Search found 19 matches
- Sat Nov 16, 2019 3:30 pm
- Forum: Ren'Py Cookbook
- Topic: Simple minigames (Screen Language only).
- Replies: 130
- Views: 111471
Re: Simple minigames (Screen Language only).
Splendid. Thanks Alex
- Sat Nov 16, 2019 11:01 am
- Forum: Ren'Py Cookbook
- Topic: Simple minigames (Screen Language only).
- Replies: 130
- Views: 111471
Re: Simple minigames (Screen Language only).
Is there a simple way to freeze the timer upon completion of the memoria game, so as to increase the player's prize depending on how well they have done?
- Fri Nov 08, 2019 10:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there a way to set the python calendar to a specific time mid game
- Replies: 7
- Views: 1023
Re: Is there a way to set the python calendar to a specific time mid game
Yes you are right, I should have called it the python datetime module I was hoping that once the clock had been set using the initial "default" date, that it might have been possible to specify a new date or time after the game commences. If this is going to be impossible then either it wo...
- Fri Nov 08, 2019 2:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there a way to set the python calendar to a specific time mid game
- Replies: 7
- Views: 1023
Re: Is there a way to set the python calendar to a specific time mid game
Hello Papillon.
I have based my calendar on Remix's "scarily simple calendar"
viewtopic.php?f=51&t=51632&p=494708&hil ... me#p494708
I have based my calendar on Remix's "scarily simple calendar"
viewtopic.php?f=51&t=51632&p=494708&hil ... me#p494708
- Fri Nov 08, 2019 2:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [ Solved ]First frame of animation stays in background
- Replies: 5
- Views: 809
Re: First frame of animation stays in background
Thanks Papillion After four hours of going mad with this, I finally worked out what was causing it. And I feel stupid. I had postworked all 33 frames to remove blemishes and was working close up. I didn't realise I had frame 1 as a layer behind all the images. So I was frantically trying to find out...
- Fri Nov 08, 2019 1:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there a way to set the python calendar to a specific time mid game
- Replies: 7
- Views: 1023
Re: Is there a way to set the python calendar to a specific time mid game
Thank-you Isobellesophia, but I don't want to check the time variable, I want to manually alter it to a specific time.
- Fri Nov 08, 2019 12:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there a way to set the python calendar to a specific time mid game
- Replies: 7
- Views: 1023
Is there a way to set the python calendar to a specific time mid game
I was wondering if there is a line of code which could set the python calendar to a specific time. The instance where this would be most useful would be when the player character goes to sleep. So instead of advancing a number of hours, you wake at 8am. Alternatively you could have an option of wait...
- Thu Nov 07, 2019 8:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [ Solved ]First frame of animation stays in background
- Replies: 5
- Views: 809
Re: First frame of animation stays in background
Unfortunately it is just the same. Thank you though
- Thu Nov 07, 2019 8:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [ Solved ]First frame of animation stays in background
- Replies: 5
- Views: 809
[ Solved ]First frame of animation stays in background
I have a repeating animation which is leaving the first frame permanently behind the image. It is such a simple piece of code that I am quite stumped as to what might be causing it. image william_animation: "william_anim1/will_anim1_01.png" 0.1 "william_anim1/will_anim1_02.png" 0...
- Sat Nov 02, 2019 8:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] World maps. Imagemap or screen with imagebuttons?
- Replies: 2
- Views: 574
Re: World maps. Imagemap or screen with imagebuttons?
Thank you XxrenxX. That was very helpful. I thought it would be something obvious.
- Fri Nov 01, 2019 9:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] World maps. Imagemap or screen with imagebuttons?
- Replies: 2
- Views: 574
[Solved] World maps. Imagemap or screen with imagebuttons?
At the moment I have a map of a village with several buildings showing as hotspots on an imagemap. Fairly straightforward. I would like to have building become hoverable when certain story stages are met. As a novice at programming, I believe showif can only be used in screens. So should I be using ...
- Wed Oct 30, 2019 9:33 pm
- Forum: Ren'Py Cookbook
- Topic: RPG Battle System/Other Misc Features
- Replies: 6
- Views: 6891
Re: RPG Battle System/Other Misc Features
Thank you so much for this Dragonaqua. I have been playing with this for most of the last three days and have reworked it for my own game.(and learnt a lot along the way) Adding my own ui and adding things like stamina for melee combat has been a fun challenge. My next challenge will be to add some ...
- Sun Oct 27, 2019 3:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] displaying dialogue conditional upon a variable
- Replies: 3
- Views: 566
Re: displaying dialogue conditional upon a variable
Thank you so much. I feel totally stupid now. I was overthinking it. And of course the else is optional so it can be just a one liner.
- Sun Oct 27, 2019 2:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] displaying dialogue conditional upon a variable
- Replies: 3
- Views: 566
[Solved] displaying dialogue conditional upon a variable
I was wondering if there is an easy way to have lines of dialogue only display if a variable is set to true. An obvious example would be to skip lines of introduction if this is not the first time the characters have spoken to each other. I have not had any joy trying to use showif so any ideas woul...
- Sun Oct 27, 2019 7:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Fudged] Help with scarily simple game calendar
- Replies: 1
- Views: 547
Re: Help with scarily simple game calendar
I think I shall accept defeat on this. I have worked out an easy fudge which will work fine. I just removed the year from the def __init__ line and the %Y then inserted a fixed year into the output display. My game should only take a month or two anyway so that does it. :D "[gt] 1472 ( [gt.tod]...