Search found 13 matches
- Sat May 14, 2022 10:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: Parallax in renpy
- Replies: 4
- Views: 499
Re: Parallax in renpy
i want to use parallax only for backgrounds but if this effect cover up master layer - this is not what i want. i tried to show parallax on other layer, but ofc this is not working. and write "onlayer" for all show commands is kind of not cool. You can change the code you use to insert it...
- Sun May 08, 2022 9:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: Parallax in renpy
- Replies: 4
- Views: 499
Re: Parallax in renpy
Can you provide an example of how you tried to use it and what didn't work? The code you linked to seems to allow using multiple layers, e.g. $ showp( "city0", "city1", "city2", "bg room") Each of "city0", etc is a displayable so you could provide s...
- Sat May 07, 2022 2:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Parallax in renpy
- Replies: 4
- Views: 499
Parallax in renpy
http://ru.renpypedia.shoutwiki.com/wiki/%D0%94%D0%BE%D1%80%D0%B0%D0%B1%D0%BE%D1%82%D0%B0%D0%BD%D0%BD%D1%8B%D0%B9_%D0%BF%D0%B0%D1%80%D0%B0%D0%BB%D0%BB%D0%B0%D0%BA%D1%81 I tried to use this parallax for backgrounds but I saw this effect cover up screen and I can't change sprites with heroes in scene o...
- Mon Jan 24, 2022 5:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: History menu variation. Problem with realization. [SOLVED]
- Replies: 4
- Views: 321
Re: History menu variation. Problem with realization.
i'll try it after work, hope i can do it work too and also will try with different characters. thanks a lot.
if all be good, i'll post results and close theme.
_____
it works good. THANKS!
if all be good, i'll post results and close theme.
_____
it works good. THANKS!
- Mon Jan 24, 2022 4:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: History menu variation. Problem with realization. [SOLVED]
- Replies: 4
- Views: 321
Re: History menu variation. Problem with realization.
There are few solutions: 1) Parse who and select image depending on that (does not play well with translations) 2) Make sure that characters have image tag set and then select your image based on this tag (image tag is first part of image name, before attributes) 3) Create a history callback , whic...
- Sun Jan 23, 2022 9:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: History menu variation. Problem with realization. [SOLVED]
- Replies: 4
- Views: 321
History menu variation. Problem with realization. [SOLVED]
Hello! I have a question about history screen in RenPy. Now i'm working with it and my idea is: History screen but with pictures like avatars instead of names of characters or pictures with characters name near. Now i reached one same pictures with every charater speech, but i want it to change depe...
- Thu Aug 05, 2021 8:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Background in game menu
- Replies: 2
- Views: 1163
Re: Background in game menu
wow, i'll try it, it's again easy af or im just too dumb lol.
it was kinda hard but it worked! thanks!
it was kinda hard but it worked! thanks!
- Thu Aug 05, 2021 12:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Background in game menu
- Replies: 2
- Views: 1163
[SOLVED] Background in game menu
I wanna to change background on settings screen, but it use game menu style that is using game menu background for all game menus like save or load. if i turn off "use game_menu" then it lose all things like navigation menu and align of all properties but with this i can change backround b...
- Wed Feb 05, 2020 10:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Questions about savescreen
- Replies: 4
- Views: 516
Re: Questions about savescreen
thanks gas and Andredron, it's help a lot!
also first question still actual
also first question still actual
- Wed Feb 05, 2020 12:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Questions about savescreen
- Replies: 4
- Views: 516
Re: Questions about savescreen
2 - The incriminated area is: for i in range(gui.file_slot_cols * gui.file_slot_rows): $ slot = i + 1 button: action FileAction(slot) has vbox add FileScreenshot(slot) xalign 0.5 text FileTime(slot, format=_("{#file_time}%A, %B %d %Y, %H:%M"), empty=_("empty slot")): style "...
- Tue Feb 04, 2020 10:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Questions about savescreen
- Replies: 4
- Views: 516
Questions about savescreen
Hellow everyone~ I have some questions: 1. Is it real to make dissolve-effect between idle and hover save slot? I just can't imagine how to do that... 2. Is it real to change position of save slot name? I tried to use xalign and yalign but it doesn't work at all. perfectly if i was able to put this ...
- Sat Jan 25, 2020 8:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] style / font change
- Replies: 2
- Views: 409
Re: style / font change
OH! HUGE THANKSPer K Grok wrote: ↑Sat Jan 25, 2020 3:09 am If you want to style one textbutton differently, one way to do it is
textbutton "{font=font/iink.ttf}{size=30}{color=#F00} name {/color}{/size}{/font}" action Jump("start")
this is so easy and so cool in the same time
- Fri Jan 24, 2020 9:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] style / font change
- Replies: 2
- Views: 409
[SOLVED] style / font change
Hello, good day everyone, i need some help. Is it real, to make one textbutton in another style than other? i mean to change font, size and color of it? i tried to write in gui.rpy something like that: style one: font "fonts/iink.ttf" and than in the screens.rpy i wrote textbutton "na...