Search found 9 matches

by Razka
Fri Feb 21, 2020 6:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Managing save slots
Replies: 1
Views: 246

Managing save slots

I'm trying to manage a game with two difficulties, one with many save slots and the other with just one save. To avoid messing with the player saves, I wanted to use 2 page sets: If the difficulty is hard, then you only see one page (let's say page 99) and that page only has 1 save slot. The other s...
by Razka
Mon Feb 03, 2020 10:39 pm
Forum: Creator Discussion
Topic: About copyright
Replies: 10
Views: 1158

Re: About copyright

Very helpful to know, thanks a lot.
I'll be sure and discuss this matter with the artist beforehand.
by Razka
Mon Feb 03, 2020 9:52 pm
Forum: Creator Discussion
Topic: About copyright
Replies: 10
Views: 1158

About copyright

I'm sorry if these will be "easy" questions but I'm having an hard time googling them because they're pretty specific. Let's say I commission an artist to draw my characters, that nobody's ever drawn before, ever. They only exists in my mind and in my text files. Wikipedia says: Copyright protection...
by Razka
Fri Jan 17, 2020 7:37 am
Forum: Ren'Py Questions and Announcements
Topic: "Back" function and menu choices
Replies: 2
Views: 326

Re: "Back" function and menu choices

That didn't work at all for me, it just removed the selected attribute from the menus.
But on the plus side I used that bit to discover all the related functions and I managed to solve it anyway, so thanks!
by Razka
Fri Jan 10, 2020 6:00 am
Forum: Ren'Py Questions and Announcements
Topic: "Back" function and menu choices
Replies: 2
Views: 326

"Back" function and menu choices

I've been testing my game for a while, and I found out that you can apparently use "Back" after you make a choice, and that basically breaks the whole game. For example, if you've got a menu with 2 affection events. You're supposed to just select 1, and I've got some code to check it (basically this...
by Razka
Sun Jan 05, 2020 5:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Player added items?
Replies: 1
Views: 217

Re: Player added items?

I've been doing the exact same stuff in the last few days so I might be able to help. I'm not sure what you mean with "Customize their own items" but you can use simple boolean variables to check wheter the player has it or not. define mcHasCrowbar = False menu: "Should I buy something?" "Crowbar" i...
by Razka
Fri Jan 03, 2020 3:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Can I use "call" for multiple menu choices?
Replies: 11
Views: 560

Re: Can I use "call" for multiple menu choices?

You could do something like this, which uses variables to denote which characters are unlocked (i.e. lens_unlocked ) and then a set to keep track of what's been clicked this time around, this might allow use of a single menu that can be reused throughout the game as more characters are unlocked, or...
by Razka
Thu Jan 02, 2020 10:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Can I use "call" for multiple menu choices?
Replies: 11
Views: 560

Re: Can I use "call" for multiple menu choices?

Thanks, I didn't realise you can assign an id to a menu. This really solved a lot of problems I encountered. The first menu was harder, because affection is an integer and not a boolean and it's not good as a condition. Player must choose only one of those 2, and the shop everytime he wants. I did i...
by Razka
Thu Jan 02, 2020 4:55 pm
Forum: Ren'Py Questions and Announcements
Topic: Can I use "call" for multiple menu choices?
Replies: 11
Views: 560

Can I use "call" for multiple menu choices?

This question is actually two questions: First, let's say I have the following menu: menu: "I have the rest of the day before leaving." "See what Lens is up to.": "wip" jump lensAffection_1 "Let's meet up with Nikki." if nikkiAffection == 1: "wip" jump nikkiAffection_2 "Go shop.": "Let's see what Mo...