Search found 15 matches
- Sun Apr 05, 2020 2:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I make my character talk, inside a screen?
- Replies: 5
- Views: 496
Re: How can I make my character talk, inside a screen?
Thank you, so much!! It's perfect now. I'm reading the docs you provided, specially the "ui.interact" one because that is completely new to me, not something that you usually see in renpy tutorials... By the way, It wasn't necccesary to use in order to make the character speak! I just crea...
- Fri Apr 03, 2020 3:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I make my character talk, inside a screen?
- Replies: 5
- Views: 496
Re: How can I make my character talk, inside a screen?
Thank you so much! I still have a proble though, the style of the text doesn't match the style of the game. Instead, it looks plain text, without any kind of formating. https://i.imgur.com/SxHBPSj.png Even more, if I try to use a character to speak, it gets even worse. https://i.imgur.com/DRl8smP.pn...
- Fri Apr 03, 2020 10:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: How can I make my character talk, inside a screen?
- Replies: 5
- Views: 496
How can I make my character talk, inside a screen?
Hi, I would like my character to say something when you click on a imagebutton. Right now I'm trying to use: action Show("say(" " , "Whatever")") but this isnt working. As you can see, I'm trying to call the default say screen that already comes with renpy. The code is ...
- Mon Mar 30, 2020 4:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Using a variable inside a screen
- Replies: 2
- Views: 389
Re: Using a variable inside a screen
Thank you so much!!!
So, basically, I could just use:
Thanks!
So, basically, I could just use:
Code: Select all
action If((open), true = Jump("living")
- Sun Mar 29, 2020 11:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: Using a variable inside a screen
- Replies: 2
- Views: 389
Using a variable inside a screen
Hi, I'm using a variable called open which is either true or false. This variable is declared at the beginning of the code. The variable "open" is False by default. define y = ("Yukio") default open = False label start: hide screen item scene bathroom I then change the value to T...
- Thu Mar 26, 2020 8:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: I want screens with the same tag to show at the same time
- Replies: 4
- Views: 395
Re: I want screens with the same tag to whow at the same time
Hi Isobelle, here is the relevant part of the code. screen doorknob(): tag item HERE'S THE TAG frame: xalign 0.2 yalign 0.55 imagebutton: idle "doorknob.png" action Jump("start") label exit: hide screen item HERE I'M HIDING THE SCREENS USING THE TAGS scene exit show screen doorkn...
- Thu Mar 26, 2020 6:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: I want screens with the same tag to show at the same time
- Replies: 4
- Views: 395
I want screens with the same tag to show at the same time
I want to hide every screen every time I leave a room. I want to use tags to accomplish this, but the problem is that you can't show two screens with the same tag at the same time, I want to get rid of that. Is there a way to do this? Maybe I can change the way tags work?
- Fri Oct 25, 2019 8:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: I can't make items (imagebutton) stay in just one label
- Replies: 7
- Views: 819
Re: I can't make items (imagebutton) stay in just one label
It may help if we could see more of how your navigation works and what you use the kitchen label for. Hi. This is the whole code. define y = ("Yukio") screen movement(leftLocation, rightLocation): frame: xalign 0.0 ypos 400 imagebutton: idle "arrowPasiveLeft.png" action Jump(lef...
- Tue Oct 22, 2019 12:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: I can't make items (imagebutton) stay in just one label
- Replies: 7
- Views: 819
Re: I can't make items (imagebutton) stay in just one label
That wouldn't work. The navigation HUD (call screen) would come and the dish screen would be hidden already (I already tried this) without letting the user interact with it. I suppose I need to attach a variable to the kitchen label somehow. Or maybe some command that hides the screen from hiding un...
- Mon Oct 21, 2019 9:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: I can't make items (imagebutton) stay in just one label
- Replies: 7
- Views: 819
Re: I can't make items (imagebutton) stay in just one label
Hi! Thank you for replying. I can't use show screen because I want the screen to disappear when there's dialogue (a question of style). So I use call screen so it shows only when called... Also I don't want to have to hide the navigation window all the time. Why not place the dish image into the kit...
- Sun Oct 20, 2019 10:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: I can't make items (imagebutton) stay in just one label
- Replies: 7
- Views: 819
I can't make items (imagebutton) stay in just one label
I created a room in which I can navigate using arrows (using call screen ). Then, in the room I created a label called "kitchen" and in there an item (with a screen and imagebutton) called "dish". I wan't the "dish" to appear only in the kitchen and for that I use show ...
- Fri Oct 18, 2019 1:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: I can't use if statement to perform an action (Jump label)
- Replies: 6
- Views: 749
Re: I can't use if statement to perform an action (Jump label)
Paths and directories in renpy are always stated in a string format Thank you very much for the help. When things seem to be arbitrary it is really usefull to dispell the fog with information! Starting to understand everything you write is a must, but when you start you (sadly) use "formulas&q...
- Tue Oct 15, 2019 7:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: I can't use if statement to perform an action (Jump label)
- Replies: 6
- Views: 749
Re: I can't use if statement to perform an action (Jump label)
It works!!! Thank you so much! Regarding quotes. I know about that, but I was really confused because I don't quite get why sometimes quotes are used and sometimes not. For example I totally get why they aren't used here: screen movement(leftLocation, rightLocation): But I don't get why they are use...
- Tue Oct 15, 2019 12:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: I can't use if statement to perform an action (Jump label)
- Replies: 6
- Views: 749
Re: I can't use if statement to perform an action (Jump label)
Hey! Thank you so much for your help! I changed = to == and it worked!! ALso, thank you for the advice on define and default! I didn't know I could add parameters to screens, it is much better than what I was trying to do, and it is in fact what I want to learn, good practices. I'm having another pr...
- Mon Oct 14, 2019 5:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: I can't use if statement to perform an action (Jump label)
- Replies: 6
- Views: 749
I can't use if statement to perform an action (Jump label)
HI, I'm new at coding in general (4 days old at renpy). I'm trying to make a navigation HUD (suing screens) that uses arrows to move to different parts of a room. I wan't to have just one screen with multiple if arguments, so pressing the same arrow of the HUD directs the player to different locatio...