Search found 42 matches

by Moshibit
Wed May 12, 2021 5:24 pm
Forum: Ren'Py Cookbook
Topic: X-ray effect: Creator-Defined Displayable
Replies: 0
Views: 2069

X-ray effect: Creator-Defined Displayable

This turns the mouse pointer into a device to see inside things. You need two images, the outside of an object and the inside. The following script is a slight modification of the Creator-Defined Displayables example from the documentation, it originated while I was studying how to create displyable...
by Moshibit
Wed May 12, 2021 3:08 pm
Forum: Ren'Py Cookbook
Topic: Ren'Py Universal Player - A Improved Music Room Screen
Replies: 13
Views: 3723

Re: Ren'Py Universal Player - A Improved Music Room Screen

This is really useful. Good work, thanks.
by Moshibit
Fri Oct 02, 2020 9:19 pm
Forum: Ren'Py Cookbook
Topic: [Tutorial]Adding a Love Meter Bar
Replies: 44
Views: 29615

Re: [Tutorial]Adding a Love Meter Bar

It is true that it can be done like this, but for each love meter that you do you will have to write the same, but if you define a style you can use it in each love meter just by indicating that you use that style. Another way you can do it is like this. bar: value # add your value style "my_style" ...
by Moshibit
Wed Sep 30, 2020 10:54 pm
Forum: Ren'Py Cookbook
Topic: [Tutorial]Adding a Love Meter Bar
Replies: 44
Views: 29615

Re: [Tutorial]Adding a Love Meter Bar

is there anyway to put this into a screen and how? screen horizontal_bar_example(): frame: xalign 0.5 ypos 50 xsize 500 bar: value VariableValue("love_points", 100, style=u'my_bar_style') style my_bar_style: left_bar my_image1.png right_bar my_image2.png # TODO: make your own style using Bar Style ...
by Moshibit
Tue Sep 29, 2020 1:17 am
Forum: Ren'Py Cookbook
Topic: Speaking animation while playing an audio using layeredimages
Replies: 6
Views: 1974

Re: Speaking animation while playing an audio using layeredimages

I've been playing around with the LipFlap code and noticed that the original one posted has an issue where all characters present on the screen will animate, even if the voice line is not theirs. If you have voice acting in your project, use this code instead: ## Lip-Flap Code init python: # This i...
by Moshibit
Sat Sep 19, 2020 1:00 am
Forum: Ren'Py Cookbook
Topic: Separated History Screen
Replies: 10
Views: 3381

Re: Separated History Screen

Is it possible to make the frame different from default? I mean I would like to keep the default frame as it is, but I want to use different frame for history screen. it is possible to change how they look by adding the background property and a string containing an image, usually a displayable nam...
by Moshibit
Thu Sep 17, 2020 11:01 pm
Forum: Ren'Py Cookbook
Topic: add images to history log
Replies: 1
Views: 436

add images to history log

Hello, I bring you a script that you are going to love, with which you can add images to the dialog history, these images correspond to the expression of the character shown in that dialog. This post you can also learn how to modify the history screen with features that do not come in Ren'Py.I share...
by Moshibit
Sun Sep 13, 2020 1:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Adding Date to The Screen
Replies: 3
Views: 348

Re: Adding Date to The Screen

The simplest thing you can do is create a screen that receives the day of the week, the date and the day. you call the screen and pass it the data you want to show. but if your game needs to control events per day you will have to implement a calendar. This is an example of what can be done with the...
by Moshibit
Thu Aug 27, 2020 8:10 pm
Forum: Ren'Py Cookbook
Topic: Japanese ADV Interaction Menu
Replies: 4
Views: 1743

Re: Japanese ADV Interaction Menu

Hello, good job, I really liked this system, I did not know the way in which Japanese visual novels were made before, it is very interesting, thanks for sharing.
by Moshibit
Wed Aug 26, 2020 11:29 am
Forum: Ren'Py Questions and Announcements
Topic: PLEASE HELP! A Teaching Feeling-styled game
Replies: 2
Views: 332

Re: PLEASE HELP! A Teaching Feeling-styled game

if what you need is to recruit people. there is a sub forum for that viewforum.php?f=58
by Moshibit
Wed Aug 26, 2020 8:12 am
Forum: Ren'Py Questions and Announcements
Topic: PLEASE HELP! A Teaching Feeling-styled game
Replies: 2
Views: 332

Re: PLEASE HELP! A Teaching Feeling-styled game

Hello, there is no framework that makes it easier for you to make a game like this, however there are tutorials and framworks in the cookbook forum that can help you, you will have to refer to them to make a game based on Teaching Feeling. Keep in mind that you have to work on the features. here are...
by Moshibit
Tue Aug 25, 2020 3:44 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Timed Choice Menus with timeout random choice
Replies: 1
Views: 241

Re: Timed Choice Menus with timeout random choice

solution screen choice(items): style_prefix "choice" default randchoice = renpy.random.choice(items) vbox: for i in items: textbutton i.caption action i.action: bar: xalign 0.5 ypos 400 xsize 740 value AnimatedValue(old_value=0.0, value=1.0, range=1.0, delay=timeout) timer timeout action randchoice....
by Moshibit
Tue Aug 25, 2020 1:19 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Timed Choice Menus with timeout random choice
Replies: 1
Views: 241

[SOLVED] Timed Choice Menus with timeout random choice

Hi, I've tried to make the choice menu pick a random choice when time runs out, but it doesn't work, always choose the first option. Can you help me? This is what I have. I have relied on this tutorial: tutorial . Thank you in advance for your help. screen choice(items): style_prefix "choice" defaul...
by Moshibit
Sun Jul 05, 2020 10:08 pm
Forum: Ren'Py Cookbook
Topic: Mark chosen choices
Replies: 2
Views: 908

Mark chosen choices

An important part of the visual novels are the choices, I consider that the player has the right to know which choices he has already chosen. Here is a simple script to change the text color of the chosen choices in a viusal novel. Modify the screens.rpy script screen choice(items): style_prefix "ch...