Search found 24 matches

by Pandar
Mon May 29, 2023 2:48 pm
Forum: Ren'Py Questions and Announcements
Topic: If statement using multiple languages
Replies: 3
Views: 139

Re: If statement using multiple languages

Thank you SO much to both of you!! All solved!
by Pandar
Sun May 28, 2023 1:59 pm
Forum: Ren'Py Questions and Announcements
Topic: If statement using multiple languages
Replies: 3
Views: 139

If statement using multiple languages

Hi! Quite a noob here and English is not my language so please go easy on me (〃▽〃) So I added this to my game : vbox: style_prefix "radio" textbutton "English" action Language(None) textbutton "Español" action Language("español") And when I select "Españo...
by Pandar
Tue Sep 27, 2022 9:43 am
Forum: Ren'Py Questions and Announcements
Topic: Make player-customizable keymaps in settings
Replies: 0
Views: 483

Make player-customizable keymaps in settings

Hello everyone! I would like to give the possibility to the player to set the keys they prefer. For example having an option in the settings that says "right click" and then the possibility to choose between for example "go to save screen" or "hide text". I ask this bec...
by Pandar
Wed Jul 20, 2022 6:19 am
Forum: Ren'Py Questions and Announcements
Topic: Different sounds on "check" textbuttons
Replies: 4
Views: 498

Re: Different sounds on "check" textbuttons

Hi and thank you! I tried and pasted the code but it gave me this error : File "game/screens.rpy", line 2823, in <module> if _preferences.skip == "seen": AttributeError: 'Preferences' object has no attribute 'skip' I know I'm probably missing something extremely simple.
by Pandar
Tue Jul 19, 2022 2:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Different sounds on "check" textbuttons
Replies: 4
Views: 498

Different sounds on "check" textbuttons

Hello everyone. I have a textbutton with style_prefix "check" and activate_sound in it. However, I would like to have two different sounds, one when I activate the option and one when I deactivate it. Let me explain better : vbox: style_prefix "check" textbutton "Unseen text...
by Pandar
Mon Jun 20, 2022 1:13 am
Forum: Ren'Py Questions and Announcements
Topic: Windows/mac versions and build
Replies: 0
Views: 945

Windows/mac versions and build

Hello everyone. I haven't found any other similar questions. I'm creating a fairly simple vn and wanted to have a version for both windows and mac so that I can get different people to play it but I don't have a mac to see if the game works on. Can I build the windows version and be sure the mac one...
by Pandar
Tue Jul 14, 2020 3:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Text style preview in options.
Replies: 2
Views: 389

Re: Text style preview in options.

I'm away from the PC so I can't test this but, the easiest would be just adding the text preview somewhere in the preferences screen and specifing it's style to be the same as dialogue. text "This is a preview text" style 'say_dialogue' If you only need to display the changed size you cou...
by Pandar
Sun Jul 12, 2020 4:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Text style preview in options.
Replies: 2
Views: 389

Text style preview in options.

Hi! I'm still inexperienced with Python and there's one thing that even after several attempts I can't do it. In the options of my game I wanted to put the possibility to change the font size of the in-game text. I added this: renpy.register_style_preference("text", "normal", sty...
by Pandar
Wed Apr 08, 2020 6:36 am
Forum: Ren'Py Questions and Announcements
Topic: Master volume
Replies: 9
Views: 704

Re: Master volume

Thanks to both of you! Yes, you are right, it wasn't particularly difficult but I'm still not good enough to always find the solution by myself. Thanks again!
by Pandar
Wed Apr 08, 2020 4:29 am
Forum: Ren'Py Questions and Announcements
Topic: Master volume
Replies: 9
Views: 704

Re: Master volume

I linked both because I wasn't sure what you wanted. Have you tried PauseAudio? Yes but even that didn't help me because when I use PauseAudio("music", value=True) it stops the audio at a specific point and when I use PauseAudio("music", value=False) it resumes from that specifi...
by Pandar
Wed Apr 08, 2020 4:05 am
Forum: Ren'Py Questions and Announcements
Topic: Master volume
Replies: 9
Views: 704

Re: Master volume

https://www.renpy.org/doc/html/screen_actions.html#PauseAudio https://www.renpy.org/doc/html/screen_actions.html#ToggleMute Thanks for the reply but this doesn't help me. ToggleMute stops the music from playing, and when you turn up the volume again, the music restart from the beginning. I want the...
by Pandar
Wed Apr 08, 2020 2:47 am
Forum: Ren'Py Questions and Announcements
Topic: Master volume
Replies: 9
Views: 704

Re: Master volume

This is possible... but it would require some custom GUI code. As a game player, I find it really nice to be able to adjust voice, music, and SFX volumes separately -- sometimes I want to make sure I can hear the voices, or turn them off if they're annoying, or turn off the music if it's really rep...
by Pandar
Mon Apr 06, 2020 11:15 am
Forum: Ren'Py Questions and Announcements
Topic: Master volume
Replies: 9
Views: 704

Master volume

Hi! There's a way to add a master volume bar in the preferences?
The textbutton "Mute All" in the default renpy preferences does stop all the channels but I do not want that, I just want to control all of them with one bar or button. Sorry for my bad english
by Pandar
Mon Mar 30, 2020 5:10 am
Forum: Ren'Py Questions and Announcements
Topic: Avoid overlapping of sounds.
Replies: 2
Views: 328

Re: Avoid overlapping of sounds.

Thank you!!!