Search found 68 matches

by lindsay-jb
Sun May 14, 2023 9:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Delay when text starts to write?
Replies: 5
Views: 259

Re: Delay when text starts to write?

One more question, actually. Is there a way I can make the wait a hard pause? As is with changing the writing speed with the character per second {cps} command, it seems that if someone clicks before the text is finished being written out, it jumps ahead and puts the text on the screen before the wa...
by lindsay-jb
Sun May 14, 2023 5:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Delay when text starts to write?
Replies: 5
Views: 259

Re: Delay when text starts to write?

Oh, perfect. Thank you so much, that's just what I needed. I didn't realize that the narrator was already built in like that.
by lindsay-jb
Sun May 14, 2023 3:55 pm
Forum: Ren'Py Questions and Announcements
Topic: Hide side image with dissolve?
Replies: 1
Views: 224

Re: Hide side image with dissolve?

Our head programmer found a work around, basically they were able to find a way to make each screen dissolve out, so it makes the textbox and the sprite dissolve.
by lindsay-jb
Sun May 14, 2023 3:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Delay when text starts to write?
Replies: 5
Views: 259

Re: Delay when text starts to write?

This works well for the characters! However, our narrator actually doesn't have a defined speaker, it's just None. Is there a way we can define it while not having to write a speaker? So the code is like: character "Hello! "This is narration." character 2 "Hi there." I'd pre...
by lindsay-jb
Sun May 14, 2023 11:56 am
Forum: Ren'Py Questions and Announcements
Topic: Delay when text starts to write?
Replies: 5
Views: 259

Delay when text starts to write?

Is there a way to delay when the text begins to write on the screen? With how it's set up, the text for the new screen immediately starts writing after you click next. However, I have some custom textbox transitions and I would like for the text to not start writing until the textbox has finished co...
by lindsay-jb
Fri May 12, 2023 4:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Hide side image with dissolve?
Replies: 1
Views: 224

Hide side image with dissolve?

Hey there, I'm looking for a way to hide my sprite side images with dissolve after they're on the screen! We are using our own custom code to bring them onto the screen, because we want the playable character to enter on the left and NPCs to enter on the right side. We have a variable that assigns w...
by lindsay-jb
Fri Feb 10, 2023 4:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Count number of new lines within dialogue?
Replies: 1
Views: 540

Count number of new lines within dialogue?

I have a few different textbox sizes that I want to use for my dialogue in the game. Right now, I have it so that the game picks the textbox size based off of the string length, and while it works well enough, it's not perfect. I have to overshoot the string length to make sure that the text never r...
by lindsay-jb
Wed Sep 28, 2022 11:55 pm
Forum: Ren'Py Questions and Announcements
Topic: Action to move image and change variable on a Screen
Replies: 2
Views: 384

Re: Action to move image and change variable on a Screen

That worked perfectly, thank you so much!
by lindsay-jb
Wed Sep 28, 2022 12:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Action to move image and change variable on a Screen
Replies: 2
Views: 384

Action to move image and change variable on a Screen

I'm working on a game with a dress-up screen. On this screen, I have an image of the main character and two buttons. I want to make the MC image move left/right offscreen, change into a new outfit, and move out from the other side of the screen when you press the buttons. screen outfit_game(): defau...
by lindsay-jb
Mon Apr 25, 2022 12:55 pm
Forum: Ren'Py Questions and Announcements
Topic: define textbox size based on dialogue ysize
Replies: 1
Views: 415

define textbox size based on dialogue ysize

Hey so I have the size of my narration box set up to choose the different backgrounds based on string size. the problem is that the string sizes aren't consistent. if words are longer, they get pushed to the next line sooner and vice versa. This means that frequently the textbox has a lot of white s...
by lindsay-jb
Sun Apr 10, 2022 8:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Bring Text to the Front
Replies: 2
Views: 381

Re: Bring Text to the Front

I’ve been messing with this and have come to discover it’s not an issue with the text not being at the front. The problem is that the transform is cropping starting from the top of the window so the words are cutting cropped off. How can I change the starting point for the crop? This has been drivin...
by lindsay-jb
Fri Apr 08, 2022 11:15 am
Forum: Ren'Py Questions and Announcements
Topic: Bring Text to the Front
Replies: 2
Views: 381

Bring Text to the Front

I'm adding transforms to my say screen, however whenever I use the crop in my transform it sends the window to the back and the top line of text is buried under the namebox. I'm stretching my textbox so I can't resize the namebox, as that includes the portion of the top of the textbox that's not sup...
by lindsay-jb
Wed Apr 06, 2022 2:09 am
Forum: Ren'Py Questions and Announcements
Topic: Sometimes prevent dialogue transitions in say screen?
Replies: 6
Views: 481

Re: Sometimes prevent dialogue transitions in say screen?

This is great, thank you so much!! :D One last question, I know how to use the transforms on show but is there a way I could program it to use a separate transform when the boxes leave, instead of then just disappearing? I know there’s an on hide statement but I haven’t pieced together how to do it ...
by lindsay-jb
Tue Apr 05, 2022 1:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Sometimes prevent dialogue transitions in say screen?
Replies: 6
Views: 481

Sometimes prevent dialogue transitions in say screen?

Hello! I have done a lot of heightened customization with my say screen to created automatically resizing textboxes on the right side, middle, and left side of the screen. The playable character box shows on the left side, the narration in the middle, and NPCs on the right side. Now, I am wanting to...
by lindsay-jb
Wed Mar 23, 2022 12:16 am
Forum: Ren'Py Questions and Announcements
Topic: automatically change text box size based on text
Replies: 4
Views: 456

Re: automatically change text box size based on text

I've messed around with this some more and have made some progress. However, I'm having an issue I'd like help with if possible. You see, I was able to get the textbox to resize. However, I want to make the namebox a separate window so that it won't get stretched with everything else. The resizing w...