Search found 4 matches
- Mon Sep 14, 2020 4:33 pm
- Forum: Ren'Py Cookbook
- Topic: Articy:draft converter for RenPy
- Replies: 3
- Views: 1086
Re: Articy:draft converter for RenPy
Hey there, I am not sure how many people here are using Articy:Draft but if some people do, I would be really interested in feedback and would like to make this script more robust in the long run. Maybe if there is something that is preventing you from using it that can be fixed or if there is somet...
- Wed Aug 26, 2020 2:52 pm
- Forum: Ren'Py Cookbook
- Topic: Japanese ADV Interaction Menu
- Replies: 4
- Views: 2179
Re: Japanese ADV Interaction Menu
Thanks! It is funny that it reminds you of YU-NO because YU-NO was actually the main trigger for me to try and fix the tracking problem in these games with showing the state of your actions. Navigating YU-NOs different time lines over and over again really amplified all the problems I had with the s...
- Tue Aug 25, 2020 6:13 am
- Forum: Ren'Py Cookbook
- Topic: Articy:draft converter for RenPy
- Replies: 3
- Views: 1086
Articy:draft converter for RenPy
Hello there, last May I finally played Disco Elysium and was blown away by their dialoge choices. I tried to figure out how they created these dialoges because it was obvious that they had to use a tool for managing this level of dialogue tree complexity... and so I found out that they used a commer...
- Sun Aug 23, 2020 11:34 am
- Forum: Ren'Py Cookbook
- Topic: Japanese ADV Interaction Menu
- Replies: 4
- Views: 2179
Japanese ADV Interaction Menu
Hi there, when I started messing arround with RenPy I really wanted to create a game that was like the old japanese ADV games from the 80's and 90's, where you could walk arround the game world and had to interact with the game through a simple menu system. For people who are not familiar with this ...