Search found 67 matches

by rusicaria
Thu Jun 23, 2022 5:35 pm
Forum: Ren'Py Questions and Announcements
Topic: New script file has been replaced by older script saves???
Replies: 7
Views: 265

Re: New script file has been replaced by older script saves???

So whatever happened wasn't necessarily solved, I still don't know what happened, but I had previously saved this chunk of work in a word doc, so I managed to get it all back!!! Thank god, I'm saving all my script files to word docs from now on :(
by rusicaria
Thu Jun 23, 2022 5:34 pm
Forum: Ren'Py Questions and Announcements
Topic: New script file has been replaced by older script saves???
Replies: 7
Views: 265

Re: New script file has been replaced by older script saves???

I'll have a look later today. Previous comment, I'm just gonna backup everytime I work on on my game. Still devastated. What code editor do you use? Does it have a backup function, and if so, could it be misbehaving? Do you have your project files in a directory that's mirrored to the cloud? Dropbo...
by rusicaria
Wed Jun 22, 2022 11:30 pm
Forum: Ren'Py Questions and Announcements
Topic: New script file has been replaced by older script saves???
Replies: 7
Views: 265

Re: New script file has been replaced by older script saves???

Ren'Py does backup game script files each time they're compiled. On windows, the files are in %APPDATA%\RenPy\backups . I don't believe that this is an issue with Ren'Py, so look for other tools. (Like dropbox, etc.) I'll have a look later today. Previous comment, I'm just gonna backup everytime I ...
by rusicaria
Wed Jun 22, 2022 11:29 pm
Forum: Ren'Py Questions and Announcements
Topic: New script file has been replaced by older script saves???
Replies: 7
Views: 265

Re: New script file has been replaced by older script saves???

Did you try Force Recompile in the renpy launcher? If your rpy files are ok, the problem could be in the rpyc. I did, of course nothing changed because I had been saving constantly before I got to that part of the chapter. Is there anything I can do about the rpyc file? Honestly I'm just gonna back...
by rusicaria
Wed Jun 22, 2022 5:48 pm
Forum: Ren'Py Questions and Announcements
Topic: New script file has been replaced by older script saves???
Replies: 7
Views: 265

New script file has been replaced by older script saves???

Hello, Whatever happening with my .rpy file is freaking me out a bit. I've been going over my game because I've recently added a codex to it. I've updated my game many times, and I've changed the script a lot too. I got to a part of the chapter, and somehow, this particular part of of the script had...
by rusicaria
Sat May 21, 2022 5:43 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED!]Codex help!!
Replies: 10
Views: 518

Re: Codex help!!

So I managed to do what I needed to do with your help! I didn't end up using enumerate, probably because I'm half-asleep. I'll still look into using the function in the future. So I ended up doing something like this: screen codexmain: vbox: if you_entry1 == True: textbutton _("You"): action [ShowMe...
by rusicaria
Sat May 21, 2022 4:44 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED!]Codex help!!
Replies: 10
Views: 518

Re: Codex help!!

How does the second way work? I'm not sure how to test it out, what does 'enumerate' mean in Python language? Thank you for your help! The enumerate() function is just a more elegant way of going through a list and additionally increasing an integer variable (in this case "i") by 1 every loop. It's...
by rusicaria
Fri May 20, 2022 12:31 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED!]Codex help!!
Replies: 10
Views: 518

Re: Codex help!!

I hope I get want you want to do. Got two ideas: default you_codex = 0 screen codex: if you_codex < 1: text "first entry." if you_codex < 2: text "second entry." if you_codex < 3: text "third extry." or default codex_entries = ["first entry", "second entry", "third entry"] default you_codex = 0 scr...
by rusicaria
Tue May 17, 2022 7:19 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED!]Codex help!!
Replies: 10
Views: 518

Re: Codex help!!

Depends of what you trying to achieve. Looks like your 'you_desc' screen shows the content depended of 'you_codex' variable value. So, if you change this value somewhere in-game you should remove SetVariable('you_codex', 1) from the list of actions to not to set it to 1 when button is clicked. It k...
by rusicaria
Tue May 17, 2022 4:14 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED!]Codex help!!
Replies: 10
Views: 518

Re: Codex help!!

So should I just remove the entire

Code: Select all

SetVariable('you_codex, 1')
? Or just the number?
by rusicaria
Tue May 17, 2022 2:59 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED!]Codex help!!
Replies: 10
Views: 518

[SOLVED!]Codex help!!

Feels like I'm here all the time. So I've made a codex, and I've hit a roadblock. I've set codex variables to add another sentence of information to the codex topic whenever I increase the variable, but it's not really working. Basically with this codex, the player will gather information as the sto...
by rusicaria
Tue May 17, 2022 12:55 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Remove pause between transition and dialogue?
Replies: 2
Views: 246

Re: Remove pause between transition and dialogue?

Thank you so much, I feel silly because it felt like such a simple thing that I couldn't figure out! I'll look into dict transitions!
by rusicaria
Mon May 16, 2022 7:12 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Remove pause between transition and dialogue?
Replies: 2
Views: 246

[SOLVED]Remove pause between transition and dialogue?

Hi, Does anyone know how to remove the pause between a transition, and the continuation of dialogue? basically to add a transition over the dialogue without stopping it:essentially, showing an image with a transition, but with there being no pause in the textbox. Example: "narration" show image with...
by rusicaria
Sun May 15, 2022 3:35 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Codex help: hide textbutton
Replies: 1
Views: 318

Re: [SOLVED]Codex help: hide textbutton

Solved it pretty quickly, just changed the 'action IF' to 'if you_codex =0:'
by rusicaria
Sun May 15, 2022 12:30 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Codex help: hide textbutton
Replies: 1
Views: 318

[SOLVED]Codex help: hide textbutton

Hello! I'm working on a codex for my VN, and what I'm aiming for is for new 'topics' to only be visible after new information has been learned by the player. I'm aware that you can make the topic unclickable, but I don't want most of the topics to be visible to read until they have come across the i...