Search found 8 matches

by Helveds
Thu Feb 21, 2013 1:18 pm
Forum: Ren'Py Questions and Announcements
Topic: Question on hotspots for main menus [SOLVED]
Replies: 8
Views: 911

Re: Question on hotspots for main menus

It works! That was fun haha. You were definitely correct about the mm_root. I did not understand that it needed to be defined in script.rpy. This whole time I was defining that in options.rpy under background. This is the final code: screen main_menu: tag menu window: style "mm_root" # This should b...
by Helveds
Wed Feb 20, 2013 7:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Question on hotspots for main menus [SOLVED]
Replies: 8
Views: 911

Re: Question on hotspots for main menus

Oh! I think I see what you are saying. Indeed, my mm_root was not defined in options. I now see that it must be. Thank you for the example. On my screen though, I'm looking for a circle to come up around each item that is hovered over. For example, if I was going to hover over Start, a circle would ...
by Helveds
Wed Feb 20, 2013 5:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Question on hotspots for main menus [SOLVED]
Replies: 8
Views: 911

Re: Question on hotspots for main menus

Thank you for the response! I am still having trouble understanding this, though. My code currently is: screen main_menu: #This ensures that any other menu screen is replaced. tag menu imagemap: idle "post-apocalyptic-city.jpg" hover "Main Menu.png" ground "main_menu_selected.png" alpha False This i...
by Helveds
Tue Feb 19, 2013 8:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Question on hotspots for main menus [SOLVED]
Replies: 8
Views: 911

Question on hotspots for main menus [SOLVED]

Hello, I have been trouble adding a hotspot image to my main menu. I've used a few different styles from the cookbook but I can't seem to get any of them to work. I can't help but think I am over looking something simple. My code is: # Main menu configuration screen main_menu: #This ensures that any...
by Helveds
Mon Apr 26, 2010 2:13 pm
Forum: Ren'Py Questions and Announcements
Topic: The main menu and animation
Replies: 17
Views: 3103

Re: The main menu and animation

Take what you can get? Ouch. Well, despite my hurt pride, I will help you anyway. :cry: You have to make a new label for your menu, called "label main_menu". You can set a background with "scene" or "show" just like any other label. You'll then need to code the buttons using UI functions . When the...
by Helveds
Wed Apr 21, 2010 1:47 am
Forum: Ren'Py Questions and Announcements
Topic: The main menu and animation
Replies: 17
Views: 3103

Re: The main menu and animation

Well, sure, since I don't really know all that much and I'm not really looking for an "uber professional" VN, I'll take what I can get. What's the code you use?
by Helveds
Mon Apr 19, 2010 3:52 pm
Forum: Ren'Py Questions and Announcements
Topic: The main menu and animation
Replies: 17
Views: 3103

The main menu and animation

Hello there. Currently, I am trying to put animation in my main menu over my image map. My current code is init -2 python: layout.imagemap_main_menu("main_menu.png", "main_menu2.png", [ (0, 185, 145, 261, "Start Game"), (0, 269, 145, 345, "Load Game"), (0, 357, 178, 452, "Preferences"), (608,0,787,8...