Search found 36 matches

by doorknob22
Mon Mar 29, 2021 6:38 am
Forum: Ren'Py Questions and Announcements
Topic: My inefficient-yet-effective mini map
Replies: 2
Views: 490

Re: My inefficient-yet-effective mini map

Wow, cool. Maybe I came to the wrong conclusion of being unable to display them both simultaneously because I tagged them the same... I'll give it a try!
by doorknob22
Mon Mar 29, 2021 6:04 am
Forum: Ren'Py Questions and Announcements
Topic: My inefficient-yet-effective mini map
Replies: 2
Views: 490

My inefficient-yet-effective mini map

Hi all! After having players complain that they get lost in the (tiny 4 X 4 :x ) forest I have in my game, I have decided to add a mini map. The following example works, but it seems horribly inefficient and bloats my code terribly. Some explanations. -Each "location" in the forest is a la...
by doorknob22
Sun Mar 14, 2021 4:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Renpy/game design dilemma
Replies: 6
Views: 671

Re: Renpy/game design dilemma

You're the one who knows your game, but I think it is likely that School is not the only location you're going to have where there will be different events triggered for different reasons, so it's worth making sure your solution doesn't become spaghetti if there are multiple conditions interacting....
by doorknob22
Sun Mar 14, 2021 4:00 pm
Forum: Creator Discussion
Topic: What are some simple battle/lite RPG mechanics easy to implement?
Replies: 4
Views: 4887

Re: What are some simple battle/lite RPG mechanics easy to implement?

My game actually runs my homebrew version of Rock/Paper/Scissors with some caveats to make it more interesting. Here is a little article I wrote on this: Interesting concept! I might be able to work in the idea of different types of enemies like you said, although I'm dealing with a somewhat limite...
by doorknob22
Sat Mar 13, 2021 3:01 pm
Forum: Creator Discussion
Topic: Clever way to allow players to guess a string?
Replies: 6
Views: 4531

Re: Clever way to allow players to guess a string?

My game is already out (0.1.x) and selling, so the system works. I was looking for a way to improve it and during the weekend I came with some ideas regarding my original problem, allowing the players to guess or deduct the beast's next attack. The clues will be in the roar. Let's say the Ogre roars...
by doorknob22
Sat Mar 13, 2021 2:39 pm
Forum: Ren'Py Questions and Announcements
Topic: <Solved> "Screen is not known" in Android
Replies: 7
Views: 565

Re: "Screen is not known" in Android

Ok, thanks everyone who helped! If anyone else finds this thread when running into "Screen is not known" errors (assuming the screens are actually there and not misspelled etc), the problem was caused by me misunderstanding how variants work. I defined variant "small" and variant...
by doorknob22
Wed Mar 10, 2021 5:28 pm
Forum: Creator Discussion
Topic: Clever way to allow players to guess a string?
Replies: 6
Views: 4531

Re: Clever way to allow players to guess a string?

Cool idea. Maybe I'll implement level 1 as default, by the rest will be acquired via quests, magic etc. Are your opponents attacks completely random? Biased? Pre determined (like the "strings" I posted in my original message?)
by doorknob22
Wed Mar 10, 2021 5:06 pm
Forum: Creator Discussion
Topic: Clever way to allow players to guess a string?
Replies: 6
Views: 4531

Re: Clever way to allow players to guess a string?

I like your levels a lot but I intend to use levels 2-3 as "magic" or other bonuses the player can acquire. Level 1 is essentially nullifying the system, right? The player knows exactly what the critter is going to do?
by doorknob22
Wed Mar 10, 2021 3:57 pm
Forum: Creator Discussion
Topic: Clever way to allow players to guess a string?
Replies: 6
Views: 4531

Clever way to allow players to guess a string?

My game employs a Rock/Scissors/Paper battle system. For some opponents, the opponent's "attack string" i.e, series of attacks (Rock, Rock, Rock, Paper, Scissors, Scissors, Rock, etc) is predetermined and I'm looking for clever way that will allow players to guess the string based on some ...
by doorknob22
Wed Mar 10, 2021 3:38 pm
Forum: Creator Discussion
Topic: What are some simple battle/lite RPG mechanics easy to implement?
Replies: 4
Views: 4887

Re: What are some simple battle/lite RPG mechanics easy to implement?

My game actually runs my homebrew version of Rock/Paper/Scissors with some caveats to make it more interesting. Here is a little article I wrote on this: There will be times in Vae Victis - Khan where you need to face an opponent up close and personal. The system employed in the game is called Ripos...
by doorknob22
Sun Mar 07, 2021 5:28 pm
Forum: Ren'Py Questions and Announcements
Topic: <Solved> "Screen is not known" in Android
Replies: 7
Views: 565

Re: "Screen is not known" in Android

It's possible you have a variant on the screen, and that variant isn't being matched. All my screens come in "small" and "large" variants. Is it possible that some platforms match neither variant hence crashing the game since the screen actually doesn't exist? If the answer is &...
by doorknob22
Sun Mar 07, 2021 5:09 pm
Forum: Ren'Py Questions and Announcements
Topic: <Solved> "Screen is not known" in Android
Replies: 7
Views: 565

Re: "Screen is not known" in Android

I'd be happy to have additional insights if others have them. I have people downloading the game "fresh" with no previous installations or mods installed and running into this error. I don't even know what it means or how to debug it.
by doorknob22
Wed Mar 03, 2021 3:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Renpy/game design dilemma
Replies: 6
Views: 671

Re: Renpy/game design dilemma

You're the one who knows your game, but I think it is likely that School is not the only location you're going to have where there will be different events triggered for different reasons, so it's worth making sure your solution doesn't become spaghetti if there are multiple conditions interacting....
by doorknob22
Wed Mar 03, 2021 6:25 am
Forum: Ren'Py Questions and Announcements
Topic: Renpy/game design dilemma
Replies: 6
Views: 671

Renpy/game design dilemma

I have a not-very-important dilemma regarding flow of time. Let's assume I have a "town map" with a "school" imagebutton, which sends the player to school when you click it. I'm thinking about how to handle story flow/time progress in terms of game architecture, considering the f...
by doorknob22
Tue Mar 02, 2021 6:04 am
Forum: Ren'Py Questions and Announcements
Topic: <Solved> "Screen is not known" in Android
Replies: 7
Views: 565

<Solved> "Screen is not known" in Android

I released a little game and some (Android) players complain that the game crashes with the following error: I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/000statements.rpy", line 533, in execute_show_screen Exception: Screen world_map is not kn...