Search found 29 matches

by Paul Kinsella
Sat Apr 16, 2022 5:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Don't know how to remove imagebuttons.
Replies: 4
Views: 434

Re: Don't know how to remove imagebuttons.

. Thank you for getting back to me so quickly. I inserted your sample code (see the code below) but it did not seem to change anything. You wrote I would put screen inside it's own rpy file and I would us call screen something instead of show how do I put a screen in it's own renpy file? And how do ...
by Paul Kinsella
Wed Apr 13, 2022 9:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Don't know how to remove imagebuttons.
Replies: 4
Views: 434

Don't know how to remove imagebuttons.

I am a novice at renpy. I have the following code as shown below. But when one of the imagebuttons takes the player to "label chief:" all the imagebuttons from "label start:" stay. How do I tell imagebuttons to go away when I'm done with them. Better yet, is there a handy code th...
by Paul Kinsella
Fri Jul 03, 2020 11:19 am
Forum: Ren'Py Cookbook
Topic: Replying through dialogue/ Artificial Intelligence based
Replies: 22
Views: 3262

Re: Replying through dialogue/ Artificial Intelligence based

If you want, we can continue to here... viewtopic.php?f=8&t=59022&p=529667#p529667 :D
Apparently the "Ren'Py Cookbook" part of the form is not really intended for questions.
by Paul Kinsella
Fri Jul 03, 2020 11:12 am
Forum: Ren'Py Questions and Announcements
Topic: Open-Ended Diologe Boxes
Replies: 3
Views: 622

Re: Open-Ended Diologe Boxes

NOTE: Isobellesophia has helped me to generate the following code and Isobellesophia deserves the credit. This code ATTEMPTS to create a "replying through dialogue box" where a player can type words and, depending on what those words are, is taken to a given page or specific dialogue appea...
by Paul Kinsella
Mon Jun 01, 2020 11:33 pm
Forum: Ren'Py Cookbook
Topic: Replying through dialogue/ Artificial Intelligence based
Replies: 22
Views: 3262

Re: Replying through dialogue/ Artificial Intelligence based

Thank you very much for attempting to help me understand. I cut and pasted this into a new script and I got many errors. Perhaps because I don't understand what's meant by... ######################## PUT YOUR LABELS HERE, NOT THE TOP OF THE LABEL NAMED "UNTYPE", COPY THIS ONE FOR NO PROBLE...
by Paul Kinsella
Wed May 20, 2020 6:36 am
Forum: Ren'Py Cookbook
Topic: Replying through dialogue/ Artificial Intelligence based
Replies: 22
Views: 3262

Re: Replying through dialogue/ Artificial Intelligence based

As i said, you shouldn't put some story label below them except for the label named "untype", as i already given above twice. After, you can now put your labels below the "untype" label, or create a new rpy file in your file game so you can put the "other" label there,...
by Paul Kinsella
Tue May 19, 2020 10:05 am
Forum: Ren'Py Cookbook
Topic: Replying through dialogue/ Artificial Intelligence based
Replies: 22
Views: 3262

Re: Replying through dialogue/ Artificial Intelligence based

Is the code (written below) what you have in mind? If not, please feel free to alter it. Unfortunately (as it is now) if you put in gibberish such as "asgdfds3gh", or something like "That cow is nice" or "Hi there stranger" you jump to "You know of the sword of pow...
by Paul Kinsella
Tue May 19, 2020 2:10 am
Forum: Ren'Py Cookbook
Topic: Replying through dialogue/ Artificial Intelligence based
Replies: 22
Views: 3262

Re: Replying through dialogue/ Artificial Intelligence based

Read the example of my post above carefully, this one would appear if the words aren't listed in the codes. I have read your example serval times and attempted to run it. Unfortunately I do not have the skills (yet) to understand. The best I could do was make my example as you see it. Could I troub...
by Paul Kinsella
Mon May 18, 2020 11:46 pm
Forum: Ren'Py Cookbook
Topic: Replying through dialogue/ Artificial Intelligence based
Replies: 22
Views: 3262

Re: Replying through dialogue/ Artificial Intelligence based

I removed the image to simplify the code. Now it SHOULD work. But the game ends if you type in "hi there" or "nice cow" rather then just "hi" or "cow". The game also ends if you type gibberish "dhfjjstybh4" or something not listed such as "I'm a...
by Paul Kinsella
Mon May 18, 2020 6:49 am
Forum: Ren'Py Cookbook
Topic: Replying through dialogue/ Artificial Intelligence based
Replies: 22
Views: 3262

Re: Replying through dialogue/ Artificial Intelligence based

I changed my code to this... define user_input=[] image office = "office1.jpg" label start: scene office "Welcome!" label user: $ user_input = renpy.input(prompt = "Type anything you want!", allow="1234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ /.,'...
by Paul Kinsella
Mon May 18, 2020 6:22 am
Forum: Ren'Py Cookbook
Topic: Replying through dialogue/ Artificial Intelligence based
Replies: 22
Views: 3262

Re: Replying through dialogue/ Artificial Intelligence based

I want to ask, what is the error? And could you be specific why it doesn't function? I would like to know if i can fix this. I get this error: Parsing the script failed. File "game/script.rpy", line 15: indentation mismatch. line 15 is "elif user_input in ['cow','cows','Cows','Cow','...
by Paul Kinsella
Mon May 18, 2020 3:25 am
Forum: Ren'Py Questions and Announcements
Topic: Open-Ended Diologe Boxes
Replies: 3
Views: 622

Re: Open-Ended Diologe Boxes

Great! I think your script is what I've been looking for. Unfortunately I was not able to get it to work. I've posted a question on that thread at viewtopic.php?f=51&t=57908 that I'm hoping you can answer. :D
by Paul Kinsella
Mon May 18, 2020 3:20 am
Forum: Ren'Py Cookbook
Topic: Replying through dialogue/ Artificial Intelligence based
Replies: 22
Views: 3262

Re: Replying through dialogue/ Artificial Intelligence based

This might be what I've been looking for. :D Unfortunately I've not been able to get it to work. Below is an example I've created. Any idea why it does not function? define user_input=[] image office = "office1.jpg" label start: scene office "Welcome!" label user: $ user_input = ...
by Paul Kinsella
Mon May 18, 2020 12:21 am
Forum: Ren'Py Questions and Announcements
Topic: Open-Ended Diologe Boxes
Replies: 3
Views: 622

Open-Ended Diologe Boxes

Dear Awesome Ren'py experts, I have done a thorough google search before posting my question. I searched for the following terms: "open-ended Text Input renpy", "open ended dialog box Text Input renpy", "Text input box for dialogue in renpy", and many others. All result...
by Paul Kinsella
Sun May 17, 2020 8:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Buttons and Doors
Replies: 15
Views: 984

Re: Buttons and Doors

Dear Gas, Thank you for your tips. Unfortunately I do not have the skills (yet) to understand most of what you posted. When I attempted to try your example, it would not function. You wrote "You can write down the screens wherever you want." For your knowldge: you don't need to define a sc...