Search found 1060 matches

by noeinan
Tue Jan 08, 2019 4:01 am
Forum: Ren'Py Questions and Announcements
Topic: Onlayer Command Screen Language vs Show Statement (solved)
Replies: 1
Views: 114

Re: Onlayer Command Screen Language vs Show Statement

Got some advice from someone on Discord, it seems you can't have one screen with multiple images on different layers. Instead, I just made multiple screens and got it to work.
by noeinan
Mon Jan 07, 2019 7:14 am
Forum: Ren'Py Questions and Announcements
Topic: Onlayer Command Screen Language vs Show Statement (solved)
Replies: 1
Views: 114

Onlayer Command Screen Language vs Show Statement (solved)

Hello! I am working on integrating layered backgrounds into a moveable map. I have the single layer map working, but I was hoping to add a top layer. However, I'm not sure how to add layers when on a screen vs a show statement. Documentation I've found so far... http://sleepyagents.blogspot.com/2017...
by noeinan
Tue Nov 13, 2018 1:42 am
Forum: Ren'Py Questions and Announcements
Topic: Keybinding Syntax: K_UP + K_LEFT?
Replies: 2
Views: 100

Keybinding Syntax: K_UP + K_LEFT?

I'm making a simple overworld map for my game and I would like to allow diagonal movement instead of just up/down/left/right. I've got images for my character sprite to accommodate the diagonals, I just haven't found how to use multiple keys in a keybind, when the second key isn't shift/ctrl/alt. ke...
by noeinan
Sat Oct 06, 2018 8:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Show Screen in Python Function (solved)
Replies: 0
Views: 87

Show Screen in Python Function (solved)

Okay, so I've got an overmap code and I'm trying to add a function that will change the map. To do this outside of a function I would type: show screen map_screen(pc_farm) I've found these threads while I was researching how to do this: https://lemmasoft.renai.us/forums/viewtopic.php?t=41793 https:/...
by noeinan
Wed Sep 19, 2018 1:00 am
Forum: Ren'Py Questions and Announcements
Topic: Does Ren'Py support Live 2D?
Replies: 135
Views: 23829

Re: Does Ren'Py support Live 2D?

Just commenting to say that's super exciting and I'm following your progress! So cool!
by noeinan
Fri Jul 20, 2018 3:01 pm
Forum: Works in Progress
Topic: Royal Alchemist [GxB][BxB][Fantasy Court Stats Raising] Demo Available!
Replies: 67
Views: 11331

Re: Royal Alchemist [GxB][BxB][Fantasy Court Stats Raising]

1. Any first impression? Story, art, game type etc.? I really like this type of game! I'm very happy you can choose the gender of the protagonist, as I love otome games *except* that I'm always forced to play as a woman. I'm also very into the political intrigue aspect. 2. How do the bachelors seem ...
by noeinan
Sun Jul 15, 2018 4:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Does Ren'Py support Live 2D?
Replies: 135
Views: 23829

Re: Does Ren'Py support Live 2D?

This looks great! I'm so excited for when it's ready, thank you for all your hard work!
by noeinan
Thu Jul 12, 2018 3:35 am
Forum: Ren'Py Questions and Announcements
Topic: Allow Player to Input Location and Name to Save Screenshots? (solved)
Replies: 2
Views: 168

Allow Player to Input Location and Name to Save Screenshots? (solved)

I was wondering if there's a way to allow the player to change the default folder where screenshots get saved, and have that directory show up as text on a screen? I know I can manually change the directory in the code like this: define config.screenshot_pattern = "E:\_Art\_My Art\_Professional\Crim...
by noeinan
Wed Jul 11, 2018 5:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Export Layered Image as .png? (solved)
Replies: 6
Views: 239

Re: Export Layered Image as .png?

Thank you! I actually don't mind if it crops all screenshots to that area, since the generator will only display images there anyhow. This is great and I will have to test it out! [Edit] I got it working! Thanks so much for your help! I added this to the top of my script file: define config.screensh...
by noeinan
Wed Jul 11, 2018 3:27 am
Forum: Ren'Py Questions and Announcements
Topic: Export Layered Image as .png? (solved)
Replies: 6
Views: 239

Re: Export Layered Image as .png?

Oh, that's an interesting idea! I didn't know that Ren'Py had a screenshot function, could you show me an example of how that code works? (Or a link, if there's documentation on it?) For my generator, I luckily wouldn't need to remove the background, since it is just plain white. But it would be sup...
by noeinan
Tue Jul 10, 2018 9:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Export Layered Image as .png? (solved)
Replies: 6
Views: 239

Re: Export Layered Image as .png?

Hm, that's unfortunate. I can definitely make the .png on my own, since I have the layers (I use paint.net) but I was hoping for an in-game way of doing it quickly without all the copy/paste and merging.
by noeinan
Tue Jul 10, 2018 7:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Export Layered Image as .png? (solved)
Replies: 6
Views: 239

Export Layered Image as .png? (solved)

Hey! I am working on a character generator and I was wondering if there is a way to export a layered image as a .png using the current view of said image. (Like, if there are multiple poses and facial expressions, you can click a button and export that specific view as a picture file.)
by noeinan
Tue Jul 10, 2018 6:41 pm
Forum: Ren'Py Questions and Announcements
Topic: How to Make Textbutton Loop from Last Item to First Item in List (solved)
Replies: 2
Views: 112

Re: How to Make Textbutton Loop from Last Item to First Item in List (solved)

That worked (the bottom one with extra parentheses), I just had to use 1 instead of 0 or else it would add an extra blank image. Here's the code I ended up with: hbox: xalign 0.05 yalign 0.05 spacing 25 textbutton _("<") action SetVariable( 'base', ( base-1 if base > 1 else base_styles_num ) ) text ...
by noeinan
Tue Jul 10, 2018 5:29 pm
Forum: Ren'Py Questions and Announcements
Topic: How to Make Textbutton Loop from Last Item to First Item in List (solved)
Replies: 2
Views: 112

How to Make Textbutton Loop from Last Item to First Item in List (solved)

Okay, so I'm making a character creator game (dressup game style) and I have a screen that allows the player to click left or right to scroll through available character options. However! Right now, the player can go from start to finish, but when they reach the end (say item 22) they have to click ...