Search found 14 matches

by Swinwappy
Sat Mar 23, 2024 9:30 am
Forum: Ren'Py Questions and Announcements
Topic: Variable value not showing in quest text.
Replies: 2
Views: 806

Re: Variable value not showing in quest text.

fixed it by using this instead:

default quest_whats_up_with_mom = Quest("Talk to mom", "% been upset lately. Maybe we should watch a movie in the evening?" % ml, True)
by Swinwappy
Sat Mar 23, 2024 8:17 am
Forum: Ren'Py Questions and Announcements
Topic: Variable value not showing in quest text.
Replies: 2
Views: 806

Variable value not showing in quest text.

Hey guys, I have a quest system and quest hud/screen in my game. The quest code seems to be working fine, except when I open up the quest log, a name variable E.G. [ml] would show up as [ml] and not as their name/value. Everything else works, but adding variables in the text doesn't seem to work. Do...
by Swinwappy
Thu Jan 04, 2024 10:18 pm
Forum: Ren'Py Questions and Announcements
Topic: Closing a custom screen chooses a menu item.
Replies: 4
Views: 34435

Re: Closing a custom screen chooses a menu item.

Calling a label terminates current statement (in your case a menu statement) by default. I am pretty surprised it actually chose anything instead of skipping menu entirely. Baiscally, don't call stuff if you are not done with stuff on the screen. Thanks for the response. Do you have any idea how I ...
by Swinwappy
Thu Jan 04, 2024 6:46 am
Forum: Ren'Py Questions and Announcements
Topic: Closing a custom screen chooses a menu item.
Replies: 4
Views: 34435

Re: Closing a custom screen chooses a menu item.

Ok, I think it has something to do with the returning. When I replace "Return" with "Jump Bedroom" on the function that closes the phone screen, it seems to work fine.
by Swinwappy
Thu Jan 04, 2024 6:33 am
Forum: Ren'Py Questions and Announcements
Topic: Closing a custom screen chooses a menu item.
Replies: 4
Views: 34435

Closing a custom screen chooses a menu item.

Hey guys, I have a phone UI in my game. Whenever I open this UI in a zone with a menu, the last item in the menu is selected. Does anyone have any idea why this might be happening? Here's a video of the bug in action. https://youtu.be/hz1tgVsYOB0 This is the MC's bedroom, where menus are present. la...
by Swinwappy
Mon Jan 01, 2024 2:54 am
Forum: Development of Ren'Py
Topic: SOLVED: AttributeError: 'int' object has no attribute 'say_label'
Replies: 1
Views: 547

Re: AttributeError: 'int' object has no attribute 'say_label'

I had a variable called "style" which messed around with a base renpy variable. Changing that variable fixed everything.

I found this with the "Check Script (Lint) action from the main renpy menu. I didn't even know that existed!
by Swinwappy
Mon Jan 01, 2024 1:06 am
Forum: Development of Ren'Py
Topic: SOLVED: AttributeError: 'int' object has no attribute 'say_label'
Replies: 1
Views: 547

SOLVED: AttributeError: 'int' object has no attribute 'say_label'

Hey guys, This error starting showing up seemingly at random whenever I load a save or scroll the mousewheel to rollback. I've tried troubleshooting for the past hour or two but as im no veteran I just can't figure it out. Here's the ful traceback: I'm sorry, but an uncaught exception occurred. Whil...
by Swinwappy
Thu Jun 09, 2022 5:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Need help with time system
Replies: 8
Views: 1026

Re: Need help with time system

It seems like you must have a copy error somewhere? Could you post a copy of *your* version, starting from the 'init python' line? Time's advancing rather weirdly now. I'm not too sure exactly what's causing this (time & day are at the top left): https://www.youtube.com/watch?v=a8vMhi4lNfU&...
by Swinwappy
Thu Jun 09, 2022 4:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Need help with time system
Replies: 8
Views: 1026

Re: Need help with time system

zmook wrote: Thu Jun 09, 2022 4:24 pm It seems like you must have a copy error somewhere? Could you post a copy of *your* version, starting from the 'init python' line?
You're right. I edited the new lines you gave me wrong! Thanks for your help with this zmook!
by Swinwappy
Thu Jun 09, 2022 4:09 pm
Forum: Ren'Py Questions and Announcements
Topic: Need help with time system
Replies: 8
Views: 1026

Re: Need help with time system

D'oh. It should be: init python: class day_time: def __init__(self, start_time=0): I'm getting this now O.o I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00start.rpy", line 189, in script python: File "renpy/common/00start.rpy", line ...
by Swinwappy
Thu Jun 09, 2022 3:40 pm
Forum: Ren'Py Questions and Announcements
Topic: Need help with time system
Replies: 8
Views: 1026

Re: Need help with time system

Untested, but you might find it easier to work with something like this: ... Keeping time as a constantly-increasing integer, and then computing hours and days and whatever from it as necessary, is how your computer operating system does it. Cheers for this, I'm getting an error though. File "...
by Swinwappy
Sun Jun 05, 2022 2:14 am
Forum: Ren'Py Questions and Announcements
Topic: Need help with time system
Replies: 8
Views: 1026

Need help with time system

Hi, So I found this code online and wanted to edit it slightly (I'm quite new to Python): init python: class day_time(object): def __init__(self): self.day = 1 # set this to whatever starting day is self.weekdays = ["Monday","Tuesday","Wednesday","Thursday",&q...
by Swinwappy
Wed May 25, 2022 1:10 am
Forum: Ren'Py Questions and Announcements
Topic: Conditional Menu Items
Replies: 3
Views: 515

Re: Conditional Menu Items

Your syntax with the clock.time is wrong, where did you get that from? :D menu: "Casey" if caseyAlive == 1 and clock.time in ["8AM", "9AM", "10AM", "5PM", "6PM", "7PM", "8PM"]: jump Casey "not casey": pass I'm...
by Swinwappy
Wed May 25, 2022 12:07 am
Forum: Ren'Py Questions and Announcements
Topic: Conditional Menu Items
Replies: 3
Views: 515

Conditional Menu Items

Hi, I have a menu that hides certain options based on clock.time and whether or not that person is alive: menu: "Casey" if caseyAlive == 1 and clock.time=="8AM", "9AM", "10AM", "5PM", "6PM", "7PM", "8PM": jump Casey &quo...