Search found 1061 matches

by noeinan
Wed Feb 06, 2019 3:54 am
Forum: Asset Creation: Music, Sound, and Movies
Topic: Best microphone for voice acting?
Replies: 8
Views: 795

Re: Best microphone for voice acting?

I use a Blue Yeti and it is extremely high quality at a great price, and USB plugs right into the computer. I bought a second one when my spouse dropped and broke mine, 10/10 would recommend.
by noeinan
Tue Jan 08, 2019 4:01 am
Forum: Ren'Py Questions and Announcements
Topic: Onlayer Command Screen Language vs Show Statement (solved)
Replies: 1
Views: 153

Re: Onlayer Command Screen Language vs Show Statement

Got some advice from someone on Discord, it seems you can't have one screen with multiple images on different layers. Instead, I just made multiple screens and got it to work.
by noeinan
Mon Jan 07, 2019 7:14 am
Forum: Ren'Py Questions and Announcements
Topic: Onlayer Command Screen Language vs Show Statement (solved)
Replies: 1
Views: 153

Onlayer Command Screen Language vs Show Statement (solved)

Hello! I am working on integrating layered backgrounds into a moveable map. I have the single layer map working, but I was hoping to add a top layer. However, I'm not sure how to add layers when on a screen vs a show statement. Documentation I've found so far... http://sleepyagents.blogspot.com/2017...
by noeinan
Tue Nov 13, 2018 1:42 am
Forum: Ren'Py Questions and Announcements
Topic: Keybinding Syntax: K_UP + K_LEFT?
Replies: 2
Views: 149

Keybinding Syntax: K_UP + K_LEFT?

I'm making a simple overworld map for my game and I would like to allow diagonal movement instead of just up/down/left/right. I've got images for my character sprite to accommodate the diagonals, I just haven't found how to use multiple keys in a keybind, when the second key isn't shift/ctrl/alt. ke...
by noeinan
Sat Oct 06, 2018 8:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Show Screen in Python Function (solved)
Replies: 2
Views: 237

Show Screen in Python Function (solved)

Okay, so I've got an overmap code and I'm trying to add a function that will change the map. To do this outside of a function I would type: show screen map_screen(pc_farm) I've found these threads while I was researching how to do this: https://lemmasoft.renai.us/forums/viewtopic.php?t=41793 https:/...
by noeinan
Wed Sep 19, 2018 1:00 am
Forum: Ren'Py Questions and Announcements
Topic: Does Ren'Py support Live 2D?
Replies: 138
Views: 28172

Re: Does Ren'Py support Live 2D?

Just commenting to say that's super exciting and I'm following your progress! So cool!
by noeinan
Fri Jul 20, 2018 3:01 pm
Forum: Works in Progress
Topic: Royal Alchemist [Player x B][Fantasy Court Stats Raising] Extended Demo RELEASED!
Replies: 73
Views: 14839

Re: Royal Alchemist [GxB][BxB][Fantasy Court Stats Raising]

1. Any first impression? Story, art, game type etc.? I really like this type of game! I'm very happy you can choose the gender of the protagonist, as I love otome games *except* that I'm always forced to play as a woman. I'm also very into the political intrigue aspect. 2. How do the bachelors seem ...
by noeinan
Sun Jul 15, 2018 4:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Does Ren'Py support Live 2D?
Replies: 138
Views: 28172

Re: Does Ren'Py support Live 2D?

This looks great! I'm so excited for when it's ready, thank you for all your hard work!
by noeinan
Thu Jul 12, 2018 3:35 am
Forum: Ren'Py Questions and Announcements
Topic: Allow Player to Input Location and Name to Save Screenshots? (solved)
Replies: 2
Views: 258

Allow Player to Input Location and Name to Save Screenshots? (solved)

I was wondering if there's a way to allow the player to change the default folder where screenshots get saved, and have that directory show up as text on a screen? I know I can manually change the directory in the code like this: define config.screenshot_pattern = "E:\_Art\_My Art\_Professional\Crim...
by noeinan
Wed Jul 11, 2018 5:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Export Layered Image as .png? (solved)
Replies: 6
Views: 386

Re: Export Layered Image as .png?

Thank you! I actually don't mind if it crops all screenshots to that area, since the generator will only display images there anyhow. This is great and I will have to test it out! [Edit] I got it working! Thanks so much for your help! I added this to the top of my script file: define config.screensh...
by noeinan
Wed Jul 11, 2018 3:27 am
Forum: Ren'Py Questions and Announcements
Topic: Export Layered Image as .png? (solved)
Replies: 6
Views: 386

Re: Export Layered Image as .png?

Oh, that's an interesting idea! I didn't know that Ren'Py had a screenshot function, could you show me an example of how that code works? (Or a link, if there's documentation on it?) For my generator, I luckily wouldn't need to remove the background, since it is just plain white. But it would be sup...
by noeinan
Tue Jul 10, 2018 9:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Export Layered Image as .png? (solved)
Replies: 6
Views: 386

Re: Export Layered Image as .png?

Hm, that's unfortunate. I can definitely make the .png on my own, since I have the layers (I use paint.net) but I was hoping for an in-game way of doing it quickly without all the copy/paste and merging.
by noeinan
Tue Jul 10, 2018 7:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Export Layered Image as .png? (solved)
Replies: 6
Views: 386

Export Layered Image as .png? (solved)

Hey! I am working on a character generator and I was wondering if there is a way to export a layered image as a .png using the current view of said image. (Like, if there are multiple poses and facial expressions, you can click a button and export that specific view as a picture file.)
by noeinan
Tue Jul 10, 2018 6:41 pm
Forum: Ren'Py Questions and Announcements
Topic: How to Make Textbutton Loop from Last Item to First Item in List (solved)
Replies: 2
Views: 175

Re: How to Make Textbutton Loop from Last Item to First Item in List (solved)

That worked (the bottom one with extra parentheses), I just had to use 1 instead of 0 or else it would add an extra blank image. Here's the code I ended up with: hbox: xalign 0.05 yalign 0.05 spacing 25 textbutton _("<") action SetVariable( 'base', ( base-1 if base > 1 else base_styles_num ) ) text ...