Search found 20 matches
- Sun Feb 05, 2023 5:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do I make transforms load into scenes w/o loading delays?
- Replies: 7
- Views: 1071
Re: How do I make transforms load into scenes w/o loading delays?
Consider updating to the new version of renpy (it is better to use 7.5.3 if you have a lot python 2 statements). Mostly, it should not be a problem. However, check the changelog specifically for some deprecated things and non-compatible changes. New version has also some improvements that possibly ...
- Fri Feb 03, 2023 9:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do I make transforms load into scenes w/o loading delays?
- Replies: 7
- Views: 1071
Re: How do I make transforms load into scenes w/o loading delays?
I'm using Ren'Py ver 7.4.9.2142 And I just realized that version 8 has been out -_- Is the 'predict' statement something new to version 8? I have the fireball declared as: image Fireball = "cg_effects/Fire_Ball.png" The rest of the statement after the Fireball looks like this: show Firebal...
- Wed Feb 01, 2023 2:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do I make transforms load into scenes w/o loading delays?
- Replies: 7
- Views: 1071
Re: How do I make transforms load into scenes w/o loading delays?
Thank you for the response. Yeah, I'm using regular images, non 3D. I've been getting this delay problem with all sizes of images. Even with something small like what's in the code below. The fireball image I'm using is 377 x 377 pixels. I'm also getting an error with renpy.pause(predict=True). It t...
- Thu Jan 26, 2023 11:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do I make transforms load into scenes w/o loading delays?
- Replies: 7
- Views: 1071
How do I make transforms load into scenes w/o loading delays?
I set a bunch of slash and attack images with transforms to have them move on screen. But the images delay whenever I load and play through the scene for the first time, and it looks bad. The delays don't happen when I rollback, and then play through the scene again (probably because they were alrea...
- Sun Jun 26, 2022 10:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make a 2nd sfx channel w/o looping
- Replies: 3
- Views: 328
Re: How to make a 2nd sfx channel w/o looping
Oh ok, I understand now.
So it would be:
Or:
Got it, thx guys
So it would be:
Code: Select all
init:
init python:
renpy.music.register_channel("sound2", "sfx", loop=False)
Code: Select all
init:
init python:
renpy.music.register_channel("sound2", "sfx", False)
- Sun Jun 26, 2022 1:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to make a 2nd sfx channel w/o looping
- Replies: 3
- Views: 328
How to make a 2nd sfx channel w/o looping
How to I make a 2nd sfx channel without the sound effect looping? I know how to do the code... but when I use the channel to play a sound effect, it just keeps infinitely looping. I don't want it to loop. init: init python: renpy.music.register_channel("sound2", "sfx", True)
- Sun Jan 23, 2022 3:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: $ vs Default
- Replies: 1
- Views: 287
$ vs Default
$ vs default, what is the difference between these two? And where/when should they be used in code?
- Mon Nov 15, 2021 1:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: Making a system that allows you to gain points/spend them
- Replies: 6
- Views: 470
Re: Making a system that allows you to gain points/spend them
Try putting one of these "$" before your three variables.
It should look like this:
It should look like this:
Code: Select all
if physical >= 2:
$ physical_points += 5
elif physical == 1:
$ physical_points += 4
else:
$ physical_points += 3
- Sat Nov 13, 2021 3:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making a system that allows you to gain points/spend them
- Replies: 6
- Views: 470
Re: Making a system that allows you to gain points/spend them
You have two errors that I can see. very simple fix. First is this: if physical >= 2: physical_points += 5 your variable needs four spaces before it instead of two. Like this: if physical >= 2: physical_points += 5 This is probably because code can be overly sensitive. So make sure everything is for...
- Thu Nov 11, 2021 7:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there a way to do a hack and slash platformer?
- Replies: 2
- Views: 898
Is there a way to do a hack and slash platformer?
Question, is there any code for a hack and slash platformer in Renpy?
If not, then how would I code this?
If not, then how would I code this?
- Thu Nov 11, 2021 6:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Audio Visualizations - In game while music plays
- Replies: 2
- Views: 748
Re: Audio Visualizations - In game while music plays
Oh, nice. I'll check this out.
- Sun Oct 17, 2021 4:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Audio Visualizations - In game while music plays
- Replies: 2
- Views: 748
Audio Visualizations - In game while music plays
How would I make Audio Visualizations show up on screen in game, and how to make them respond to whatever music is playing in game? I want something simple, like audio bars. Here's an example of Audio Visualizations bars: https://www.google.com/search?q=audio+visualization+bars&sxsrf=AOaemvKgHUB...
- Fri Oct 16, 2020 10:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: add/remove variables from lists via 'textbutton'
- Replies: 1
- Views: 415
add/remove variables from lists via 'textbutton'
A simple question
How do I add/remove a variable from a list via a 'textbutton'?
I want to be able to click on a text button and add or remove a variable from a list.
How do I add/remove a variable from a list via a 'textbutton'?
I want to be able to click on a text button and add or remove a variable from a list.
- Fri Oct 16, 2020 10:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Display Image behind 'centered' text
- Replies: 2
- Views: 537
Re: Display Image behind 'centered' text
Ah, got it. This seems to work. Thanks again.
- Mon Oct 05, 2020 7:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Display Image behind 'centered' text
- Replies: 2
- Views: 537
Display Image behind 'centered' text
How to I display an image behind 'centered' text? I do not want to add a displayable image every single time I want a background or an image for centered text. I want an image behind centered text automatically. label start: player 1 "blah blah blah." player 2 "blah blah blah." c...