Search found 6 matches
- Sat Nov 09, 2019 12:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can anyone "fix" this Save/load game system to not popup a box before saving?
- Replies: 1
- Views: 530
Re: Can anyone "fix" this Save/load game system to not popup a box before saving?
After one hour I manage to get "nearly" the wanted result but alas a big screen come up. So game "save" without popping up the testbox, but it's very hard to escape the box-loop. So I guess anyone that actually know coding (unlike me) can fix this issue? screen slots_note(slot): ...
- Fri Nov 08, 2019 11:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can anyone "fix" this Save/load game system to not popup a box before saving?
- Replies: 1
- Views: 530
Can anyone "fix" this Save/load game system to not popup a box before saving?
Hello, this great save/load system with a delete function is very nice, but the "forced" popup box as one is "saving the game" is irritating. Can anyone of you who is a master on coding disable the "save box" that ask for description of the savegame so the system will w...
- Fri Nov 08, 2019 8:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to add "im.matrix.saturation" to the original buttons?
- Replies: 0
- Views: 493
How to add "im.matrix.saturation" to the original buttons?
Hello all, I would just love to implement this "im.matrix.saturation" over to the original Ren'py buttons without making lots of new code for a button every time I need it. Here is the code I want to use on the original Ren'py buttons in gui.rpy and screens.rpy: define over = im.matrix.sat...
- Tue Nov 05, 2019 1:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Character Creation Stats Menu
- Replies: 1
- Views: 532
Character Creation Stats Menu
Hello all! I would love to implement a Character Creation Stats menu in my VN. Sadly I am too bad at coding to make something useful out of this: default total_points = 10 default strength_points = 0 default dexterity_points = 0 python: def add_stat(stat): if total_points > 0: setattr(store, stat, s...
- Mon Nov 04, 2019 8:04 pm
- Forum: Ren'Py Cookbook
- Topic: Encyclopaedia / Bestiary Framework
- Replies: 118
- Views: 63274
Re: Encyclopaedia / Bestiary Framework
Hello and thanks for this wonderful Encyclopaedia I might have missed it, but is there any way from an: action ShowMenu("encyclopaedia_list", your_new_encyclopaedia ) possible to get a direct link instead to one of your entries in the Encyclopaedia, lets say: about_dune It works perfect in...
- Mon Nov 04, 2019 4:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character creation menu (Stats)
- Replies: 4
- Views: 2076
Re: Character creation menu (Stats)
Hello. I am making a Character Creation Screen for my first VN. And I would love to implement something like what's partly explained in the above post but for that to work I would need a finished example i.e. a code that I just can paste into a NEW ren'py project and test around with. So what I need...