Search found 17 matches

by fishghost
Fri Aug 19, 2022 4:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Browser version of game not playing sound or voice files
Replies: 6
Views: 882

Re: Browser version of game not playing sound or voice files

Tested on both chrome and firefox, and I'm not seeing anything audio related being flagged in the browser console. The issue was consistent with .wav files as well in both browsers, and in all cases, starting the game over allowed voice lines to play properly, but only if those lines had been access...
by fishghost
Fri Aug 19, 2022 1:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Browser version of game not playing sound or voice files
Replies: 6
Views: 882

Browser version of game not playing sound or voice files

Hi there! Trying to put a browser version of our demo together for our itch page, but for whatever reason, sound and voice files aren't playing. (Music is) Originally, one shot audio and voice files were in a .wav format, while music and looping sounds were in .ogg. For the web version, I converted ...
by fishghost
Sat Apr 23, 2022 9:19 am
Forum: Ren'Py Questions and Announcements
Topic: [BUG] Variables no longer defined after repeated reloading
Replies: 1
Views: 344

[BUG] Variables no longer defined after repeated reloading

Hey folks — One of our players is running into a niche issue, where if they repeatedly reload at a choice menu, they'll get error messages claiming certain speakers or variables aren't defined. This can't be true, as to reach the points in the game our player reached they would have had to interact ...
by fishghost
Mon Aug 09, 2021 3:29 pm
Forum: Ren'Py Questions and Announcements
Topic: How can I map scrolling a viewport to a button press?
Replies: 0
Views: 1344

How can I map scrolling a viewport to a button press?

We redesigned decision menus in our game to sit inside a viewport in our textbox so they don't obstruct our art. The means that for menus with more than a couple of decisions, we use a scrollbar to navigate the viewport.(Example image attached) This is all well and good if you're using a keyboard an...
by fishghost
Mon Jun 14, 2021 7:50 am
Forum: Completed Games
Topic: Scarlet Hollow Episodes 1 and 2 [Horror] [Romance] [Mystery] [LGBTQ+]
Replies: 0
Views: 2777

Scarlet Hollow Episodes 1 and 2 [Horror] [Romance] [Mystery] [LGBTQ+]

Our horror visual novel Scarlet Hollow just entered Steam Early Access, with Episodes 1 and 2 of a planned 7 now fully released and ready to play! Art is hand-drawn and story is co-written by the wonderful Abby Howard (Junior Scientist Power Hour, The Last Halloween) https://store.steampowered.com/a...
by fishghost
Fri Jun 05, 2020 5:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Animated background stops animating upon loading a save game
Replies: 3
Views: 411

Re: Animated background stops animating upon loading a save game

Reconstructing the animation in engine via ATL (instead of loading in a video) fixed the issue.
by fishghost
Fri Jun 05, 2020 8:11 am
Forum: Ren'Py Questions and Announcements
Topic: Animated background stops animating upon loading a save game
Replies: 3
Views: 411

Re: Animated background stops animating upon loading a save game

Unfortunately running into the same issue with 'show'.
by fishghost
Thu Jun 04, 2020 1:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Animated background stops animating upon loading a save game
Replies: 3
Views: 411

Animated background stops animating upon loading a save game

We're trying to have animated backgrounds in our game, and are using webm files to accomplish this. It's all working well and good until I tried to load a save game file from the middle of one of these scenes. The animation plays for a second, and then stops looping. Any advice? Here's the code I'm ...
by fishghost
Fri May 01, 2020 6:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Is it possible to make toggle-able imagebuttons?
Replies: 2
Views: 342

Re: Is it possible to make toggle-able imagebuttons?

This worked, except the logic is backwards on which action comes first.

Thanks so much! Many headaches averted.
by fishghost
Sat Apr 25, 2020 4:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Is it possible to make toggle-able imagebuttons?
Replies: 2
Views: 342

Is it possible to make toggle-able imagebuttons?

I'm working on a character creation screen where you select a couple of traits from a list of six. Ideally I'd like to make it so that once you've clicked a trait's imagebutton to select it, you can click a second time to deselect it, but I'm having a hard time finding anything of the sort in the do...
by fishghost
Fri Apr 17, 2020 9:34 pm
Forum: Ren'Py Questions and Announcements
Topic: How to reduce lag with a custom cursor?
Replies: 1
Views: 327

Re: How to reduce lag with a custom cursor?

Upon further testing, it looks like this is only an issue on my Mac partition. Has anyone else run into similar problems on Mac? Is there a good work around?
by fishghost
Fri Apr 17, 2020 4:53 pm
Forum: Ren'Py Questions and Announcements
Topic: How to reduce lag with a custom cursor?
Replies: 1
Views: 327

How to reduce lag with a custom cursor?

Hi all. I tried using config.mouse to implement my custom cursor, but it's been causing some really wild lag spikes whenever an imagemap is on screen. Any advice? The code i'm using for the cursor is pretty straightforward and the file size for the image is only 3kb, so I have no idea what's going o...
by fishghost
Mon Apr 13, 2020 1:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Best way to use imagemap for character creation screen?
Replies: 3
Views: 391

Re: Best way to use imagemap for character creation screen?

That makes a lot of sense. I'll try and get a version working in the next day or two and share what it looks like!
by fishghost
Sun Apr 12, 2020 5:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Best way to use imagemap for character creation screen?
Replies: 3
Views: 391

Best way to use imagemap for character creation screen?

Hi all, Pretty new to this engine so sorry if I'm missing something obvious here. As part of the character creation process for the game I'm working on, I'd like to create a screen where a player selects two character traits out of a list of 6. Is there a cleaner way of toggling selections on and of...