Aye, aye! Done.
Thanks again
Search found 8 matches
- Fri Feb 22, 2013 1:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Question on hotspots for main menus [SOLVED]
- Replies: 8
- Views: 1256
- Thu Feb 21, 2013 1:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Question on hotspots for main menus [SOLVED]
- Replies: 8
- Views: 1256
Re: Question on hotspots for main menus
It works! That was fun haha. You were definitely correct about the mm_root. I did not understand that it needed to be defined in script.rpy. This whole time I was defining that in options.rpy under background. This is the final code: screen main_menu: tag menu window: style "mm_root" # Thi...
- Wed Feb 20, 2013 7:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Question on hotspots for main menus [SOLVED]
- Replies: 8
- Views: 1256
Re: Question on hotspots for main menus
Oh! I think I see what you are saying. Indeed, my mm_root was not defined in options. I now see that it must be. Thank you for the example. On my screen though, I'm looking for a circle to come up around each item that is hovered over. For example, if I was going to hover over Start, a circle would ...
- Wed Feb 20, 2013 5:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Question on hotspots for main menus [SOLVED]
- Replies: 8
- Views: 1256
Re: Question on hotspots for main menus
Thank you for the response! I am still having trouble understanding this, though. My code currently is: screen main_menu: #This ensures that any other menu screen is replaced. tag menu imagemap: idle "post-apocalyptic-city.jpg" hover "Main Menu.png" ground "main_menu_selecte...
- Tue Feb 19, 2013 8:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Question on hotspots for main menus [SOLVED]
- Replies: 8
- Views: 1256
Question on hotspots for main menus [SOLVED]
Hello, I have been trouble adding a hotspot image to my main menu. I've used a few different styles from the cookbook but I can't seem to get any of them to work. I can't help but think I am over looking something simple. My code is: # Main menu configuration screen main_menu: #This ensures that any...
- Mon Apr 26, 2010 2:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: The main menu and animation
- Replies: 17
- Views: 4160
Re: The main menu and animation
Take what you can get? Ouch. Well, despite my hurt pride, I will help you anyway. :cry: You have to make a new label for your menu, called "label main_menu". You can set a background with "scene" or "show" just like any other label. You'll then need to code the buttons...
- Wed Apr 21, 2010 1:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: The main menu and animation
- Replies: 17
- Views: 4160
Re: The main menu and animation
Well, sure, since I don't really know all that much and I'm not really looking for an "uber professional" VN, I'll take what I can get. What's the code you use?
- Mon Apr 19, 2010 3:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: The main menu and animation
- Replies: 17
- Views: 4160
The main menu and animation
Hello there. Currently, I am trying to put animation in my main menu over my image map. My current code is init -2 python: layout.imagemap_main_menu("main_menu.png", "main_menu2.png", [ (0, 185, 145, 261, "Start Game"), (0, 269, 145, 345, "Load Game"), (0, 357...