Search found 70 matches

by Dr_arell
Sun Jul 11, 2021 1:12 pm
Forum: Ren'Py Questions and Announcements
Topic: im.Scale() cant find my image ERROR [SOLVED]
Replies: 2
Views: 464

im.Scale() cant find my image ERROR [SOLVED]

im trying to resize an image with im.Scale() on a screen but it is not finding my image, the image im using is used several times and its part of something bigger, i wanted to make it smaller just this time to fit it inside a menu i made. i dont know if it matters but the image im using is a live co...
by Dr_arell
Thu Jul 01, 2021 11:24 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] problems appending, "tuple object is not callable" inventory sys
Replies: 10
Views: 1074

Re: [SOLVED] problems appending, "tuple object is not callable" inventory sys

yeah, it was a weird situation, somehow i assumed the evaluation, was coming True but it wasn't, this was an interaction i wasnt aware of, this problem got me stuck for weeks, what i ended up doing is printing the value talking_to had after you mentioned it, just to find out it had the memory locati...
by Dr_arell
Thu Jul 01, 2021 6:00 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] problems appending, "tuple object is not callable" inventory sys
Replies: 10
Views: 1074

Re: [SOLVED] problems appending, "tuple object is not callable" inventory sys

thank you very much, it seems the problem was that when you write the name of a object inside a variable the variable stores the object, not the name, i was trying to comparate with the name and that always came out false skipping the code i was running.
by Dr_arell
Thu Jul 01, 2021 4:56 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] problems appending, "tuple object is not callable" inventory sys
Replies: 10
Views: 1074

Re: problems appending, "tuple object is not callable" inventory sys

talking_to is a variable that has as purpose store objects from the class Character_info, one object at the time so u could say talking_to can be equal to mike_ or gwen_ or sarah_ etc z is the same than item_being_used, it contains a object a for loop spits out, so z is just that the name of the obj...
by Dr_arell
Wed Jun 30, 2021 6:35 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] problems appending, "tuple object is not callable" inventory sys
Replies: 10
Views: 1074

Re: problems appending, "tuple object is not callable" inventory sys

let me be a bit more specific i know i can do this and just throw a bunch of if statemens and conditionals just to run one of the objects at the time gwen.inventory.append(item_being_used) mike.inventory.append(item_being_used) sarah.inventory.append(item_being_used) but im trying to achieve this wi...
by Dr_arell
Wed Jun 30, 2021 6:31 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] problems appending, "tuple object is not callable" inventory sys
Replies: 10
Views: 1074

Re: problems appending, "tuple object is not callable" inventory sys

as i said now its not appending or raising a error, it is just skiping it and moving on with the next code. the abomination of code im currently using: class Item: def __init__(self, created_for, cost, imagen, description, category): self.created_for = created_for self.cost = cost self.imagen = im.S...
by Dr_arell
Wed Jun 30, 2021 6:20 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] problems appending, "tuple object is not callable" inventory sys
Replies: 10
Views: 1074

Re: problems appending, "tuple object is not callable" inventory sys

respecting to the error, im not longer having it, it seems i moved things around and now its not popping off, but that doesnt mean its working, python its just ignoring it, but refuses to do what i want, that is appending to a different lists(inventories) depending on what the variable is. i will re...
by Dr_arell
Tue Jun 29, 2021 12:11 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] problems appending, "tuple object is not callable" inventory sys
Replies: 10
Views: 1074

[SOLVED] problems appending, "tuple object is not callable" inventory sys

so keep in mind that im not looking for a specific answer but more like a "how to", anything that gets me to the goal is valid hi, ive been trying to do the an inventory/store system, theres is a part where i set a inventory for each character so im able to give them items, but im getting hard stuck...
by Dr_arell
Thu May 20, 2021 10:09 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] vbox ignoring x and y align
Replies: 2
Views: 588

Re: [SOLVED] vbox ignoring x and y align

thank you, i defined the size and now i can move it around.
by Dr_arell
Thu May 20, 2021 8:01 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] vbox ignoring x and y align
Replies: 2
Views: 588

[SOLVED] vbox ignoring x and y align

I got this screen defined, please pay attention to the vbox that contains the imagebuttons and the buttons. I tried making a button and placing it inside a vbox, the vbox was already placed with xalign and yalign, when i created the button the vbox stopped taking xalign and yalign and just decided t...
by Dr_arell
Mon May 10, 2021 8:31 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] preventing screens from being clicked after 1st time
Replies: 3
Views: 814

Re: [SOLVED] preventing screens from being clicked after 1st time

thanks for your help ill try both of your methods and i think what uncoded said makes sense, but i think ill see if i can get what syrale said runing cuz it looks cleaner respecting for the example uncoded asked, its not shown in that video, or at least on that version of the game, when you click on...
by Dr_arell
Tue Apr 20, 2021 6:38 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] preventing screens from being clicked after 1st time
Replies: 3
Views: 814

[SOLVED] preventing screens from being clicked after 1st time

i got a screen and i want to make it so after shown it runs its action just the first time the screen is clicked. context: im using screens also like my character sprites, the final result im trying to achieve is a "Rick and Morty a way back home" interactive characters ui. basically you click on ch...
by Dr_arell
Fri Mar 26, 2021 8:52 pm
Forum: Ren'Py Questions and Announcements
Topic: How to change position of game menu screens (load, preferences, about, help)
Replies: 3
Views: 608

Re: How to change position of game menu screens (load, preferences, about, help)

in the file "screens" look for "screen navigation" or "screen main_menu" there you can place alignments and all that on each textbutton