Search found 46 matches

by HEXdidnt
Thu Oct 07, 2021 3:23 am
Forum: Ren'Py Questions and Announcements
Topic: Voice audio versus the wait tag
Replies: 13
Views: 2326

Re: Voice audio versus the wait tag

This feels like it's something I should be dealing with at the engine level. It did strike me as a very odd issue, all things considered - if it can be added to your list, please, I'm sure I won't be the only one here who'd appreciate it! Is there some merit in trying something like this: Will give...
by HEXdidnt
Wed Oct 06, 2021 5:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Voice audio versus the wait tag
Replies: 13
Views: 2326

Re: Voice audio versus the wait tag

What about https://www.renpy.org/doc/html/config.html#var-config.say_sustain_callbacks ...OK, yes, that appears to be exactly what I'm looking for, thank you, Jeffster!.. Do you happen to have any links to examples of how one makes use of this? Where it goes in the code? What the variables are? The...
by HEXdidnt
Wed Oct 06, 2021 12:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Voice audio versus the wait tag
Replies: 13
Views: 2326

Re: Voice audio versus the wait tag

Further to the above, having located information on voice sustain , I tried breaking the dialogue into two sections with an {nw} tag at the end of the first, followed by extend ahead of the next. No matter where I put the wait tag - before or after the break - the text grinds to a halt at that point...
by HEXdidnt
Wed Oct 06, 2021 9:44 am
Forum: Ren'Py Questions and Announcements
Topic: dialogs depending on previous choices
Replies: 6
Views: 1382

Re: dialogs depending on previous choices

Only thing I'd add is that, if the variables are set right at the start, they can then be triggered or altered at multiple points within the story. Another neat trick is, if you have a sequence of dialogues that all start out from the same menu, you can remove dialogue options once they've been expl...
by HEXdidnt
Mon Oct 04, 2021 5:55 pm
Forum: Ren'Py Questions and Announcements
Topic: Voice audio versus the wait tag
Replies: 13
Views: 2326

Voice audio versus the wait tag

Just for the sake of my own amusement*, I've tried adding a voiceover to one of my projects. Recorded a set of audio clips on my phone, converted them from .M4A to .MP3, added them in to the game's script using voice ahead of each line of equivalent text, and it all works fine until it hits the wait...
by HEXdidnt
Mon Jun 21, 2021 4:44 am
Forum: Asset Creation: Writing
Topic: Good Writing Software?
Replies: 20
Views: 13888

Re: Good Writing Software?

I've been trying out Twine over the last few days, and it seems to be precisely what I've been after for a while. One of my projects already had a beginning, middle and end, then decided I wanted to flesh out the beginning/middle a little further with some additional branching paths. The 'creative' ...
by HEXdidnt
Thu Jun 17, 2021 9:59 am
Forum: Ren'Py Questions and Announcements
Topic: webms suddenly not working despite all encoding exactly the same
Replies: 3
Views: 853

Re: webms suddenly not working despite all encoding exactly the same

Sorry to say I'm not familiar with Filmora, but I can suggest one way to determine whether the codec might be at fault: try resaving some of the files that still currently work as WEBM (make sure you given 'em a new filename so you're not overwriting files that still work!) and then try resaving som...
by HEXdidnt
Wed Jun 16, 2021 6:49 am
Forum: Ren'Py Questions and Announcements
Topic: webms suddenly not working despite all encoding exactly the same
Replies: 3
Views: 853

Re: webms suddenly not working despite all encoding exactly the same

Not sure if this is at all related, but I started to have issues with WEBP after recently updating Ren'Py from 7.3.5 to the latest couple of versions. It would report 'Failed to decode WEBP' any time it tried to display one. The problem went away once I'd updated to a different and more recent Photo...
by HEXdidnt
Wed Jun 16, 2021 5:16 am
Forum: Ren'Py Questions and Announcements
Topic: Imagebutton appearing in random positions on screen
Replies: 2
Views: 739

Re: Imagebutton appearing in random positions on screen

Out of curiosity, and since I know it's possible to randomise the position of a displayable quite easily, just by using renpy.random , eg. transform randomplacement: xpos renpy.random.random() ypos renpy.random.random() or transform randomplacement: xpos renpy.random.randint(0,[max pixel width of sc...
by HEXdidnt
Mon Jun 14, 2021 12:03 pm
Forum: Ren'Py Questions and Announcements
Topic: How can I output the value of a variable used in a screen for loop, during an exception?
Replies: 2
Views: 564

Re: How can I output the value of a variable used in a screen for loop, during an exception?

Not sure how helpful this would be in the long run, but you could certainly output a variable into a portion of the dialogue that happens just before the exception hits. Just enclose the variable name in square brackets within the flow of the text, eg. "The exception is about to hit! Variable 1...
by HEXdidnt
Fri Jun 04, 2021 5:11 am
Forum: Ren'Py Questions and Announcements
Topic: [Answered] Is it possible to auto forward a line of text in the code?
Replies: 2
Views: 446

Re: Is it possible to auto forward a line of text in the code?

Sounds to me like you're after the no-wait tag {nw} , or the characters-per-second tag {cps=(number)}...{/cps} or perhaps a combination of the two? The former lets the subsequent line of code or dialogue execute without requiring the player to click, while the latter allows you to set a certain stre...
by HEXdidnt
Thu Jun 03, 2021 3:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Custom Text Scroll not working
Replies: 5
Views: 487

Re: Custom Text Scroll not working

If I understand Ocelot correctly, it's the combination of integers/whole numbers (xpos 0, ypos 900) and floats/decimal fractions (ypos -5.0) in the original code that threw things out. As long as the same format of number is used consistently, Ren'Py will perform as expected, so a final ypos of -900...
by HEXdidnt
Thu Jun 03, 2021 10:51 am
Forum: Ren'Py Questions and Announcements
Topic: Custom Text Scroll not working
Replies: 5
Views: 487

Re: Custom Text Scroll not working

This seems to be a quirk of how the coordinates are set - if you set them as: xpos 0.0 ypos 1.0 you should find it works - coordinates function as percentages of the screen size, divided by 100, such that the top left of the screen is xpos 0.0, ypos 0.0, the bottom right is xpos 1.0, ypos 1.0 Settin...
by HEXdidnt
Wed Jun 02, 2021 5:39 pm
Forum: Ren'Py Questions and Announcements
Topic: How/When/Where to add ConditionSwitches to LayeredImages? [Solved?]
Replies: 10
Views: 1996

Re: How/When/Where to add ConditionSwitches to LayeredImages? [Solved?]

OK... This is promising... Did a forum search for 'ConditionSwitch' (admittedly, I don't tend to use the search box, since it seems to have had a high chance of returning a blank screen for me, regardless of what I'm trying to search for) and came across this topic , which appears to deal with a far...
by HEXdidnt
Wed Jun 02, 2021 4:18 pm
Forum: Ren'Py Questions and Announcements
Topic: How/When/Where to add ConditionSwitches to LayeredImages? [Solved?]
Replies: 10
Views: 1996

Re: How/When/Where to add ConditionSwitches to LayeredImages?

Much appreciated, Sunlit-Dreamer - you may be right. Out of curiosity, I tried making a group of ConditionSwitches ahead of the LayeredImage, to create a new image-per-expression using the appropriate colour set. No changes to the final output, regardless of whether I used text or an integer to make...