Search found 22 matches
- Thu Nov 03, 2022 5:57 pm
- Forum: I am an Artist
- Topic: For Hire: Sprite + Character Artist!
- Replies: 2
- Views: 871
Re: For Hire: Sprite + Character Artist!
Best places to contact me: via email carrotsbunni(at)gmail.com, instagram black.death.webtoon
- Thu Nov 03, 2022 5:27 pm
- Forum: I am an Artist
- Topic: For Hire: Sprite + Character Artist!
- Replies: 2
- Views: 871
For Hire: Sprite + Character Artist!
Heya, artist for hire! Portfolio: https://sprinklebara.crevado.com/artwork PRICES For a full sprite in my style with several different emotion options (negotiable, varies per character and your needs): $40! For a single character with no changeable emotions: $30! All will be fully coloured and inked...
- Fri Sep 04, 2020 9:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "Affection points" variable help
- Replies: 4
- Views: 1656
Re: "Affection points" variable help
Ahh, thanks for the clarification everyone ^^ I will give it a go.
- Sun Aug 16, 2020 5:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "Affection points" variable help
- Replies: 4
- Views: 1656
"Affection points" variable help
Hi, I'm doing a test and trying to make it so if you pick a certain option in a menu , you will gain an "affection_point" for each answer in the character's favour. I defined the variable at the beginning to "define affection_points = 0" and this is my first menu that comes up: l...
- Sat Jul 11, 2020 11:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Temporarily disable save function?
- Replies: 8
- Views: 1392
Re: Temporarily disable save function?
do you see a traceback.txt or log.txt the traceback here if you do see it error.txt only give some info what are put the action [ShowMenu("save"), SensitiveIf(can_save)] (whish they have the in-line bbcode) to textbutton/imagebutton?? what's the full code for it? You mean you want to see ...
- Sat Jul 11, 2020 2:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Temporarily disable save function?
- Replies: 8
- Views: 1392
Re: Temporarily disable save function?
can you post the full error code That is the full error code. I only got rid of "I'm sorry, but errors were detected in your script. Please correct the errors listed below, and try again." But here it is again if you want it. I'm sorry, but errors were detected in your script. Please corr...
- Fri Jul 10, 2020 6:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Temporarily disable save function?
- Replies: 8
- Views: 1392
Re: Temporarily disable save function?
Use a global variable at the start of the script, maybe called "can_save"... Hi, thanks for the response (even though I'm a month late at getting back to it lol >_<) I keep getting this error message: File "game/screens.rpy", line 291: expected statement. action [ShowMenu("...
- Fri Jul 10, 2020 5:29 pm
- Forum: Ren'Py Cookbook
- Topic: Simple minigames (Screen Language only).
- Replies: 130
- Views: 114738
Re: Simple minigames (Screen Language only).
Ah, thank you again, it works great now
- Fri Jul 10, 2020 1:40 pm
- Forum: Ren'Py Cookbook
- Topic: Simple minigames (Screen Language only).
- Replies: 130
- Views: 114738
Re: Simple minigames (Screen Language only).
In the battle minigame (specifically the single battle though I bet it does the same thing in the group battle), I've noticed that when the enemy's health is at 0, it still gets one last turn to fight which often results in a double KO even though the enemy should not have been able to fight any mor...
- Fri May 29, 2020 8:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Temporarily disable save function?
- Replies: 8
- Views: 1392
Temporarily disable save function?
Does anyone know a way to temporarily disable the save function? For example, I have a rpg-styled battle in my game and I don’t want the player to be able to save during the battle until it is over. Thank you
- Fri May 29, 2020 3:33 pm
- Forum: Asset Creation: Art
- Topic: Black and white or go with flat colors?
- Replies: 5
- Views: 6544
Re: Black and white or go with flat colors?
In my opinion, the shaded, coloured one looks the best (more work though if you have to make more backgrounds >_<) I agree with what the previous people have said with altering the colours a bit to be easier on the eyes, but I think it looks good.
Re: Guestbook
Heyo, I'm Scone and I'm from the UK but I live in the US now. I haven't really played many visual novels but I've played Mystic Messenger, which is a visual novel at times I guess lol. I'm working on making a tongue-in-cheek science fiction magical boy game that will be mostly VN with some RPG type ...
- Wed May 27, 2020 8:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Formatting the choice menu buttons?
- Replies: 6
- Views: 1210
Re: Formatting the choice menu buttons?
hope this helps you I have put this <-- to show what you need to adjust the choice box in gui.rpy look for ## Choice Buttons ############################################################## ## ## Choice buttons are used in the in-game menus. define gui.choice_button_width = 600 define gui.choice_butt...
- Wed May 27, 2020 3:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Formatting the choice menu buttons?
- Replies: 6
- Views: 1210
Formatting the choice menu buttons?
I've been looking around all over but haven't been able to find a good guide or anything for changing/formatting the choice menu buttons. For one particular scene, I'd like to have the choice buttons down at the bottom of the screen, where the text would normally be, rather than in the middle of the...
- Tue May 26, 2020 2:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Linking to other script files?
- Replies: 8
- Views: 762
Re: Linking to other script files?
Ahh, gotcha. Thanks for the replies