Search found 8 matches
- Fri Nov 06, 2020 3:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: When implementing text bleeps by using character callbacks, is there a way to use voice instead of sound or music?
- Replies: 6
- Views: 457
Re: When implementing text bleeps by using character callbacks, is there a way to use voice instead of sound or music?
I'm unable to test this out right now, but you could try creating a new channel. init python: # add this line before beepy_voice function renpy.music.register_channel(name='beeps', mixer='voice') And in the function use renpy.sound.play("beeps.ogg", channel='beeps') https://www.renpy.org/...
- Fri Nov 06, 2020 2:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: When implementing text bleeps by using character callbacks, is there a way to use voice instead of sound or music?
- Replies: 6
- Views: 457
- Fri Nov 06, 2020 1:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: When implementing text bleeps by using character callbacks, is there a way to use voice instead of sound or music?
- Replies: 6
- Views: 457
Re: When implementing text bleeps by using character callbacks, is there a way to use voice instead of sound or music?
Just tried it. No errors show up, which is a good sign, but now the text bleeps aren't playing anymore. It's just silent. Is there anything else I should change to fix this?
- Fri Nov 06, 2020 11:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: When implementing text bleeps by using character callbacks, is there a way to use voice instead of sound or music?
- Replies: 6
- Views: 457
When implementing text bleeps by using character callbacks, is there a way to use voice instead of sound or music?
Text bleeps are a great feature, but they're a huge pain when it comes to the volume mixer. I would love for them to be able to use the voice channel so that their volume can be adjusted seperately from the music and sounds, but I can't figure out how to set them to do that. I'm using the code displ...
- Thu Nov 05, 2020 7:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I set audio to use the voice channel instead of the sound channel?
- Replies: 5
- Views: 399
- Thu Nov 05, 2020 7:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I set audio to use the voice channel instead of the sound channel?
- Replies: 5
- Views: 399
Re: How do I set audio to use the voice channel instead of the sound channel?
Thanks for the resource! I read through it, but there didn't seem to be anything in there that would help in my situation.rayminator wrote: ↑Thu Nov 05, 2020 6:16 pm take a look here this is what you might be looking for
https://www.renpy.org/doc/html/voice.html
- Thu Nov 05, 2020 5:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I set audio to use the voice channel instead of the sound channel?
- Replies: 5
- Views: 399
How do I set audio to use the voice channel instead of the sound channel?
This is the code that I use to implement beep speech. Is there any way to make it use the "voice" channel instead of the "sound" channel? It would make the volume mixer work so much better. def paul_voice(event, interact=True, **kwargs): if not interact: return if event == "...
- Wed Jul 01, 2020 11:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there any way to impliment beep speech/voice beeps?
- Replies: 1
- Views: 564
Is there any way to impliment beep speech/voice beeps?
I'd love to use beep speech/voice beeps/bebebese such as what's used in Undertale and Animal Crossing, but I'm not sure if there's any way to impliment this in Ren'Py. Is there some sort of code or plugin I can use?