Search found 27 matches

by arlj11
Thu Apr 07, 2022 1:02 pm
Forum: Ren'Py Cookbook
Topic: Character select screen using imagebuttons
Replies: 0
Views: 854

Character select screen using imagebuttons

I saw an older post for making a character select screen using image maps. I made one using imagebuttons that might be better and more flexible in the long run. Here is the code for the main screen screen CharacterSelect(): tag CharSelection label "Choose your Character" xalign 0.5 hbox: yalign 0.70...
by arlj11
Thu Jan 27, 2022 12:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Trying to create a character select screen
Replies: 4
Views: 586

Re: Trying to create a character select screen

I've been working on the character select screen for a bit and have come across more problems. Here is an updated version of my first character select screen. screen CharacterSelect(): tag CharSelection label "Choose your Character" xalign 0.5 hbox: yalign 0.70 xalign 0.5 imagebutton auto "Lu %s" ya...
by arlj11
Sat Jan 01, 2022 2:05 am
Forum: Ren'Py Questions and Announcements
Topic: Trying to create a character select screen
Replies: 4
Views: 586

Re: Trying to create a character select screen

Thank you both for your replies. @Per K Grok I kind of like where you were going. but the sprites are full body and the description text is three lines long. So I would have to have the text overlap the image. I also want to have different effects for the idle and hover states. (Ex: shaded out while...
by arlj11
Thu Dec 30, 2021 12:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Trying to create a character select screen
Replies: 4
Views: 586

Trying to create a character select screen

As the title says, I'm trying to create a character select screen where when the player selects a character, they read a little bit about the character. They can confirm their selection or go back to the selection screen. My goal is to have it appear with a pixelated transition. It would then pixela...
by arlj11
Fri Dec 03, 2021 12:08 am
Forum: Ren'Py Questions and Announcements
Topic: Can I use Matrixcolor in Composites?
Replies: 4
Views: 331

Re: Can I use Matrixcolor in Composites?

That worked. Thank you.
by arlj11
Thu Dec 02, 2021 9:59 am
Forum: Ren'Py Questions and Announcements
Topic: Can I use Matrixcolor in Composites?
Replies: 4
Views: 331

Re: Can I use Matrixcolor in Composites?

You can use HueMatrix: https://www.renpy.org/doc/html/matrixcolor.html#HueMatrix image your_image: "your_image_comp" matrixcolor HueMatrix(40) That works to tint the image. But now how do I overlay the text. The image doesn't show if I add text to the bottom of the code above and the is at the bott...
by arlj11
Thu Dec 02, 2021 2:39 am
Forum: Ren'Py Questions and Announcements
Topic: Trying to import character data through Multi-Game Persistence
Replies: 0
Views: 295

Trying to import character data through Multi-Game Persistence

As the title says, I want to be able to import my characters in to other games that I will make. Mostly for cameos reasons. Can the MultiPersistent() function do that and if so, how do I go about doing it. Here is a sample of the data I want to port over: ChColor = "#FFFFFF" Ch = Character("Name", c...
by arlj11
Thu Dec 02, 2021 2:37 am
Forum: Ren'Py Questions and Announcements
Topic: Can I use Matrixcolor in Composites?
Replies: 4
Views: 331

Can I use Matrixcolor in Composites?

I want to have text over a darken picture without having to edit the picture itself. I feel Matrixcolor will be quicker than editing the image itself if I decide to change the image at a later date.

Is there another way to do this if Matrixcolor can't be used in Composites?
by arlj11
Wed Sep 22, 2021 12:28 am
Forum: Ren'Py Questions and Announcements
Topic: Trying to add Notifications to my game
Replies: 3
Views: 309

Re: Trying to add Notifications to my game

Will "not" work next to an or/and? Example: if persistent.credits_seen or not persistent.IntroUnlocked: $ renpy.notify("Inside the Character Studio has been unlocked") $ persistent.IntroUnlocked = True if persistent.credits_seen and not persistent.IntroUnlocked: $ renpy.notify("Inside the Character ...
by arlj11
Tue Sep 21, 2021 6:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Trying to add Notifications to my game
Replies: 3
Views: 309

Trying to add Notifications to my game

Like the title says, I'm trying to add Notifications to my game. I have an Extras area on my Main Menu and I want to notify my players when they have unlocked bonus content. I also want the notification to show only once. There are a lot of variables though. Mostly if they have to have seen certain ...
by arlj11
Wed Feb 17, 2021 4:00 pm
Forum: Ren'Py Questions and Announcements
Topic: adding a colored border around an image
Replies: 3
Views: 344

Re: adding a colored border around an image

It helps a lot.

I don't see the link to the tutorial.

A sample would be good please.
by arlj11
Wed Feb 17, 2021 12:34 pm
Forum: Ren'Py Questions and Announcements
Topic: adding a colored border around an image
Replies: 3
Views: 344

adding a colored border around an image

I'm adding side images to my game. I want a colored border around each image using the character's defined color. I would prefer to not have to add it to each image. I think I know where to add the code in the say screen. What is the character color variable? Can frames or borders support colors? If...
by arlj11
Tue Feb 16, 2021 1:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Questions about side images
Replies: 8
Views: 767

Re: Questions about side images

@ shin.e.d

Thank you!

That helped out a lot.
by arlj11
Tue Feb 02, 2021 3:02 am
Forum: Ren'Py Questions and Announcements
Topic: Questions about side images
Replies: 8
Views: 767

Re: Questions about side images

The sprite sheet efficiency come in the storage area more than processor. One sprite sheet can be smaller than several image files that the sprite sheet replaces. It also means you load one file into memory and not several. If you keep your game script simple, like a basic VN should be, then the pro...
by arlj11
Mon Feb 01, 2021 10:01 am
Forum: Ren'Py Questions and Announcements
Topic: Questions about side images
Replies: 8
Views: 767

Re: Questions about side images

Best practice questions tend general in nature. They can be open to debate because everyone has different ways of doing things. A sprite sheet is where you have several sprites in one image layout in a way that the game just looks at one area of the image when called. it uses crop sections. it saves...