Add this bit of code before the label start: init python: def Typing(what): renpy.music.pl...
- Sat Oct 16, 2021 2:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Sound effect while typing?
- Replies: 19
- Views: 2573
Re: Sound effect while typing?
Oookay, here's the latest update on my efforts to make this work... I was advised by someone over on reddit to do this: In the screens.rpy, In the input screen section, the line input id "input" was altered to: input id "input" changed Typing and then, in the script.rpy, I create...
- Sat Oct 16, 2021 1:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: Key identifier code for return key?
- Replies: 1
- Views: 322
Key identifier code for return key?
What's the key identifier code for the return key?
Not K_RETURN, the integer.
I know 8 is backspace. I need the one for the return key.
I wish there was a list of these in the documentation. If there is one, I can't find it.
Not K_RETURN, the integer.
I know 8 is backspace. I need the one for the return key.
I wish there was a list of these in the documentation. If there is one, I can't find it.
- Fri Oct 15, 2021 7:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] dialogue text blinks during transition
- Replies: 14
- Views: 1535
Re: [SOLVED] dialogue text blinks during transition
Oh, right. I forgot you could do that. I may swap that over, to be less hackish.strayerror wrote: ↑Fri Oct 15, 2021 7:02 am I think you can use the "wait" tag to introduce a delay (in seconds) mid-dialogue
Cheers!
Now if I could just get that "sound when typing input" thing working.
- Fri Oct 15, 2021 6:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: Sound effect while typing?
- Replies: 19
- Views: 2573
Re: Sound effect while typing?
This is the code that I'm using for player character entry: python: name = renpy.input(_("Type in your first name:")) name = name.strip() or __("Player") I don't remember where I got it from, but after looking at: https://www.renpy.org/doc/html/screens.html#input ...and seeing th...
- Fri Oct 15, 2021 4:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: -
- Replies: 1
- Views: 214
Re: -
If you ran into a problem, but then found a solution for it, it might be nice if you posted the problem and the solution here so that others who might run into the same problem can learn how you fixed it. I'd be lost without the solutions posted to these forums. They (sometimes) provide more informa...
- Fri Oct 15, 2021 4:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] {nw} but dialog stays onscreen?
- Replies: 4
- Views: 527
Re: {nw} but dialog stays onscreen?
The answer to this was supplied elsewhere, but I'll add it here for completion: eileen "Hello there!{cps=1} {/cps}{nw}" show eileen vhappy with {'master': dissolve} extend "" The cps (characters per second) call allows text speed to be temporarily slowed down to one character per...
- Fri Oct 15, 2021 3:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] dialogue text blinks during transition
- Replies: 14
- Views: 1535
Re: dialogue text blinks during transition
Okay.. I think I have found a hack that gives me the effect that I want. Instead of using a pause statement to create the delay, I manufacture a delay within the body of the text itself by shoving a characters per second command in like this: eileen 'Hello there!{cps=1} {/cps}{nw}' show eileen vhapp...