Search found 48 matches

by Rika-chan
Wed Apr 04, 2007 7:03 pm
Forum: Ideas
Topic: Recruiting for Revolutionary Project
Replies: 41
Views: 7735

DaFool wrote:Rika-chan I thought the final result was going to be 100% hand-drawn?
Go back and read my post.

miriam, wow, some of that stuff looks really interesting. I'm definitely going to have to learn how to do 3D. Thanks for posting about it.
by Rika-chan
Wed Apr 04, 2007 1:19 pm
Forum: Ideas
Topic: Recruiting for Revolutionary Project
Replies: 41
Views: 7735

Hmm, 3D looks interesting. I took a quick look at blender. Now, I have no idea how to do anything 3D as I've never worked with it before, but some of those pictures look interesting. I don't know if it's feasible for this project, since its so short, but I might keep it in mind for later projects. I...
by Rika-chan
Mon Apr 02, 2007 1:00 pm
Forum: Ideas
Topic: Recruiting for Revolutionary Project
Replies: 41
Views: 7735

Don't worry about your art style, miriam. I might be convinced to go with a different art style (I get tired of typical anime sometimes). It's just that most people here expect anime-style, and they watch anime, so I figured I'd give them what they expect. Maybe I should reconsider doing that. That ...
by Rika-chan
Sat Mar 17, 2007 2:08 pm
Forum: Ideas
Topic: Recruiting for Revolutionary Project
Replies: 41
Views: 7735

Recruiting for Revolutionary Project

This is my first project with Ren'Py (but not my first project ever). Winter Heart is a short story involving a dragon, punishment, character development, and of course, romance. The script for this kinetic novel is completely written, and according to my programmer, mostly coded into Ren'Py. I'm no...
by Rika-chan
Fri Feb 16, 2007 9:40 pm
Forum: Ideas
Topic: "The Missing Tickets" development thread
Replies: 19
Views: 4610

Well, I'm not a Mac user, but assuming you're talking about this Seashore, then it sounds a lot like GIMP. If so, then you're not using it to its full potential. It should already have layers which makes coloring things a lot easier. I also recommend monele's suggestion about starting with a larger ...
by Rika-chan
Fri Feb 16, 2007 2:38 pm
Forum: Ideas
Topic: "The Missing Tickets" development thread
Replies: 19
Views: 4610

I'm noticing something about your art style, that I didn't mention when looking at your last game because it was probably something you couldn't change. Actually, it's not your style I mind, it's the "MS Paint" look. Do you intentionally make your characters look pixellated? (Maybe the wor...
by Rika-chan
Sat Feb 10, 2007 1:45 pm
Forum: Ideas
Topic: "Drawn To You" - better version?
Replies: 10
Views: 5444

Re: Lol

I haven't played your game yet Recca, so I haven't voted. I couldn't help commenting on Rika-Chan's comment however with regards to jumping into someone after the first date. It made me smile because that's actually something I don't have to worry about for my game. In my game, its sex first, and T...
by Rika-chan
Fri Feb 09, 2007 7:14 pm
Forum: Ideas
Topic: "Drawn To You" - better version?
Replies: 10
Views: 5444

I voted "no, it's fine," because I think it is fine. I don't think you should have to add more to it if you don't want to. Just because people complain doesn't mean you have to cater to their whims. It's your game. After thinking some more about the game, it's really not the shortness of i...
by Rika-chan
Fri Feb 09, 2007 3:34 pm
Forum: Completed Games
Topic: Drawn To You ~ Art School Romance
Replies: 45
Views: 63075

Hey, great game! I think we need lots more GxB games, where the main character is female. I know I've complained and even asked companies about games like that, and they just blew me off. I saw your thread about the dialogue being cheesy, but I don't really play demos. In any case, I think your dial...
by Rika-chan
Mon Feb 05, 2007 5:00 pm
Forum: Ren'Py Questions and Announcements
Topic: The Ren'Py 6 Endgame
Replies: 27
Views: 5111

I just dislike the idea of forcing the player to do anything. You should treat the player as a partner, not a child... trust that the player is not going to skip abruptly through the game, at least on the first playthrough. I just don't think it's necessary to try and infantalize the user by decidi...
by Rika-chan
Wed Jan 24, 2007 2:00 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py's Public Image
Replies: 312
Views: 58447

I think I already said this, but I, too, had a very difficult time finding Ren'Py. I finally found it through Blade. I used "incorrect" search terms because I wasn't familiar with your terminology.

I used dating sim maker, mostly. I don't remember if I tried anything else.
by Rika-chan
Tue Jan 23, 2007 7:44 pm
Forum: Creator Discussion
Topic: Tablet Choices
Replies: 17
Views: 4464

I've only had experience with Wacoms, so I might be a little biased, but go with the Wacom, even though it's more expensive. I've had one for four years now, and I haven't been very nice to it. (Mostly because it gets used sporatically, so I forget about it and drop it, or step on it, or spill tea o...
by Rika-chan
Sun Jan 14, 2007 1:43 pm
Forum: General Discussion
Topic: So who here is making a commercial game?
Replies: 46
Views: 7674

sno-dove, are you a troll? Because you're acting like it. It's rude to come to a hobby forum, then tell us that our hobby is worthless because we don't charge money for our games. So, you insult us, and in another thread, ask for help for your commercial game. The mind boggles. :shock:
by Rika-chan
Thu Dec 07, 2006 2:07 pm
Forum: Asset Creation: Art
Topic: Art Dumpage! Show your art ^^
Replies: 7876
Views: 1070029

Nice work. The lineart looks very clean. She has a great pose, too, it's full of attitude. :) I noticed that you did shadows on the skin, and a highlight on the hair, but the clothes aren't shaded at all. Why? And I think I have to agree with monele here, in that I don't really care for the highligh...
by Rika-chan
Sun Nov 26, 2006 4:29 pm
Forum: Creator Discussion
Topic: Annoyances with games
Replies: 31
Views: 5874

Well, it seems like people are starting to think outside the box. This is great, and why I started the topic in the first place. I really like all of the ideas that have been discussed, especially the 'feedback' idea. I'd love to see games that experimented with this. In effect, what I'm saying is t...