Search found 24 matches
- Mon May 29, 2023 2:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: If statement using multiple languages
- Replies: 3
- Views: 139
Re: If statement using multiple languages
Thank you SO much to both of you!! All solved!
- Sun May 28, 2023 1:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: If statement using multiple languages
- Replies: 3
- Views: 139
If statement using multiple languages
Hi! Quite a noob here and English is not my language so please go easy on me (〃▽〃) So I added this to my game : vbox: style_prefix "radio" textbutton "English" action Language(None) textbutton "Español" action Language("español") And when I select "Españo...
- Tue Sep 27, 2022 9:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Make player-customizable keymaps in settings
- Replies: 0
- Views: 483
Make player-customizable keymaps in settings
Hello everyone! I would like to give the possibility to the player to set the keys they prefer. For example having an option in the settings that says "right click" and then the possibility to choose between for example "go to save screen" or "hide text". I ask this bec...
- Thu Jul 21, 2022 9:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Different sounds on "check" textbuttons
- Replies: 4
- Views: 498
Re: Different sounds on "check" textbuttons
Thank you so much!
- Wed Jul 20, 2022 6:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: Different sounds on "check" textbuttons
- Replies: 4
- Views: 498
Re: Different sounds on "check" textbuttons
Hi and thank you! I tried and pasted the code but it gave me this error : File "game/screens.rpy", line 2823, in <module> if _preferences.skip == "seen": AttributeError: 'Preferences' object has no attribute 'skip' I know I'm probably missing something extremely simple.
- Tue Jul 19, 2022 2:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Different sounds on "check" textbuttons
- Replies: 4
- Views: 498
Different sounds on "check" textbuttons
Hello everyone. I have a textbutton with style_prefix "check" and activate_sound in it. However, I would like to have two different sounds, one when I activate the option and one when I deactivate it. Let me explain better : vbox: style_prefix "check" textbutton "Unseen text...
- Mon Jun 20, 2022 1:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: Windows/mac versions and build
- Replies: 0
- Views: 945
Windows/mac versions and build
Hello everyone. I haven't found any other similar questions. I'm creating a fairly simple vn and wanted to have a version for both windows and mac so that I can get different people to play it but I don't have a mac to see if the game works on. Can I build the windows version and be sure the mac one...
- Tue Jul 14, 2020 3:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Text style preview in options.
- Replies: 2
- Views: 389
Re: Text style preview in options.
I'm away from the PC so I can't test this but, the easiest would be just adding the text preview somewhere in the preferences screen and specifing it's style to be the same as dialogue. text "This is a preview text" style 'say_dialogue' If you only need to display the changed size you cou...
- Sun Jul 12, 2020 4:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Text style preview in options.
- Replies: 2
- Views: 389
Text style preview in options.
Hi! I'm still inexperienced with Python and there's one thing that even after several attempts I can't do it. In the options of my game I wanted to put the possibility to change the font size of the in-game text. I added this: renpy.register_style_preference("text", "normal", sty...
- Wed Apr 08, 2020 6:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: Master volume
- Replies: 9
- Views: 704
Re: Master volume
Thanks to both of you! Yes, you are right, it wasn't particularly difficult but I'm still not good enough to always find the solution by myself. Thanks again!
- Wed Apr 08, 2020 4:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Master volume
- Replies: 9
- Views: 704
Re: Master volume
I linked both because I wasn't sure what you wanted. Have you tried PauseAudio? Yes but even that didn't help me because when I use PauseAudio("music", value=True) it stops the audio at a specific point and when I use PauseAudio("music", value=False) it resumes from that specifi...
- Wed Apr 08, 2020 4:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Master volume
- Replies: 9
- Views: 704
Re: Master volume
https://www.renpy.org/doc/html/screen_actions.html#PauseAudio https://www.renpy.org/doc/html/screen_actions.html#ToggleMute Thanks for the reply but this doesn't help me. ToggleMute stops the music from playing, and when you turn up the volume again, the music restart from the beginning. I want the...
- Wed Apr 08, 2020 2:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Master volume
- Replies: 9
- Views: 704
Re: Master volume
This is possible... but it would require some custom GUI code. As a game player, I find it really nice to be able to adjust voice, music, and SFX volumes separately -- sometimes I want to make sure I can hear the voices, or turn them off if they're annoying, or turn off the music if it's really rep...
- Mon Apr 06, 2020 11:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Master volume
- Replies: 9
- Views: 704
Master volume
Hi! There's a way to add a master volume bar in the preferences?
The textbutton "Mute All" in the default renpy preferences does stop all the channels but I do not want that, I just want to control all of them with one bar or button. Sorry for my bad english
The textbutton "Mute All" in the default renpy preferences does stop all the channels but I do not want that, I just want to control all of them with one bar or button. Sorry for my bad english
- Mon Mar 30, 2020 5:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: Avoid overlapping of sounds.
- Replies: 2
- Views: 328
Re: Avoid overlapping of sounds.
Thank you!!!