Search found 36 matches
- Mon Mar 29, 2021 6:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: My inefficient-yet-effective mini map
- Replies: 2
- Views: 490
Re: My inefficient-yet-effective mini map
Wow, cool. Maybe I came to the wrong conclusion of being unable to display them both simultaneously because I tagged them the same... I'll give it a try!
- Mon Mar 29, 2021 6:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: My inefficient-yet-effective mini map
- Replies: 2
- Views: 490
My inefficient-yet-effective mini map
Hi all! After having players complain that they get lost in the (tiny 4 X 4 :x ) forest I have in my game, I have decided to add a mini map. The following example works, but it seems horribly inefficient and bloats my code terribly. Some explanations. -Each "location" in the forest is a la...
- Sun Mar 14, 2021 4:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Renpy/game design dilemma
- Replies: 6
- Views: 671
Re: Renpy/game design dilemma
You're the one who knows your game, but I think it is likely that School is not the only location you're going to have where there will be different events triggered for different reasons, so it's worth making sure your solution doesn't become spaghetti if there are multiple conditions interacting....
- Sun Mar 14, 2021 4:00 pm
- Forum: Creator Discussion
- Topic: What are some simple battle/lite RPG mechanics easy to implement?
- Replies: 4
- Views: 4887
Re: What are some simple battle/lite RPG mechanics easy to implement?
My game actually runs my homebrew version of Rock/Paper/Scissors with some caveats to make it more interesting. Here is a little article I wrote on this: Interesting concept! I might be able to work in the idea of different types of enemies like you said, although I'm dealing with a somewhat limite...
- Sat Mar 13, 2021 3:01 pm
- Forum: Creator Discussion
- Topic: Clever way to allow players to guess a string?
- Replies: 6
- Views: 4531
Re: Clever way to allow players to guess a string?
My game is already out (0.1.x) and selling, so the system works. I was looking for a way to improve it and during the weekend I came with some ideas regarding my original problem, allowing the players to guess or deduct the beast's next attack. The clues will be in the roar. Let's say the Ogre roars...
- Sat Mar 13, 2021 2:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: <Solved> "Screen is not known" in Android
- Replies: 7
- Views: 565
Re: "Screen is not known" in Android
Ok, thanks everyone who helped! If anyone else finds this thread when running into "Screen is not known" errors (assuming the screens are actually there and not misspelled etc), the problem was caused by me misunderstanding how variants work. I defined variant "small" and variant...
- Wed Mar 10, 2021 5:28 pm
- Forum: Creator Discussion
- Topic: Clever way to allow players to guess a string?
- Replies: 6
- Views: 4531
Re: Clever way to allow players to guess a string?
Cool idea. Maybe I'll implement level 1 as default, by the rest will be acquired via quests, magic etc. Are your opponents attacks completely random? Biased? Pre determined (like the "strings" I posted in my original message?)
- Wed Mar 10, 2021 5:06 pm
- Forum: Creator Discussion
- Topic: Clever way to allow players to guess a string?
- Replies: 6
- Views: 4531
Re: Clever way to allow players to guess a string?
I like your levels a lot but I intend to use levels 2-3 as "magic" or other bonuses the player can acquire. Level 1 is essentially nullifying the system, right? The player knows exactly what the critter is going to do?
- Wed Mar 10, 2021 3:57 pm
- Forum: Creator Discussion
- Topic: Clever way to allow players to guess a string?
- Replies: 6
- Views: 4531
Clever way to allow players to guess a string?
My game employs a Rock/Scissors/Paper battle system. For some opponents, the opponent's "attack string" i.e, series of attacks (Rock, Rock, Rock, Paper, Scissors, Scissors, Rock, etc) is predetermined and I'm looking for clever way that will allow players to guess the string based on some ...
- Wed Mar 10, 2021 3:38 pm
- Forum: Creator Discussion
- Topic: What are some simple battle/lite RPG mechanics easy to implement?
- Replies: 4
- Views: 4887
Re: What are some simple battle/lite RPG mechanics easy to implement?
My game actually runs my homebrew version of Rock/Paper/Scissors with some caveats to make it more interesting. Here is a little article I wrote on this: There will be times in Vae Victis - Khan where you need to face an opponent up close and personal. The system employed in the game is called Ripos...
- Sun Mar 07, 2021 5:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: <Solved> "Screen is not known" in Android
- Replies: 7
- Views: 565
Re: "Screen is not known" in Android
It's possible you have a variant on the screen, and that variant isn't being matched. All my screens come in "small" and "large" variants. Is it possible that some platforms match neither variant hence crashing the game since the screen actually doesn't exist? If the answer is &...
- Sun Mar 07, 2021 5:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: <Solved> "Screen is not known" in Android
- Replies: 7
- Views: 565
Re: "Screen is not known" in Android
I'd be happy to have additional insights if others have them. I have people downloading the game "fresh" with no previous installations or mods installed and running into this error. I don't even know what it means or how to debug it.
- Wed Mar 03, 2021 3:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Renpy/game design dilemma
- Replies: 6
- Views: 671
Re: Renpy/game design dilemma
You're the one who knows your game, but I think it is likely that School is not the only location you're going to have where there will be different events triggered for different reasons, so it's worth making sure your solution doesn't become spaghetti if there are multiple conditions interacting....
- Wed Mar 03, 2021 6:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Renpy/game design dilemma
- Replies: 6
- Views: 671
Renpy/game design dilemma
I have a not-very-important dilemma regarding flow of time. Let's assume I have a "town map" with a "school" imagebutton, which sends the player to school when you click it. I'm thinking about how to handle story flow/time progress in terms of game architecture, considering the f...
- Tue Mar 02, 2021 6:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: <Solved> "Screen is not known" in Android
- Replies: 7
- Views: 565
<Solved> "Screen is not known" in Android
I released a little game and some (Android) players complain that the game crashes with the following error: I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/000statements.rpy", line 533, in execute_show_screen Exception: Screen world_map is not kn...