Search found 4 matches
- Sat May 02, 2020 11:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Mousewheel up rollback to screens
- Replies: 6
- Views: 649
Re: Mousewheel up rollback to screens
Ok, if anyone will read this topic, I've found a better way to write the code (it's more simple, clear and let you rollback/rollforward). I'm doing this: label factory: if clock.time_of_day[0]=="noon": # set a scene depending on the daytime scene factory with fade # show bg show screen fac...
- Fri Apr 24, 2020 12:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Mousewheel up rollback to screens
- Replies: 6
- Views: 649
Re: Mousewheel up rollback to screens
Thank you, I'll think about it. Maybe I just overthinking things though. Perfect is the enemy of the good.
- Wed Apr 22, 2020 2:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: Mousewheel up rollback to screens
- Replies: 6
- Views: 649
Re: Mousewheel up rollback to screens
Thank you, It' a decent solution and It's working for me but without a rollforward. In documentaion about renpy.checkpoint(): Most Ren'Py statements automatically support rollback and roll forward. If you call ui.interact() directly, you'll need to add support for rollback and roll-forward yourself....
- Tue Apr 21, 2020 8:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Mousewheel up rollback to screens
- Replies: 6
- Views: 649
Re: Mousewheel up rollback to screens
I have the same question. I'm using a navigation system with jumps to labels via navigation screen (ui.interact() allows "to stay" in a room(label)). So how can I rollback not to the last dialogue, but to previous room. I was trying to see how others do it. I found in one game in the end o...