Your frame trick worked.
Adding Transform to the menu button throws the "expected statement" error at the transform line.
I would like it to be a style if possible so that if I wanted to update it, I can do it once and not have to change every button.
Search found 29 matches
- Thu Apr 04, 2024 6:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Having some problems with styles
- Replies: 2
- Views: 322
- Thu Apr 04, 2024 8:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Having some problems with styles
- Replies: 2
- Views: 322
Having some problems with styles
I have several problems that I am trying to solve. First one is getting my game to use a style. I have a bright spot in a background under some white text. I would like to give the text box a dark background to make it readable. I've tried setting up a style with the dark background. But the game is...
- Thu Apr 07, 2022 1:02 pm
- Forum: Ren'Py Cookbook
- Topic: Character select screen using imagebuttons
- Replies: 0
- Views: 3142
Character select screen using imagebuttons
I saw an older post for making a character select screen using image maps. I made one using imagebuttons that might be better and more flexible in the long run. Here is the code for the main screen screen CharacterSelect(): tag CharSelection label "Choose your Character" xalign 0.5 hbox: y...
- Thu Jan 27, 2022 12:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Trying to create a character select screen
- Replies: 4
- Views: 705
Re: Trying to create a character select screen
I've been working on the character select screen for a bit and have come across more problems. Here is an updated version of my first character select screen. screen CharacterSelect(): tag CharSelection label "Choose your Character" xalign 0.5 hbox: yalign 0.70 xalign 0.5 imagebutton auto ...
- Sat Jan 01, 2022 2:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Trying to create a character select screen
- Replies: 4
- Views: 705
Re: Trying to create a character select screen
Thank you both for your replies. @Per K Grok I kind of like where you were going. but the sprites are full body and the description text is three lines long. So I would have to have the text overlap the image. I also want to have different effects for the idle and hover states. (Ex: shaded out while...
- Thu Dec 30, 2021 12:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Trying to create a character select screen
- Replies: 4
- Views: 705
Trying to create a character select screen
As the title says, I'm trying to create a character select screen where when the player selects a character, they read a little bit about the character. They can confirm their selection or go back to the selection screen. My goal is to have it appear with a pixelated transition. It would then pixela...
- Fri Dec 03, 2021 12:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can I use Matrixcolor in Composites?
- Replies: 4
- Views: 514
Re: Can I use Matrixcolor in Composites?
That worked. Thank you.
- Thu Dec 02, 2021 9:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can I use Matrixcolor in Composites?
- Replies: 4
- Views: 514
Re: Can I use Matrixcolor in Composites?
You can use HueMatrix: https://www.renpy.org/doc/html/matrixcolor.html#HueMatrix image your_image: "your_image_comp" matrixcolor HueMatrix(40) That works to tint the image. But now how do I overlay the text. The image doesn't show if I add text to the bottom of the code above and the is a...
- Thu Dec 02, 2021 2:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Trying to import character data through Multi-Game Persistence
- Replies: 0
- Views: 713
Trying to import character data through Multi-Game Persistence
As the title says, I want to be able to import my characters in to other games that I will make. Mostly for cameos reasons. Can the MultiPersistent() function do that and if so, how do I go about doing it. Here is a sample of the data I want to port over: ChColor = "#FFFFFF" Ch = Character...
- Thu Dec 02, 2021 2:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can I use Matrixcolor in Composites?
- Replies: 4
- Views: 514
Can I use Matrixcolor in Composites?
I want to have text over a darken picture without having to edit the picture itself. I feel Matrixcolor will be quicker than editing the image itself if I decide to change the image at a later date.
Is there another way to do this if Matrixcolor can't be used in Composites?
Is there another way to do this if Matrixcolor can't be used in Composites?
- Wed Sep 22, 2021 12:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Trying to add Notifications to my game
- Replies: 3
- Views: 696
Re: Trying to add Notifications to my game
Will "not" work next to an or/and? Example: if persistent.credits_seen or not persistent.IntroUnlocked: $ renpy.notify("Inside the Character Studio has been unlocked") $ persistent.IntroUnlocked = True if persistent.credits_seen and not persistent.IntroUnlocked: $ renpy.notify(&q...
- Tue Sep 21, 2021 6:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Trying to add Notifications to my game
- Replies: 3
- Views: 696
Trying to add Notifications to my game
Like the title says, I'm trying to add Notifications to my game. I have an Extras area on my Main Menu and I want to notify my players when they have unlocked bonus content. I also want the notification to show only once. There are a lot of variables though. Mostly if they have to have seen certain ...
- Wed Feb 17, 2021 4:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: adding a colored border around an image
- Replies: 3
- Views: 1431
Re: adding a colored border around an image
It helps a lot.
I don't see the link to the tutorial.
A sample would be good please.
I don't see the link to the tutorial.
A sample would be good please.
- Wed Feb 17, 2021 12:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: adding a colored border around an image
- Replies: 3
- Views: 1431
adding a colored border around an image
I'm adding side images to my game. I want a colored border around each image using the character's defined color. I would prefer to not have to add it to each image. I think I know where to add the code in the say screen. What is the character color variable? Can frames or borders support colors? If...
- Tue Feb 16, 2021 1:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Questions about side images
- Replies: 8
- Views: 962
Re: Questions about side images
@ shin.e.d
Thank you!
That helped out a lot.
Thank you!
That helped out a lot.