Search found 7 matches

by Asmodeev
Sun Dec 19, 2021 11:46 am
Forum: Ren'Py Questions and Announcements
Topic: Live2D expressions fade doesn't work in CDD + Screen
Replies: 0
Views: 449

Live2D expressions fade doesn't work in CDD + Screen

Hi! I stumbled on a problem that I can't find a solution and this looks like a bug. I use CDD for additional interactive logic in the live2d model until we need to not only play different motions by user input but also enable/disable a number of expressions at the same time. Let's take example model...
by Asmodeev
Mon Sep 20, 2021 4:44 pm
Forum: I am a Programmer, Director, or Other
Topic: [OPEN][PAID] Advanced game logic, Animations, L2D, Minigames, Mobile
Replies: 0
Views: 657

[OPEN][PAID] Advanced game logic, Animations, L2D, Minigames, Mobile

Hi! My name is Asmodeev, I'm co-founder of Manka Games and I can offer you the creation of complex mechanics in Ren'Py. I have experience in creating systems: Inventory; Gifts; Survival; Environment (time and weather); Location Navigation; Random events; RPG-parameters (luck, skills, parameters) Cra...
by Asmodeev
Fri Nov 06, 2020 4:10 am
Forum: Ren'Py Questions and Announcements
Topic: Additive in viewport bug (?)
Replies: 4
Views: 609

Re: Additive in viewport bug (?)

Imperf3kt wrote: Thu Nov 05, 2020 8:59 pm You haven't defined any "side" or id for your viewport.
Does it matter for rendering images inside viewport?

Code: Select all

viewport id "test_view":
...
Same result :?
by Asmodeev
Thu Nov 05, 2020 8:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Additive in viewport bug (?)
Replies: 4
Views: 609

Additive in viewport bug (?)

Hi! Check this out, please: image test = "some_image.jpg" image filter: Solid('#010000') additive .50 screen example(): viewport: draggable True arrowkeys True edgescroll (200, 800) fixed: fit_first True add "test" add "filter" label start: show screen example pause add...
by Asmodeev
Thu Aug 27, 2020 7:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Dialog locks with viewport screen
Replies: 6
Views: 568

Re: Dialog locks with viewport screen

Well, then you could make a button onscreen to advance through the game (instead of just click anywhere on screen). textbutton "Next" action Return() This is actually can be a "plan B", thanks! In the meantime, Andy_kl gave some useful hints that I currently test, one of those a...
by Asmodeev
Thu Aug 27, 2020 3:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Dialog locks with viewport screen
Replies: 6
Views: 568

Re: Dialog locks with viewport screen

could you try putting modal False at the top of the screen before the viewport? Sadly, it's didn't help, as with modal True Try to add rather wide scrollbar at the right side of your viewport to let player scroll the viewport instead of drag it. It could be a solution if viewport was used in anothe...
by Asmodeev
Wed Aug 26, 2020 9:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Dialog locks with viewport screen
Replies: 6
Views: 568

Dialog locks with viewport screen

Hi! I have some large viewported screens and stumbled upon some strange behavior. If viewport is draggable or movable by keyboard, textbox doesn't catch mouse/keyboard events and game progression stops. Test: screen examples_viewport_adv(): viewport: draggable True # problem here arrowkeys True # an...