Thank you. I'm glad you enjoyed it. Wow, it's been a long time since I've visited these forums... I wonder if it's worthwhile to do a remastered version of Wedding Vows, now that I've got enough disposable income to actually pay for proper work...martin123 wrote:Remarkable!
Search found 310 matches
- Thu May 04, 2017 9:36 am
- Forum: Completed Games
- Topic: Wedding Vows - a Kinetic Short Story Anthology
- Replies: 31
- Views: 29954
Re: Wedding Vows - a Kinetic Short Story Anthology
- Fri Oct 31, 2014 3:01 am
- Forum: Completed Games
- Topic: Wedding Vows - a Kinetic Short Story Anthology
- Replies: 31
- Views: 29954
Re: Wedding Vows - a Kinetic Short Story Anthology
Thank you! Glad for the notice.
Cheers,
-Joshua-
Cheers,
-Joshua-
- Tue Oct 07, 2014 9:02 am
- Forum: Creator Discussion
- Topic: How can I stop making sexist games?
- Replies: 102
- Views: 13953
Re: How can I stop making sexist games?
But isn't the mere notion of "themes more suitable for one gender than the other" sexist in itself? Shouldn't, say, Lara Croft have the potential to be one of the great icons of gender-inclusivity if she weren't so sexualized? She's essentially a woman in a typical male role, while still ...
- Tue Oct 07, 2014 7:32 am
- Forum: Creator Discussion
- Topic: How can I stop making sexist games?
- Replies: 102
- Views: 13953
Re: How can I stop making sexist games?
Sorry, a little late to the party, but for what it's worth, here's my two cents on suggestions that may result in more interesting female characters. I can't give you much comments on how to create interesting female characters beyond what has already been said, but I thought I could comment on some...
- Mon Aug 25, 2014 12:44 am
- Forum: Completed Games
- Topic: Wedding Vows - a Kinetic Short Story Anthology
- Replies: 31
- Views: 29954
Re: Wedding Vows - a Kinetic Short Story Anthology
I'm glad you enjoyed it! Hope all goes well with your VN too.
Cheers,
-Dizzy-
Cheers,
-Dizzy-
- Tue Feb 04, 2014 10:34 am
- Forum: Completed Games
- Topic: Marriage Contract [Romance/Psychological]
- Replies: 11
- Views: 15974
Re: Marriage Contract [Romance/Psychological]
Pretty good. I rarely come across VNs that deal with marriage issues, so that interested me, and I liked your setting. It took a while for me to get something other than the Hollow ending, but I enjoyed the protagonist's evolution in the New Life ending. I thought it was quite realistic. Your mix of...
- Thu May 10, 2012 5:20 am
- Forum: Demos & Beta Testing
- Topic: Spiral Destiny Demo [NaNoRenO 2012]
- Replies: 22
- Views: 12945
Re: Spiral Destiny Demo [NaNoRenO 2012]
Finally played through everything. Just some quick notes about the writing: As PyTom pointed out, the pacing is uneven. Specifically, the "action sequences" are too descriptive, with too little emotional reaction and anticipation before choices and actions are made. Satria's reaction to th...
- Thu May 10, 2012 3:00 am
- Forum: Creator Discussion
- Topic: Get your Brutally Honest Reviews here
- Replies: 36
- Views: 5812
Re: Get your Brutally Honest Reviews here
Would you mind doing another brutally honest review? Wedding Vows . So far, the comments about this project have all been rather short, so I'm interested to see if a more thorough review would unearth some deeper problems. (It's a little old, though... but stylistically, perhaps there are some thing...
- Mon Feb 27, 2012 2:40 pm
- Forum: Completed Games
- Topic: Wedding Vows - a Kinetic Short Story Anthology
- Replies: 31
- Views: 29954
Re: Wedding Vows - a Kinetic Short Story Anthology
Wow, it's been nearly two years since I came back to this forum. Thank you all for the lovely comments. I really appreciate it.
@ Erisau
-Dizzy-
@ Erisau
Yes, he did... though I only implied it
Now to look around and see what's changed in the last two years...-Dizzy-
- Wed Jun 23, 2010 5:31 am
- Forum: Skill Development
- Topic: What Ren'Py games have improved your own work?
- Replies: 15
- Views: 2520
Re: What Ren'Py games have improved your own work?
Hmmm... Metropolitan Blues , for sheer writing genius and great mood setting. I have only come across one other VN on this forum that has equalled the storytelling structure I've found in Metropolitan Blues, and that was Tomorrow . Pygmalion was also interesting because the POV was from a statue, an...
- Wed Jun 23, 2010 4:34 am
- Forum: Completed Games
- Topic: Cute Knight Kingdom (sim/RPG, Win/Mac/Linux, commercial)
- Replies: 40
- Views: 13934
Re: Cute Knight Kingdom (sim/RPG, Windows only, commercial)
One thing I am thinking about for the next one, though, is the ability to cut short a game without using a cheat code - so that you can say "Okay, I have built up these stats, what ending do I get now?" without having to wait until you run out of time/dream. The flipside, allowing you to ...
- Wed Jun 23, 2010 4:16 am
- Forum: Creator Discussion
- Topic: Events-to-Gameplay ratio in Sim games
- Replies: 3
- Views: 1055
Events-to-Gameplay ratio in Sim games
Hi guys, Since I haven't been working on any VNs recently, I've started thinking about design theory for VN/sim games again. This time, I'm wondering what the ideal events-to-gameplay ratio for stat-raising sim games should be. By stat-raising sim games, I'm referring to games like Cute Knight, Idol...
- Mon May 31, 2010 10:22 am
- Forum: Completed Games
- Topic: Cute Knight Kingdom (sim/RPG, Win/Mac/Linux, commercial)
- Replies: 40
- Views: 13934
Re: Cute Knight Kingdom (sim/RPG, Windows only, commercial)
Really? I had the opposite problem, actually... It was relatively easy for me to get most of the endings which required successes, but after my... 10th playthrough or something, I just found it boring to slog through it again and again to get the lower-requirement endings. Nevertheless, it's a great...
- Mon May 31, 2010 10:13 am
- Forum: Completed Games
- Topic: RE: Alistair++
- Replies: 329
- Views: 98839
Re: RE: Alistair++ - New and extended!
Oh, nearly forgot to tell you: I submitted your game for review on the Indie Games Review website. Here's their review: http://indiereview.tk/index.cgi/reviews ... eview.html
Cheers,
-Dizzy-
Cheers,
-Dizzy-
- Mon May 10, 2010 10:54 pm
- Forum: Completed Games
- Topic: Idolcraft (RPG Maker XP)
- Replies: 95
- Views: 29271
Re: Idolcraft (RPG Maker XP)
^_^ Of course, Monique is not completeley inaccessible when she's surrounded by her fans (it's just another puzzle that you can solve by talking to them in the correct order). Wait, really? I could never solve that... hmm, okay, have to go and try now. And heh about the competitive streak. :) -Dizzy-