Search found 15 matches
- Tue Aug 18, 2020 12:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Show "click to continue" when you don't have a dialogue box?
- Replies: 2
- Views: 399
Re: Show "click to continue" when you don't have a dialogue box?
DollhouseRose it works too, but i was trying to do something more... Cool? What i was thinking was much simple: I created this image in "atl.rpy" (im my case): image click_screen: #a click that shows on the screen and replacing the pause statement pause .5 xpos .99 # Across from right ypos...
- Mon Aug 17, 2020 9:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Animated Title Screen?
- Replies: 5
- Views: 474
Re: Animated Title Screen?
Ok, I was just placed all manually but I needed to know other options. This was just a test to see the options and was a low, almost bits-like quality images, less than 2Mb all the 60 frames and worked perfectly. But good to know, I do not see any advantage to me choosing this way. Maybe Ill do it i...
- Sun Aug 16, 2020 11:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: Animated Title Screen?
- Replies: 5
- Views: 474
Re: Animated Title Screen?
Hey hell_oh_world, you helped me a lot before, can you help me again? :oops: I tried to do the same thing on main menu screen but using a subroutine that uses a count to call all the sprites in sequence (about 60 sprites). But the commands are messing with the ATL statements. image main_menu animate...
- Thu Aug 13, 2020 8:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Reticent animation in text?
- Replies: 7
- Views: 666
Re: Reticent animation in text?
MUHUAHAHAHAHAHA :lol: IT WORKS!!! Thanks Imperf3kt ! Just for esthetical purposes, I made this: image ellipsis: #ellipsis animation pause 0.225 Text(". ") pause 0.225 Text(".. ") pause 0.225 Text("...") pause 0.225 Text(" ") repeat With this, it ill be exactly...
- Wed Aug 12, 2020 10:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Reticent animation in text?
- Replies: 7
- Views: 666
Re: Reticent animation in text?
Instead of ctc, use the same code but add it via an image tag. image ellipsis: pause 0.225 Text(".") pause 0.225 Text("..") pause 0.225 Text("...") repeat label start: "It's an ellipsis{image='ellipsis'}" There is no need to an actual image, using the Text() ...
- Wed Aug 12, 2020 9:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Show "click to continue" when you don't have a dialogue box?
- Replies: 2
- Views: 399
Show "click to continue" when you don't have a dialogue box?
Ok, I already know how to do a click to continue icon when the dialogue ends using the "ctc".
But what i need now is different.
How can i do the same thing but when whe dont have the text window? When we have only the screen with images?
But what i need now is different.
How can i do the same thing but when whe dont have the text window? When we have only the screen with images?
- Wed Aug 12, 2020 6:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Reticent animation in text?
- Replies: 7
- Views: 666
Re: Reticent animation in text?
If you want it to appear at the end of the dialogue, perhaps you can look into CTC icons? See https://www.renpy.org/doc/html/dialogue.html You can then animate them to make them appear after each other, like so: image ellipsis: pause 1.0 "ellipsis_1.png" pause 1.0 "ellipsis_2.png&quo...
- Fri Aug 07, 2020 5:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Reticent animation in text?
- Replies: 7
- Views: 666
Reticent animation in text?
Hello guys, just wondering about.
You know that effect in the "..." ("ellipsis" - is that the name?) like in the image below?
Ok, we can show this in normal dialogue box?
You know that effect in the "..." ("ellipsis" - is that the name?) like in the image below?
Ok, we can show this in normal dialogue box?
- Fri Aug 07, 2020 5:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Checking what quest's step was completed
- Replies: 2
- Views: 406
Re: Checking what quest's step was completed
Ok, thanks hell_oh_world. I still studying the codes to understand someting of this OOP, it seens to be better to manipulate him, but more dificult to understand hahaha
- Fri Jul 31, 2020 12:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Showing a scene and wait for user to click
- Replies: 2
- Views: 292
Re: Showing a scene and wait for user to click
You can use pause label start: scene something pause # <<<<<< show whatever pause return https://www.renpy.org/doc/html/quickstart.html#pause-statement https://www.renpy.org/doc/html/dialogue.html#dialogue-window-management :shock: I didn't expeted a so simple solution LOL Sorry, Ive forgotten that...
- Fri Jul 31, 2020 8:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Showing a scene and wait for user to click
- Replies: 2
- Views: 292
Showing a scene and wait for user to click
Hello guys, I have a new little question. Ok, we can show a scene and place a text (or show a empty dialogue box) to make the game wait the user click to continue, but how about a way to do it without this dialogue box, just showing the scene and nothing more on the screen? It should be possible but...
- Thu Jul 30, 2020 2:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Checking what quest's step was completed
- Replies: 2
- Views: 406
Checking what quest's step was completed
Sorry guys for the long subject. And sorry for my poor english. Ok. Im not a programmer and i know only the basics of C++ and logic gates :v Well here we go: I need to create a menu that shows all actived quests and all completed steps as well, but for now i need a way to check if a specific step is...
- Thu Jul 30, 2020 10:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to shake the scenario but without hiding character sprite
- Replies: 5
- Views: 553
Re: How to shake the scenario but without hiding character sprite
No problem! Yes, the "scene" statement can be used for anything as well, including character sprites. However, it clears anything else that was on the screen. Amazing! Just for curiosity. I know this could be another topic but... It is possible to do a scene (without using the dialogue bo...
- Tue Jul 28, 2020 4:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to shake the scenario but without hiding character sprite
- Replies: 5
- Views: 553
Re: How to shake the scenario but without hiding character sprite
You don't need to clear the entire screen with the scene statement. Just use: show sc theatre_seats Alternatively, if you just want the effect, you could use: $ renpy.transition(vpunch) Hopefully this helped! Thanks! I was thinking that "show" command was only to use to other images that ...
- Sat Jul 25, 2020 3:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to shake the scenario but without hiding character sprite
- Replies: 5
- Views: 553
How to shake the scenario but without hiding character sprite
Hello guys am pretty new here and I have sooooo many questions but ill start with the easier one. I need to shake the background image (the scenario) but when i do this, he first hide the character and do the screens transition. Only after i can place again the characters sprite using show command. ...