Search found 22 matches

by ForeverAScone
Thu Nov 03, 2022 5:57 pm
Forum: I am an Artist
Topic: For Hire: Sprite + Character Artist!
Replies: 2
Views: 871

Re: For Hire: Sprite + Character Artist!

Best places to contact me: via email carrotsbunni(at)gmail.com, instagram black.death.webtoon
by ForeverAScone
Thu Nov 03, 2022 5:27 pm
Forum: I am an Artist
Topic: For Hire: Sprite + Character Artist!
Replies: 2
Views: 871

For Hire: Sprite + Character Artist!

Heya, artist for hire! Portfolio: https://sprinklebara.crevado.com/artwork PRICES For a full sprite in my style with several different emotion options (negotiable, varies per character and your needs): $40! For a single character with no changeable emotions: $30! All will be fully coloured and inked...
by ForeverAScone
Fri Sep 04, 2020 9:02 pm
Forum: Ren'Py Questions and Announcements
Topic: "Affection points" variable help
Replies: 4
Views: 1661

Re: "Affection points" variable help

Ahh, thanks for the clarification everyone ^^ I will give it a go.
by ForeverAScone
Sun Aug 16, 2020 5:18 pm
Forum: Ren'Py Questions and Announcements
Topic: "Affection points" variable help
Replies: 4
Views: 1661

"Affection points" variable help

Hi, I'm doing a test and trying to make it so if you pick a certain option in a menu , you will gain an "affection_point" for each answer in the character's favour. I defined the variable at the beginning to "define affection_points = 0" and this is my first menu that comes up: l...
by ForeverAScone
Sat Jul 11, 2020 11:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Temporarily disable save function?
Replies: 8
Views: 1394

Re: Temporarily disable save function?

do you see a traceback.txt or log.txt the traceback here if you do see it error.txt only give some info what are put the action [ShowMenu("save"), SensitiveIf(can_save)] (whish they have the in-line bbcode) to textbutton/imagebutton?? what's the full code for it? You mean you want to see ...
by ForeverAScone
Sat Jul 11, 2020 2:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Temporarily disable save function?
Replies: 8
Views: 1394

Re: Temporarily disable save function?

can you post the full error code That is the full error code. I only got rid of "I'm sorry, but errors were detected in your script. Please correct the errors listed below, and try again." But here it is again if you want it. I'm sorry, but errors were detected in your script. Please corr...
by ForeverAScone
Fri Jul 10, 2020 6:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Temporarily disable save function?
Replies: 8
Views: 1394

Re: Temporarily disable save function?

Use a global variable at the start of the script, maybe called "can_save"... Hi, thanks for the response (even though I'm a month late at getting back to it lol >_<) I keep getting this error message: File "game/screens.rpy", line 291: expected statement. action [ShowMenu("...
by ForeverAScone
Fri Jul 10, 2020 5:29 pm
Forum: Ren'Py Cookbook
Topic: Simple minigames (Screen Language only).
Replies: 130
Views: 114816

Re: Simple minigames (Screen Language only).

Ah, thank you again, it works great now :D
by ForeverAScone
Fri Jul 10, 2020 1:40 pm
Forum: Ren'Py Cookbook
Topic: Simple minigames (Screen Language only).
Replies: 130
Views: 114816

Re: Simple minigames (Screen Language only).

In the battle minigame (specifically the single battle though I bet it does the same thing in the group battle), I've noticed that when the enemy's health is at 0, it still gets one last turn to fight which often results in a double KO even though the enemy should not have been able to fight any mor...
by ForeverAScone
Fri May 29, 2020 8:18 pm
Forum: Ren'Py Questions and Announcements
Topic: Temporarily disable save function?
Replies: 8
Views: 1394

Temporarily disable save function?

Does anyone know a way to temporarily disable the save function? For example, I have a rpg-styled battle in my game and I don’t want the player to be able to save during the battle until it is over. Thank you :)
by ForeverAScone
Fri May 29, 2020 3:33 pm
Forum: Asset Creation: Art
Topic: Black and white or go with flat colors?
Replies: 5
Views: 6544

Re: Black and white or go with flat colors?

In my opinion, the shaded, coloured one looks the best (more work though if you have to make more backgrounds >_<) I agree with what the previous people have said with altering the colours a bit to be easier on the eyes, but I think it looks good.
by ForeverAScone
Wed May 27, 2020 8:44 pm
Forum: Welcome!
Topic: Guestbook
Replies: 5535
Views: 2717337

Re: Guestbook

Heyo, I'm Scone and I'm from the UK but I live in the US now. I haven't really played many visual novels but I've played Mystic Messenger, which is a visual novel at times I guess lol. I'm working on making a tongue-in-cheek science fiction magical boy game that will be mostly VN with some RPG type ...
by ForeverAScone
Wed May 27, 2020 8:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Formatting the choice menu buttons?
Replies: 6
Views: 1213

Re: Formatting the choice menu buttons?

hope this helps you I have put this <-- to show what you need to adjust the choice box in gui.rpy look for ## Choice Buttons ############################################################## ## ## Choice buttons are used in the in-game menus. define gui.choice_button_width = 600 define gui.choice_butt...
by ForeverAScone
Wed May 27, 2020 3:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Formatting the choice menu buttons?
Replies: 6
Views: 1213

Formatting the choice menu buttons?

I've been looking around all over but haven't been able to find a good guide or anything for changing/formatting the choice menu buttons. For one particular scene, I'd like to have the choice buttons down at the bottom of the screen, where the text would normally be, rather than in the middle of the...
by ForeverAScone
Tue May 26, 2020 2:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Linking to other script files?
Replies: 8
Views: 762

Re: Linking to other script files?

Ahh, gotcha. Thanks for the replies :)