Search found 8 matches

by greay
Tue Aug 18, 2020 3:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Trouble with simple card flip animation
Replies: 5
Views: 295

Re: Trouble with simple card flip animation

oh my god...
thank you.

I could've sworn I tried that. I could've sworn I started with that. But I've been staring at this and shuffling things around for so long that it's all started to blend in with everything. To think that I was so close... :joy:
by greay
Tue Aug 18, 2020 7:17 am
Forum: Ren'Py Questions and Announcements
Topic: Trouble with simple card flip animation
Replies: 5
Views: 295

Trouble with simple card flip animation

After banging my head on this a bunch, I've very nearly got it behaving the way I want it. It's a simple flashcard minigame, with the relevant stuff all isolated so this here is standalone. I want the card to animate in, then (stuff happens), and finally you flip the card over. The card flip is the ...
by greay
Wed Mar 04, 2020 3:10 am
Forum: Ren'Py Questions and Announcements
Topic: playing a sound from a link
Replies: 2
Views: 323

Re: playing a sound from a link

Add something that requires interaction. A pause should do. .... e "First is {a=call:speak_a}あ{/a}. This is an 'a' sound, like in 'father' or 'ball.'" .... label speak_a: play sound "audio/あ.ogg" pause return Ahh, beautiful, that does the trick! That also gives me space where I could add some sort ...
by greay
Tue Mar 03, 2020 5:05 pm
Forum: Ren'Py Questions and Announcements
Topic: playing a sound from a link
Replies: 2
Views: 323

playing a sound from a link

if I wanted to have a bit of dialogue be clickable & play an audio sample, how would I go about that? this is what I have: .... e "First is {a=call:speak_a}あ{/a}. This is an 'a' sound, like in 'father' or 'ball.'" .... label speak_a: play sound "audio/あ.ogg" return While this works, it auto-progress...
by greay
Sun Jan 05, 2020 6:07 pm
Forum: Ren'Py Questions and Announcements
Topic: renpy.log doesn't seem to work on macOS
Replies: 9
Views: 700

Re: renpy.log doesn't seem to work on macOS

moving the SDK folder & application to my home directory doesn't seem to work, unfortunately. I wish there were ... some sort of log I could look at to see what the error precisely is :lol: Absolute paths seem to be the right approach, as a workaround, but that poses another problem – I do need this...
by greay
Tue Dec 31, 2019 5:38 pm
Forum: Ren'Py Questions and Announcements
Topic: renpy.log doesn't seem to work on macOS
Replies: 9
Views: 700

Re: renpy.log doesn't seem to work on macOS

interestingly, if I build a distribution and run the PC build through WINE the logfile appears. But it never shows up running the macOS build.

So it looks like there's a bug with renpy.log on macOS.
by greay
Sun Dec 29, 2019 3:50 am
Forum: Ren'Py Questions and Announcements
Topic: renpy.log doesn't seem to work on macOS
Replies: 9
Views: 700

Re: how do you use renpy.log?

Then when I did not immediately find the log-file in the games folder I ran a search for the pklog.txt-file and I found it directly under the renpy-7.3.2-sdk-folder. This is on a windows-machine. Hope this is helpful to you anyway. Unfortunately, no. :( The file in question is nowhere to be seen in...
by greay
Sun Dec 29, 2019 2:31 am
Forum: Ren'Py Questions and Announcements
Topic: renpy.log doesn't seem to work on macOS
Replies: 9
Views: 700

renpy.log doesn't seem to work on macOS

I've defined config.log in my options.rpy file. But I can't find a file of that name anywhere. I'm on macOS. I've read elsewhere that it's in "the renpy folder" but I don't see anything of the sort in the application's folder, and I can't find anything in ~/Library. Is there another step I need to t...