Search found 4 matches
- Fri Oct 11, 2019 3:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Creating an explorable screen?
- Replies: 10
- Views: 1000
Re: Creating an explorable screen?
Thanks everyone for your help but I ended up using philat solution because it was the easiest way. Either way, I'll be testing the other solutions to see which one ends up being the most efficient in terms of code and gameplay experience.
- Thu Oct 10, 2019 10:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Creating an explorable screen?
- Replies: 10
- Views: 1000
Re: Creating an explorable screen?
You can just use xpos x ypos y. Alternatively, export the file as the same size as your screen (with transparency) and use alpha so the transparent parts are insensitive - I tend to do the latter because fiddling with placing the images in renpy is tedious. Scroll down for the alpha keyword: https:...
- Thu Oct 10, 2019 5:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Creating an explorable screen?
- Replies: 10
- Views: 1000
Re: Creating an explorable screen?
Hi, thanks! But... How can i set that position in my imagemap? I know those are coordinates, just like the "hotspot" one but which key do i have to use? Something like:
position (10, 0, 150, 150)
Or so?
position (10, 0, 150, 150)
Or so?
- Thu Oct 10, 2019 5:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Creating an explorable screen?
- Replies: 10
- Views: 1000
[SOLVED] Creating an explorable screen?
Hi! First of all, I am not a english native speaker so this is a real struggle for me. Sorry for any mistake that i'll commit because... there we'll be lots for sure. I'm a total newbie with Ren'py (not to programming) and there's an specific type of game that a want to create: "explorables&quo...