Search found 11 matches
- Wed Sep 23, 2020 3:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: OpenGl32.dll Error
- Replies: 0
- Views: 387
OpenGl32.dll Error
I've been trying to solve this problem for a long time but not success. I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00start.rpy", line 207, in script call call _gl_test File "renpy/common/00gltest.rpy", line 445, in script $ __gl_test() File "renpy/com...
- Mon Apr 20, 2020 3:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: Android 4.4.4 SDL Error
- Replies: 3
- Views: 348
Re: Android 4.4.4 SDL Error
Help me! Please..
- Sat Apr 18, 2020 11:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Android 4.4.4 SDL Error
- Replies: 3
- Views: 348
- Sat Apr 18, 2020 5:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Android 4.4.4 SDL Error
- Replies: 3
- Views: 348
Android 4.4.4 SDL Error
OK I prepared my application with Gradle and installed the one for old devices on my phone with Android 4.4.4 (I think it was like v7). But when running the application it gave SDL error. Is there a way to fix this error?
Error Image

Error Image

- Thu Apr 16, 2020 10:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can someone help me urgently? Android Build Error [:app:validateSigningRelease]
- Replies: 1
- Views: 316
Re: Can someone help me urgently? Android Build Error [:app:validateSigningRelease]
I create a new key. And error is changed. Ren'Py 7.3.5.606 Proje güncelleniyor. Varlıklar klasörler yaratılıyor. İç veri paketleniyor. Bu paketi derlemek için Gradle kullanıyorum. :app:preBuild UP-TO-DATE :renpyandroid:preBuild UP-TO-DATE :renpyandroid:preReleaseBuild UP-TO-DATE :renpyandroid:checkR...
- Thu Apr 16, 2020 10:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can someone help me urgently? Android Build Error [:app:validateSigningRelease]
- Replies: 1
- Views: 316
Can someone help me urgently? Android Build Error [:app:validateSigningRelease]
I want to get the application on Android, but I get this error when I compile. When configuring the application, I did not want it to generate any keys and I do not want to bring the application to the Play Store. Can someone help me urgently? Ren'Py 7.3.5.606 Proje güncelleniyor. Varlıklar klasörü...
- Wed Apr 15, 2020 1:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Android Build Error
- Replies: 2
- Views: 276
Re: Android Build Error
Yes but nothing changedrames44 wrote: ↑Wed Apr 15, 2020 12:24 pmDid you prepare the android icons as described at
https://www.renpy.org/doc/html/android. ... ash-images
?
- Wed Apr 15, 2020 9:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Android Build Error
- Replies: 2
- Views: 276
Android Build Error
I got this error in the latest version but I still don't understand why. There is nothing in Atom that uses that closed folder. Please help! I'm sorry, but an uncaught exception occurred. While running game code: File "game/android.rpy", line 483, in <module> File "game/android.rpy", line 269, in a...
- Tue Apr 14, 2020 7:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Firstrune
- Replies: 4
- Views: 385
Re: Firstrune
Thanks for your help. I played for commands, finally I succeeded. The commands I use. # Firstrune default persistent.first_boot = False label splashscreen: if not persistent.first_boot: scene black with Pause(1) show splash at truecenter with dissolve with Pause(2) hide splash with dissolve menu: "B...
- Tue Apr 14, 2020 7:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Firstrune
- Replies: 4
- Views: 385
Re: Firstrune
Hi! I want to create a warning letter and an accept button for my game at the first boot. I created these, but I don't want them to show them every time the game is opened. I want it to show these commands only on the first launch of the game. How can ı do? [/b] u should use persistent variables, t...
- Tue Apr 14, 2020 6:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Firstrune
- Replies: 4
- Views: 385
Firstrune
Hi! I want to create a warning letter and an accept button for my game at the first boot. I created these, but I don't want them to show them every time the game is opened. I want it to show these commands only on the first launch of the game.
How can ı do?