Search found 15 matches
- Thu Jun 11, 2020 4:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Jump somewhere without label or named menu?
- Replies: 1
- Views: 233
[Solved] Jump somewhere without label or named menu?
Sometimes I find myself thinking, dang, I really want to jump somewhere without having to make a completely new label for it (I like to collapse all my labels because I need to go back and forth in the script a lot) - Is there some way to do that? I know I can make a menu, name it, and jump back to ...
- Thu Jun 11, 2020 11:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Textbutton set variable instead of jumping label?
- Replies: 1
- Views: 255
[Solved] Textbutton set variable instead of jumping label?
screen colorscreen(): add "images/boxes/boxes.png" vbox: textbutton "blue" action Jump("blue"): xpos 200 ypos 600 label blue: $ color = "Blue" Is there an easier way of doing this? Cuz I read through a bunch of textbutton stuff about actions, and if it was ex...
- Tue Jun 09, 2020 9:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Change self-voicing voice?
- Replies: 2
- Views: 293
Re: change self-voicing voice?
usually by now (40 views on the post) there'd be an answer, so I'm guessing either nobody knows how to do it, because self-voicing isn't exactly an important part of game making, or because it's not possible to do. it's fine either way, it's not something I *need,* just thought it'd be nifty. - eith...
- Sun Jun 07, 2020 9:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Change How Self-Voicing Pronounces Words?
- Replies: 12
- Views: 1774
Re: Change How Self-Voicing Pronounces Words?
the biggest problem here is, that it doesn't care about the name of the person speaking.
so if Hermione is speaking, it will read the name as Hermione, and then change it to Emma Watson when she says it.
so if Hermione is speaking, it will read the name as Hermione, and then change it to Emma Watson when she says it.
- Sat Jun 06, 2020 7:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Change self-voicing voice?
- Replies: 2
- Views: 293
[Solved] Change self-voicing voice?
You know that self-voice function Renpy has, where if you press "V" a bot will read text aloud for you? I wanna know if it's possible to change the voice per character, so: 1: is there a different gendered bot in renpy already? (the default one for me is a woman, but i read somewhere someo...
- Wed May 27, 2020 10:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Turn conversation into a variable?
- Replies: 1
- Views: 297
[Solved] Turn conversation into a variable?
Aight so, I want to make this code as simple to repeat as I can, it gets a bit annoying having to copy paste a conversation a bunch of times if there's an easier way. So I've been wondering, is there some sort of way to turn a conversation into something that's really easy to call? (gonna show you s...
- Tue May 26, 2020 7:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Move side image to right side?
- Replies: 1
- Views: 260
[Solved] Move side image to right side?
By default side images assigned to a character is shown at the left side, in front of the dialog box, because it's typically used for the main character. Thing is, sometimes I need to cover most of the screen with other stuff, so I need to be able to keep showing facial expressions of everyone. I th...
- Sun May 24, 2020 2:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Input menu, go to a new result?
- Replies: 3
- Views: 317
Re: Input menu, go to a new result?
hell, you're a life saver for reals, thank you so much, I would've never figured this out on my own. MVP! i really appreciate the help! it took me a bit to understand, and i had to line it up next to my own code and try to figure out what you'd changed, but when i finally realized, wow. thank you th...
- Sun May 24, 2020 7:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Input menu, go to a new result?
- Replies: 3
- Views: 317
[Solved] Input menu, go to a new result?
Sorry for the vague title, not sure how to phrase it. I already know which part breaks the code, but I don't know how to fix it... So lemme just show you and explain it. label user123: $ user1_input = renpy.input(prompt = "Input code. To leave, enter '0'", allow="1234567890") $ u...
- Sun Jan 19, 2020 12:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Make a prompt box like Mettaton's essay
- Replies: 3
- Views: 454
Re: Make a prompt box like Mettaton's essay
Well, im pretty sure you were talking about if statements. Yep, just didn't know how to write them, haha. Thank you so much! I really appreciate it :D One problem though... what if the person types "he's a fish person or something" then it's wrong because you wrote "he's a" &quo...
- Sat Jan 18, 2020 5:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Make a prompt box like Mettaton's essay
- Replies: 3
- Views: 454
Make a prompt box like Mettaton's essay
If you've played Undertale and fought against Mettaton, at some point in his battle there'll be this thing where the player has to type in stuff. If you write "has pretty legs" he will respond to the "leg" part of it with something like "Yes, leg is the correct answer."...
- Fri Nov 22, 2019 5:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Voting for someone based on a percentage?
- Replies: 7
- Views: 821
Re: Voting for someone based on a percentage?
wow, thank you so much! edit: (for anyone else that may need this): that count thing confused me a bit, so i kinda broke the code until i figured out i actually needed it to be there (when it's not there i guess it just always goes to a? anyway i set the count to +=5 instead of removing it, and ever...
- Thu Nov 21, 2019 3:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Voting for someone based on a percentage?
- Replies: 7
- Views: 821
Re: Voting for someone based on a percentage?
def voting(): if votes == []: votes = ['a','b','c'] #to prevent an error if the list is empty. renpy.jump('won'+renpy.random.choice(votes)) this part causes this error: file "game/scriptvote.rpy", line 7: Tab characters are not allowed in Ren'Py scripts. line seven being "if votes == ...
- Wed Nov 20, 2019 9:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Voting for someone based on a percentage?
- Replies: 7
- Views: 821
Re: Voting for someone based on a percentage?
Hey, I really appreciate this, and although it doesn't work at all, now I know what other information i should probably give to actually find the solution to my problem (my bad, really though, thank you for even trying at all :D) okay so, you've set up all this stuff that shows us how many points pe...
- Wed Nov 20, 2019 3:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Voting for someone based on a percentage?
- Replies: 7
- Views: 821
[Solved] Voting for someone based on a percentage?
okay so, i have 4 characters that can be voted for let’s just call them A, B, C and D the player must convince other people to vote for someone specific. $ votea = 0 $ voteb = 0 $ votec = 0 $ voted = 0 player “You should vote for B” $ voteb += 1 throughout the whole thing different characters will g...