Search found 7 matches
- Sun Dec 19, 2021 11:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: Live2D expressions fade doesn't work in CDD + Screen
- Replies: 0
- Views: 449
Live2D expressions fade doesn't work in CDD + Screen
Hi! I stumbled on a problem that I can't find a solution and this looks like a bug. I use CDD for additional interactive logic in the live2d model until we need to not only play different motions by user input but also enable/disable a number of expressions at the same time. Let's take example model...
- Mon Sep 20, 2021 4:44 pm
- Forum: I am a Programmer, Director, or Other
- Topic: [OPEN][PAID] Advanced game logic, Animations, L2D, Minigames, Mobile
- Replies: 0
- Views: 658
[OPEN][PAID] Advanced game logic, Animations, L2D, Minigames, Mobile
Hi! My name is Asmodeev, I'm co-founder of Manka Games and I can offer you the creation of complex mechanics in Ren'Py. I have experience in creating systems: Inventory; Gifts; Survival; Environment (time and weather); Location Navigation; Random events; RPG-parameters (luck, skills, parameters) Cra...
- Fri Nov 06, 2020 4:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: Additive in viewport bug (?)
- Replies: 4
- Views: 609
Re: Additive in viewport bug (?)
Does it matter for rendering images inside viewport?
Code: Select all
viewport id "test_view":
...
- Thu Nov 05, 2020 8:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Additive in viewport bug (?)
- Replies: 4
- Views: 609
Additive in viewport bug (?)
Hi! Check this out, please: image test = "some_image.jpg" image filter: Solid('#010000') additive .50 screen example(): viewport: draggable True arrowkeys True edgescroll (200, 800) fixed: fit_first True add "test" add "filter" label start: show screen example pause add...
- Thu Aug 27, 2020 7:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dialog locks with viewport screen
- Replies: 6
- Views: 569
Re: Dialog locks with viewport screen
Well, then you could make a button onscreen to advance through the game (instead of just click anywhere on screen). textbutton "Next" action Return() This is actually can be a "plan B", thanks! In the meantime, Andy_kl gave some useful hints that I currently test, one of those a...
- Thu Aug 27, 2020 3:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dialog locks with viewport screen
- Replies: 6
- Views: 569
Re: Dialog locks with viewport screen
could you try putting modal False at the top of the screen before the viewport? Sadly, it's didn't help, as with modal True Try to add rather wide scrollbar at the right side of your viewport to let player scroll the viewport instead of drag it. It could be a solution if viewport was used in anothe...
- Wed Aug 26, 2020 9:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dialog locks with viewport screen
- Replies: 6
- Views: 569
Dialog locks with viewport screen
Hi! I have some large viewported screens and stumbled upon some strange behavior. If viewport is draggable or movable by keyboard, textbox doesn't catch mouse/keyboard events and game progression stops. Test: screen examples_viewport_adv(): viewport: draggable True # problem here arrowkeys True # an...