Search found 35 matches
- Mon Sep 20, 2021 10:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Disappearing unlocked CG thumbnail in Gallery?
- Replies: 0
- Views: 675
Disappearing unlocked CG thumbnail in Gallery?
I followed the documentation for making a gallery (https://www.renpy.org/doc/html/rooms.html?highlight=gallery) but I have come across a peculiar issue where the thumbnail of an unlocked CG disappears upon exiting the gallery. Of course, it appears again when you re-enter the gallery so it's not a m...
- Mon Sep 13, 2021 2:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Extending... Character Dialog
- Replies: 7
- Views: 1705
Re: [SOLVED] Extending... Character Dialog
Fair point but I think for this project I'm working on, it will definitely ruin the pace to have to use hard pauses. After thinking about it over the weekend, the best solution I found was to insert the last character sprite change in the ATL sequence right after so even if a user skips through, the...
- Fri Sep 10, 2021 9:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Extending... Character Dialog
- Replies: 7
- Views: 1705
Re: [SOLVED] Extending... Character Dialog
So I did find one flaw from using ATL versus extend. Let's say we have a sequence where the character sprite changes midway through a voiced line: image scene01_char_a_01: "images/char_a/char a neutral.png" pause 1.0 "images/char_a/char a happy.png" show scene01_char_a_01 voice &...
- Fri Sep 03, 2021 7:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Extending... Character Dialog
- Replies: 7
- Views: 1705
Re: Extending... Character Dialog
Imperf3kt, you were right about using ATL. Works like a charm! The only caveat is that the solution will require a good bit of coding in order to initialize everything as well as checking the voice timing so that the sprites switch at the right time among other things but it works. I probably should...
- Tue Jun 22, 2021 4:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Sliding Menu in Save Data Screenshot
- Replies: 6
- Views: 2401
Re: Sliding Menu in Save Data Screenshot
After some discussion, a solution has been found! What is required is to comment out a couple lines in 00gamemenu.rpy: renpy.movie_stop(only_fullscreen=True) #if not renpy.context()._menu: # renpy.take_screenshot((config.thumbnail_width, config.thumbnail_height)) After that, just add FileTakeScreens...
- Fri Jun 18, 2021 8:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Sliding Menu in Save Data Screenshot
- Replies: 6
- Views: 2401
Re: Sliding Menu in Save Data Screenshot
Unfortunately, the result is still the same. I wonder if a workaround is to go to another screen of some sort to take the screenshot then going to the save menu. I did mess with that idea by putting a renpy.take_screenshot() line in the save screen which of course changes the screenshot to the save ...
- Fri Jun 18, 2021 8:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Sliding Menu in Save Data Screenshot
- Replies: 6
- Views: 2401
Re: Sliding Menu in Save Data Screenshot
For clarification, this is what the menu code in screens looks like: screen game_menu(): style_prefix "game_menu" frame at game_menu_inout: vbox: null width 160 height 30 # Qsave imagebutton: idle "gui/qmenu_btn_qsave_off.png" hover "gui/qmenu_btn_qsave_over.png" hover_...
- Mon May 17, 2021 8:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Sliding Menu in Save Data Screenshot
- Replies: 6
- Views: 2401
[Solved] Sliding Menu in Save Data Screenshot
I have a menu which slides in from the right hand side of the menu on mouseover and of course hidden when not in the defined mousearea. The issue that occurs is that if you save using the menu, the screenshot will also show the menu in it. I figured an easy solution would be to add a Hide action to ...
- Thu May 13, 2021 8:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Extending... Character Dialog
- Replies: 7
- Views: 1705
Re: Extending... Character Dialog
Shoot, I don't know how I missed these responses. Re: ATL Hmm... Okay. Guess I'll need to see what I can use to do what I want to do. Appreciate you pointing me in a direction. '-')/ Re: voice sustain Unfortunately, the result is the same where nothing transitions until the voice clip plays. Thanks ...
- Mon May 10, 2021 8:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Syncing Steam Achievements on a MAC. Help!
- Replies: 18
- Views: 5892
Re: [Solved] Syncing Steam Achievements on a MAC. Help!
Fair enough. I'll wait on that update then. Appreciate you taking the time to work on this! Honestly, I think this is probably a hard lesson for me about version control and moving up versions of Ren'py. These issues didn't happen until a major update I made (which also included updating from 6.99.1...
- Mon May 10, 2021 7:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Syncing Steam Achievements on a MAC. Help!
- Replies: 18
- Views: 5892
Re: [Solved] Syncing Steam Achievements on a MAC. Help!
Hmm, looks like achievements still isn't syncing for me. Just to make sure I'm not missing something, here's what I did based off information here: https://github.com/renpy/renpy/issues/2765 First off, I updated to 7.4.4 and tested to make everything was working to begin with. Was originally working...
- Fri Apr 30, 2021 5:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Syncing Steam Achievements on a MAC. Help!
- Replies: 18
- Views: 5892
Re: Syncing Steam Achievements on a MAC. Help!
Whoaaaa! Super awesome. Time to update things and hope for the best.
- Mon Mar 29, 2021 3:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Syncing Steam Achievements on a MAC. Help!
- Replies: 18
- Views: 5892
Re: Syncing Steam Achievements on a MAC. Help!
Just came across your thread now but have you resolved your issue yet? I've been getting reports from users about similar problems where achievements don't unlock on a Mac. I wonder if this is a version issue or some change with Macs no longer using Intel chips?
- Thu Dec 10, 2020 10:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Extending... Character Dialog
- Replies: 7
- Views: 1705
[SOLVED] Extending... Character Dialog
I'm trying out a couple ideas in order to do more with character dialog. The idea is fairly simple: Have a character appear and in the middle of the text block, their expression changes. What makes this slightly trickier is making the whole thing automatic at the point of the expression change while...
- Fri Jul 24, 2020 9:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Video does not loop
- Replies: 2
- Views: 475
Re: Video does not loop
Okay, I'm just dumb and didn't realize that since there's no code, text displayed or anything after the video that of course it would get skipped and go straight to the next label... Sorry, I should know better.