Search found 17 matches
- Sun Aug 21, 2022 10:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Browser version of game not playing sound or voice files
- Replies: 6
- Views: 882
- Fri Aug 19, 2022 4:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Browser version of game not playing sound or voice files
- Replies: 6
- Views: 882
Re: Browser version of game not playing sound or voice files
Tested on both chrome and firefox, and I'm not seeing anything audio related being flagged in the browser console. The issue was consistent with .wav files as well in both browsers, and in all cases, starting the game over allowed voice lines to play properly, but only if those lines had been access...
- Fri Aug 19, 2022 1:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Browser version of game not playing sound or voice files
- Replies: 6
- Views: 882
Browser version of game not playing sound or voice files
Hi there! Trying to put a browser version of our demo together for our itch page, but for whatever reason, sound and voice files aren't playing. (Music is) Originally, one shot audio and voice files were in a .wav format, while music and looping sounds were in .ogg. For the web version, I converted ...
- Sat Apr 23, 2022 9:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: [BUG] Variables no longer defined after repeated reloading
- Replies: 1
- Views: 344
[BUG] Variables no longer defined after repeated reloading
Hey folks — One of our players is running into a niche issue, where if they repeatedly reload at a choice menu, they'll get error messages claiming certain speakers or variables aren't defined. This can't be true, as to reach the points in the game our player reached they would have had to interact ...
- Mon Aug 09, 2021 3:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I map scrolling a viewport to a button press?
- Replies: 0
- Views: 1344
How can I map scrolling a viewport to a button press?
We redesigned decision menus in our game to sit inside a viewport in our textbox so they don't obstruct our art. The means that for menus with more than a couple of decisions, we use a scrollbar to navigate the viewport.(Example image attached) This is all well and good if you're using a keyboard an...
- Mon Jun 14, 2021 7:50 am
- Forum: Completed Games
- Topic: Scarlet Hollow Episodes 1 and 2 [Horror] [Romance] [Mystery] [LGBTQ+]
- Replies: 0
- Views: 2777
Scarlet Hollow Episodes 1 and 2 [Horror] [Romance] [Mystery] [LGBTQ+]
Our horror visual novel Scarlet Hollow just entered Steam Early Access, with Episodes 1 and 2 of a planned 7 now fully released and ready to play! Art is hand-drawn and story is co-written by the wonderful Abby Howard (Junior Scientist Power Hour, The Last Halloween) https://store.steampowered.com/a...
- Fri Jun 05, 2020 5:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Animated background stops animating upon loading a save game
- Replies: 3
- Views: 411
Re: Animated background stops animating upon loading a save game
Reconstructing the animation in engine via ATL (instead of loading in a video) fixed the issue.
- Fri Jun 05, 2020 8:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Animated background stops animating upon loading a save game
- Replies: 3
- Views: 411
Re: Animated background stops animating upon loading a save game
Unfortunately running into the same issue with 'show'.
- Thu Jun 04, 2020 1:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Animated background stops animating upon loading a save game
- Replies: 3
- Views: 411
Animated background stops animating upon loading a save game
We're trying to have animated backgrounds in our game, and are using webm files to accomplish this. It's all working well and good until I tried to load a save game file from the middle of one of these scenes. The animation plays for a second, and then stops looping. Any advice? Here's the code I'm ...
- Fri May 01, 2020 6:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to make toggle-able imagebuttons?
- Replies: 2
- Views: 342
Re: Is it possible to make toggle-able imagebuttons?
This worked, except the logic is backwards on which action comes first.
Thanks so much! Many headaches averted.
Thanks so much! Many headaches averted.
- Sat Apr 25, 2020 4:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to make toggle-able imagebuttons?
- Replies: 2
- Views: 342
Is it possible to make toggle-able imagebuttons?
I'm working on a character creation screen where you select a couple of traits from a list of six. Ideally I'd like to make it so that once you've clicked a trait's imagebutton to select it, you can click a second time to deselect it, but I'm having a hard time finding anything of the sort in the do...
- Fri Apr 17, 2020 9:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to reduce lag with a custom cursor?
- Replies: 1
- Views: 327
Re: How to reduce lag with a custom cursor?
Upon further testing, it looks like this is only an issue on my Mac partition. Has anyone else run into similar problems on Mac? Is there a good work around?
- Fri Apr 17, 2020 4:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to reduce lag with a custom cursor?
- Replies: 1
- Views: 327
How to reduce lag with a custom cursor?
Hi all. I tried using config.mouse to implement my custom cursor, but it's been causing some really wild lag spikes whenever an imagemap is on screen. Any advice? The code i'm using for the cursor is pretty straightforward and the file size for the image is only 3kb, so I have no idea what's going o...
- Mon Apr 13, 2020 1:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Best way to use imagemap for character creation screen?
- Replies: 3
- Views: 391
Re: Best way to use imagemap for character creation screen?
That makes a lot of sense. I'll try and get a version working in the next day or two and share what it looks like!
- Sun Apr 12, 2020 5:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Best way to use imagemap for character creation screen?
- Replies: 3
- Views: 391
Best way to use imagemap for character creation screen?
Hi all, Pretty new to this engine so sorry if I'm missing something obvious here. As part of the character creation process for the game I'm working on, I'd like to create a screen where a player selects two character traits out of a list of 6. Is there a cleaner way of toggling selections on and of...