Search found 46 matches
- Thu Oct 07, 2021 3:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Voice audio versus the wait tag
- Replies: 13
- Views: 2326
Re: Voice audio versus the wait tag
This feels like it's something I should be dealing with at the engine level. It did strike me as a very odd issue, all things considered - if it can be added to your list, please, I'm sure I won't be the only one here who'd appreciate it! Is there some merit in trying something like this: Will give...
- Wed Oct 06, 2021 5:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Voice audio versus the wait tag
- Replies: 13
- Views: 2326
Re: Voice audio versus the wait tag
What about https://www.renpy.org/doc/html/config.html#var-config.say_sustain_callbacks ...OK, yes, that appears to be exactly what I'm looking for, thank you, Jeffster!.. Do you happen to have any links to examples of how one makes use of this? Where it goes in the code? What the variables are? The...
- Wed Oct 06, 2021 12:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Voice audio versus the wait tag
- Replies: 13
- Views: 2326
Re: Voice audio versus the wait tag
Further to the above, having located information on voice sustain , I tried breaking the dialogue into two sections with an {nw} tag at the end of the first, followed by extend ahead of the next. No matter where I put the wait tag - before or after the break - the text grinds to a halt at that point...
- Wed Oct 06, 2021 9:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: dialogs depending on previous choices
- Replies: 6
- Views: 1382
Re: dialogs depending on previous choices
Only thing I'd add is that, if the variables are set right at the start, they can then be triggered or altered at multiple points within the story. Another neat trick is, if you have a sequence of dialogues that all start out from the same menu, you can remove dialogue options once they've been expl...
- Mon Oct 04, 2021 5:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Voice audio versus the wait tag
- Replies: 13
- Views: 2326
Voice audio versus the wait tag
Just for the sake of my own amusement*, I've tried adding a voiceover to one of my projects. Recorded a set of audio clips on my phone, converted them from .M4A to .MP3, added them in to the game's script using voice ahead of each line of equivalent text, and it all works fine until it hits the wait...
- Mon Jun 21, 2021 4:44 am
- Forum: Asset Creation: Writing
- Topic: Good Writing Software?
- Replies: 20
- Views: 13888
Re: Good Writing Software?
I've been trying out Twine over the last few days, and it seems to be precisely what I've been after for a while. One of my projects already had a beginning, middle and end, then decided I wanted to flesh out the beginning/middle a little further with some additional branching paths. The 'creative' ...
- Thu Jun 17, 2021 9:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: webms suddenly not working despite all encoding exactly the same
- Replies: 3
- Views: 853
Re: webms suddenly not working despite all encoding exactly the same
Sorry to say I'm not familiar with Filmora, but I can suggest one way to determine whether the codec might be at fault: try resaving some of the files that still currently work as WEBM (make sure you given 'em a new filename so you're not overwriting files that still work!) and then try resaving som...
- Wed Jun 16, 2021 6:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: webms suddenly not working despite all encoding exactly the same
- Replies: 3
- Views: 853
Re: webms suddenly not working despite all encoding exactly the same
Not sure if this is at all related, but I started to have issues with WEBP after recently updating Ren'Py from 7.3.5 to the latest couple of versions. It would report 'Failed to decode WEBP' any time it tried to display one. The problem went away once I'd updated to a different and more recent Photo...
- Wed Jun 16, 2021 5:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Imagebutton appearing in random positions on screen
- Replies: 2
- Views: 739
Re: Imagebutton appearing in random positions on screen
Out of curiosity, and since I know it's possible to randomise the position of a displayable quite easily, just by using renpy.random , eg. transform randomplacement: xpos renpy.random.random() ypos renpy.random.random() or transform randomplacement: xpos renpy.random.randint(0,[max pixel width of sc...
- Mon Jun 14, 2021 12:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I output the value of a variable used in a screen for loop, during an exception?
- Replies: 2
- Views: 564
Re: How can I output the value of a variable used in a screen for loop, during an exception?
Not sure how helpful this would be in the long run, but you could certainly output a variable into a portion of the dialogue that happens just before the exception hits. Just enclose the variable name in square brackets within the flow of the text, eg. "The exception is about to hit! Variable 1...
- Fri Jun 04, 2021 5:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Answered] Is it possible to auto forward a line of text in the code?
- Replies: 2
- Views: 446
Re: Is it possible to auto forward a line of text in the code?
Sounds to me like you're after the no-wait tag {nw} , or the characters-per-second tag {cps=(number)}...{/cps} or perhaps a combination of the two? The former lets the subsequent line of code or dialogue execute without requiring the player to click, while the latter allows you to set a certain stre...
- Thu Jun 03, 2021 3:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Custom Text Scroll not working
- Replies: 5
- Views: 487
Re: Custom Text Scroll not working
If I understand Ocelot correctly, it's the combination of integers/whole numbers (xpos 0, ypos 900) and floats/decimal fractions (ypos -5.0) in the original code that threw things out. As long as the same format of number is used consistently, Ren'Py will perform as expected, so a final ypos of -900...
- Thu Jun 03, 2021 10:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Custom Text Scroll not working
- Replies: 5
- Views: 487
Re: Custom Text Scroll not working
This seems to be a quirk of how the coordinates are set - if you set them as: xpos 0.0 ypos 1.0 you should find it works - coordinates function as percentages of the screen size, divided by 100, such that the top left of the screen is xpos 0.0, ypos 0.0, the bottom right is xpos 1.0, ypos 1.0 Settin...
- Wed Jun 02, 2021 5:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How/When/Where to add ConditionSwitches to LayeredImages? [Solved?]
- Replies: 10
- Views: 1996
Re: How/When/Where to add ConditionSwitches to LayeredImages? [Solved?]
OK... This is promising... Did a forum search for 'ConditionSwitch' (admittedly, I don't tend to use the search box, since it seems to have had a high chance of returning a blank screen for me, regardless of what I'm trying to search for) and came across this topic , which appears to deal with a far...
- Wed Jun 02, 2021 4:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How/When/Where to add ConditionSwitches to LayeredImages? [Solved?]
- Replies: 10
- Views: 1996
Re: How/When/Where to add ConditionSwitches to LayeredImages?
Much appreciated, Sunlit-Dreamer - you may be right. Out of curiosity, I tried making a group of ConditionSwitches ahead of the LayeredImage, to create a new image-per-expression using the appropriate colour set. No changes to the final output, regardless of whether I used text or an integer to make...