Search found 27 matches
- Thu Apr 07, 2022 1:02 pm
- Forum: Ren'Py Cookbook
- Topic: Character select screen using imagebuttons
- Replies: 0
- Views: 854
Character select screen using imagebuttons
I saw an older post for making a character select screen using image maps. I made one using imagebuttons that might be better and more flexible in the long run. Here is the code for the main screen screen CharacterSelect(): tag CharSelection label "Choose your Character" xalign 0.5 hbox: yalign 0.70...
- Thu Jan 27, 2022 12:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Trying to create a character select screen
- Replies: 4
- Views: 586
Re: Trying to create a character select screen
I've been working on the character select screen for a bit and have come across more problems. Here is an updated version of my first character select screen. screen CharacterSelect(): tag CharSelection label "Choose your Character" xalign 0.5 hbox: yalign 0.70 xalign 0.5 imagebutton auto "Lu %s" ya...
- Sat Jan 01, 2022 2:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Trying to create a character select screen
- Replies: 4
- Views: 586
Re: Trying to create a character select screen
Thank you both for your replies. @Per K Grok I kind of like where you were going. but the sprites are full body and the description text is three lines long. So I would have to have the text overlap the image. I also want to have different effects for the idle and hover states. (Ex: shaded out while...
- Thu Dec 30, 2021 12:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Trying to create a character select screen
- Replies: 4
- Views: 586
Trying to create a character select screen
As the title says, I'm trying to create a character select screen where when the player selects a character, they read a little bit about the character. They can confirm their selection or go back to the selection screen. My goal is to have it appear with a pixelated transition. It would then pixela...
- Fri Dec 03, 2021 12:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can I use Matrixcolor in Composites?
- Replies: 4
- Views: 331
Re: Can I use Matrixcolor in Composites?
That worked. Thank you.
- Thu Dec 02, 2021 9:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can I use Matrixcolor in Composites?
- Replies: 4
- Views: 331
Re: Can I use Matrixcolor in Composites?
You can use HueMatrix: https://www.renpy.org/doc/html/matrixcolor.html#HueMatrix image your_image: "your_image_comp" matrixcolor HueMatrix(40) That works to tint the image. But now how do I overlay the text. The image doesn't show if I add text to the bottom of the code above and the is at the bott...
- Thu Dec 02, 2021 2:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Trying to import character data through Multi-Game Persistence
- Replies: 0
- Views: 295
Trying to import character data through Multi-Game Persistence
As the title says, I want to be able to import my characters in to other games that I will make. Mostly for cameos reasons. Can the MultiPersistent() function do that and if so, how do I go about doing it. Here is a sample of the data I want to port over: ChColor = "#FFFFFF" Ch = Character("Name", c...
- Thu Dec 02, 2021 2:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can I use Matrixcolor in Composites?
- Replies: 4
- Views: 331
Can I use Matrixcolor in Composites?
I want to have text over a darken picture without having to edit the picture itself. I feel Matrixcolor will be quicker than editing the image itself if I decide to change the image at a later date.
Is there another way to do this if Matrixcolor can't be used in Composites?
Is there another way to do this if Matrixcolor can't be used in Composites?
- Wed Sep 22, 2021 12:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Trying to add Notifications to my game
- Replies: 3
- Views: 309
Re: Trying to add Notifications to my game
Will "not" work next to an or/and? Example: if persistent.credits_seen or not persistent.IntroUnlocked: $ renpy.notify("Inside the Character Studio has been unlocked") $ persistent.IntroUnlocked = True if persistent.credits_seen and not persistent.IntroUnlocked: $ renpy.notify("Inside the Character ...
- Tue Sep 21, 2021 6:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Trying to add Notifications to my game
- Replies: 3
- Views: 309
Trying to add Notifications to my game
Like the title says, I'm trying to add Notifications to my game. I have an Extras area on my Main Menu and I want to notify my players when they have unlocked bonus content. I also want the notification to show only once. There are a lot of variables though. Mostly if they have to have seen certain ...
- Wed Feb 17, 2021 4:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: adding a colored border around an image
- Replies: 3
- Views: 344
Re: adding a colored border around an image
It helps a lot.
I don't see the link to the tutorial.
A sample would be good please.
I don't see the link to the tutorial.
A sample would be good please.
- Wed Feb 17, 2021 12:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: adding a colored border around an image
- Replies: 3
- Views: 344
adding a colored border around an image
I'm adding side images to my game. I want a colored border around each image using the character's defined color. I would prefer to not have to add it to each image. I think I know where to add the code in the say screen. What is the character color variable? Can frames or borders support colors? If...
- Tue Feb 16, 2021 1:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Questions about side images
- Replies: 8
- Views: 767
Re: Questions about side images
@ shin.e.d
Thank you!
That helped out a lot.
Thank you!
That helped out a lot.
- Tue Feb 02, 2021 3:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: Questions about side images
- Replies: 8
- Views: 767
Re: Questions about side images
The sprite sheet efficiency come in the storage area more than processor. One sprite sheet can be smaller than several image files that the sprite sheet replaces. It also means you load one file into memory and not several. If you keep your game script simple, like a basic VN should be, then the pro...
- Mon Feb 01, 2021 10:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Questions about side images
- Replies: 8
- Views: 767
Re: Questions about side images
Best practice questions tend general in nature. They can be open to debate because everyone has different ways of doing things. A sprite sheet is where you have several sprites in one image layout in a way that the game just looks at one area of the image when called. it uses crop sections. it saves...